Fiddlesticks
Patches 16.19 to 16.21 · All regions- Pick
- 0.5%picked in 145 of 27,199 games
- Ban
- 1.2%272 bans over 22,322 games, against 1.3% in soloQ
Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itElectrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 90% of junglers.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 1.0%
- LengthLonger games in amateur play
- Amateur
- 30 min
- SoloQ
- 28 min
How to play it?
Electrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Hextech Rocketbelt
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 90% of junglers.
- Crowd control (CC)top10%1.2 · junglers: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- CC
Like other junglers
- Damage in mid game
- Map pressure
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Team damage
- Jungle farm
What it is not
- No poke
- Stays home
Damage / min by phase · at equal gold
Rank 80 in lane, 66 in mid game and 90 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, behind 82% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 80 of 100 among junglers407 · median 383
- Damage in mid game · rank 66 of 100 among junglers829 · median 796
- Damage in late game · rank 90 of 100 among junglers1,223 · median 1,056
- Gold at 15 min · rank 21 of 100 among junglers-192 · median +6
- Gold at 20 min · rank 18 of 100 among junglers-421 · median +64
- Map pressure · rank 44 of 100 among junglers4.4 · median 4.7
- Absorbs damage · rank 15 of 100 among junglers485 · median 855
- Plays teamfights · rank 68 of 100 among junglers54% · median 52%
- Takes its kills in duels · rank 37 of 100 among junglers19% · median 20%
- Lets allies carry kills · rank 45 of 100 among junglersrank 45 of 100
- Crowd control (CC) · rank 90 of 100 among junglers1.2 · median 0.7
- Team damage · rank 38 of 100 among junglers16% · median 17%
- Jungle farm · rank 33 of 100 among junglers65 · median 66
- Invade · rank 10 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jinx12 games—SoloQ: 48.8% · 1,301 g
- Lucian11 games—SoloQ: 55.7% · 686 g
- Kai'Sa6 games—SoloQ: 52.8% · 1,467 g
- Varus6 games—SoloQ: 51.9% · 289 g
- Aphelios5 games—SoloQ: 52.4% · 862 g
- Ashe5 games—SoloQ: 52.4% · 489 g
- Caitlyn5 games—SoloQ: 50.0% · 1,057 g
- Ezreal5 games—SoloQ: 53.6% · 1,042 g
- Jhin5 games—SoloQ: 49.8% · 1,876 g
- Yunara5 games—SoloQ: 52.9% · 1,580 g
- Lulu11 games—SoloQ: 54.1% · 1,285 g
- Nautilus9 games—SoloQ: 55.2% · 1,069 g
- Braum8 games—SoloQ: 48.0% · 606 g
- Milio8 games—SoloQ: 54.9% · 672 g
- Thresh8 games—SoloQ: 50.1% · 1,327 g
- Alistar6 games—SoloQ: 44.1% · 853 g
- Blitzcrank6 games—SoloQ: 47.4% · 757 g
- Leona6 games—SoloQ: 48.3% · 774 g
- Yuumi6 games—SoloQ: 57.3% · 522 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%16,617 picks of 1,713,051ban 1.3% · patches 16.19 to 16.21
- Amateur tournaments0.2%58 picks of 34,524ban 1.2% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
2.8% on 16.21Within the series
Fearless series only · as Jungle- 0.3%G117 games of 6,733
- 0.3%G218 games of 6,735
- 0.4%G3+12 games of 2,706
Not enough series yet: published from 30.

