Tournament presence · pick + ban
1.3%#168 of 173 champions
Pick
0.6%picked in 170 of 27,199 games
Ban
0.7%161 bans over 22,322 games, against 3.4% in soloQ
Win rate as Top54.5% between 47.1% and 61.8% over 121 gamesSoloQ 50.5%: no clear gap
Median length28.8 minsoloQ 28.1 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.4%
    0.2% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.8%
    SoloQ
    3.4%
    0.8% ban rate in amateur play over 13,367 games, against 3.4% in soloQ over 323,918 games.
02 — How to play it

How to play it?

Press the Attack, then Statikk Shiv, Liandry's Torment, and Malignance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack78% · 21,530
Same in amateur play
SpellsFlash + Ignite92% · 25,470
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 95% · 37 games
Core (3 legendaries)46% · 5,533
46%of soloQ games
  1. Statikk Shiv
  2. Liandry's Torment
  3. Malignance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 86% of top laners.

  1. Takes its kills in duelstop14%33% · top laners: 28%
  2. Crowd control (CC)top17%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • CC
  • Split-push

Like other top laners

  • Damage in mid game
  • Lets allies carry kills
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 94 in lane, 66 in mid game and 99 in late game, out of 100 top laners.

683+84 vs 599
912+44 vs 868
1,398+319 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Teemotop laners

Gold vs. direct opponent

At 20 min, ahead of 79% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among top laners683 · median 599
  • Damage in mid game · rank 66 of 100 among top laners912 · median 868
  • Damage in late game · rank 99 of 100 among top laners1,398 · median 1,079
  • Gold at 15 min · rank 80 of 100 among top laners+316 · median +119
  • Gold at 20 min · rank 79 of 100 among top laners+473 · median +100
  • Absorbs damage · rank 9 of 100 among top laners372 · median 970
  • Plays teamfights · rank 15 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 86 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 60 of 100 among top lanersrank 60 of 100
  • Crowd control (CC) · rank 83 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 68 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Zaahen8 games
    —SoloQ: 53.9% · 484 g
  • Garen6 games
    —SoloQ: 54.2% · 601 g
  • Ambessa5 games
    —SoloQ: 53.5% · 645 g
  • K'Sante5 games
    —SoloQ: 53.5% · 611 g
  • Renekton5 games
    —SoloQ: 51.6% · 591 g
Jungle7 champions
  • Sylas10 games
    —SoloQ: 53.7% · 1,051 g
  • Lee Sin8 games
    —SoloQ: 50.4% · 1,904 g
  • Xin Zhao8 games
    —SoloQ: 49.0% · 404 g
  • Wukong7 games
    —SoloQ: 47.0% · 895 g
  • Jarvan IV6 games
    —SoloQ: 55.0% · 984 g
Mid7 champions
  • Syndra13 games
    —SoloQ: 49.1% · 1,174 g
  • Viktor8 games
    —SoloQ: 50.7% · 1,298 g
  • LeBlanc7 games
    —SoloQ: 51.2% · 739 g
  • Locke6 games
    —SoloQ: 48.7% · 1,137 g
  • Ahri5 games
    —SoloQ: 49.4% · 1,225 g
ADC11 champions
  • Caitlyn13 games
    —SoloQ: 52.5% · 1,574 g
  • Yunara12 games
    —SoloQ: 50.2% · 2,156 g
  • Jhin9 games
    —SoloQ: 50.0% · 2,674 g
  • Jinx9 games
    —SoloQ: 48.5% · 1,954 g
  • Sivir7 games
    —SoloQ: 54.0% · 563 g
Support10 champions
  • Nautilus12 games
    —SoloQ: 52.7% · 1,521 g
  • Lulu10 games
    —SoloQ: 50.8% · 1,948 g
  • Braum8 games
    —SoloQ: 48.2% · 900 g
  • Seraphine8 games
    —SoloQ: 52.9% · 703 g
  • Alistar7 games
    —SoloQ: 48.1% · 1,034 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%23,834 picks of 1,713,040ban 3.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%73 picks of 34,524ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.4%G126 games of 6,733
  • 0.5%G236 games of 6,735
  • 0.1%G3+4 games of 2,706
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.