Champion sheet · ADC

Nilah

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
1.1%#171 of 173 champions
Pick
0.4%picked in 111 of 27,199 games
Ban
0.7%154 bans over 22,322 games, against 1.0% in soloQ
Win rate as ADC48.1% between 40.3% and 56.0% over 106 gamesSoloQ 50.1%: no clear gap
Median length28.9 minsoloQ 27 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.4%
    0.2% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.0%
    0.8% ban rate in amateur play over 13,367 games, against 1.0% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27 min
    Median of 28.9 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 8,668
Same in amateur play
SpellsFlash + Barrier48% · 4,264
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 74% · 26 games
Core (3 legendaries)31% · 1,406
31%of soloQ games
  1. The Collector
  2. Infinity Edge
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 95% of ADC.

  1. Absorbs damagetop6%580 · ADC: 361
  2. Plays teamfightstop20%58% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Frontline
  • Teamfight

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 1 in lane, 4 in mid game and 4 in late game, out of 100 ADC.

417-108 vs 525
732-183 vs 915
1,161-205 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
NilahADC

Gold vs. direct opponent

At 20 min, ahead of 55% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among ADC417 · median 525
  • Damage in mid game · rank 4 of 100 among ADC732 · median 915
  • Damage in late game · rank 4 of 100 among ADC1,161 · median 1,366
  • Gold at 15 min · rank 56 of 100 among ADC-30 · median -54
  • Gold at 20 min · rank 55 of 100 among ADC-72 · median -85
  • Absorbs damage · rank 95 of 100 among ADC580 · median 361
  • Plays teamfights · rank 80 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 60 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 74 of 100 among ADCrank 74 of 100
  • Crowd control (CC) · rank 27 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 26 of 100 among ADC19% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • K'Sante9 games
    —SoloQ: 50.9% · 220 g
  • Malphite7 games
    —SoloQ: 50.7% · 290 g
  • Gnar5 games
    —SoloQ: 50.3% · 179 g
  • —SoloQ: 57.8% · 147 g
  • Ornn5 games
    —SoloQ: 51.2% · 205 g
Jungle3 champions
  • Wukong12 games
    —SoloQ: 47.9% · 330 g
  • Jarvan IV7 games
    —SoloQ: 50.5% · 309 g
  • Vi5 games
    —SoloQ: 50.3% · 155 g
Mid6 champions
  • Ahri8 games
    —SoloQ: 46.6% · 408 g
  • Syndra8 games
    —SoloQ: 47.3% · 404 g
  • Viktor8 games
    —SoloQ: 49.9% · 409 g
  • —SoloQ: 53.0% · 219 g
  • Sylas6 games
    —SoloQ: 52.8% · 324 g
ADC7 champions
  • Yunara16 games
    —SoloQ: 50.6% · 735 g
  • Tristana13 games
    —SoloQ: 49.3% · 546 g
  • Kai'Sa9 games
    —SoloQ: 54.8% · 752 g
  • Jhin8 games
    —SoloQ: 46.3% · 603 g
  • Lucian7 games
    —SoloQ: 53.2% · 310 g
Support8 champions
  • Lulu13 games
    —SoloQ: 49.5% · 660 g
  • Leona10 games
    —SoloQ: 53.9% · 321 g
  • Alistar7 games
    —SoloQ: 47.2% · 481 g
  • Rell7 games
    —SoloQ: 49.5% · 285 g
  • Thresh6 games
    —SoloQ: 49.6% · 671 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%7,594 picks of 1,713,056ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments0.2%70 picks of 34,524ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

0.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.2%G114 games of 6,733
  • 0.5%G234 games of 6,735
  • 0.4%G3+11 games of 2,706
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.