Tournament presence · pick + ban
13.0%#63 of 173 champions
Pick
6.0%picked in 1,628 of 27,189 games
Ban
7.0%1,551 bans over 22,315 games, against 2.5% in soloQ
Win rate as Mid46.8% between 35.3% and 58.6% over 47 gamesSoloQ 50.7%: no clear gap
Median length28.8 minsoloQ 27.1 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.9%
    SoloQ
    2.5%
    6.9% ban rate in amateur play over 13,367 games, against 2.5% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.1 min
    Median of 28.8 min in amateur play, against 27.1 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike54% · 2,466
Amateur: Conqueror (43%), gap not settled
SpellsGhost + Teleport31% · 1,411
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 47 games
Core (3 legendaries)40% · 837
40%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 79% of mid laners.

  1. Takes its kills in duelstop21%28% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist

Like other mid laners

  • Gold at 15 min
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 82% of mid laners against the direct opponent.

mid laners
2.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 57 of 100 among mid laners+85 · median +25
  • Gold at 20 min · rank 82 of 100 among mid laners+463 · median +71
  • Map pressure · rank 13 of 100 among mid laners2.3 · median 3.2
  • Absorbs damage · rank 64 of 100 among mid laners588 · median 489
  • Plays teamfights · rank 35 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 79 of 100 among mid laners28% · median 23%
  • Crowd control (CC) · rank 13 of 100 among mid laners0.2 · median 0.7
  • Team damage · rank 33 of 100 among mid laners18% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Wukong5 games
    —SoloQ: 44.9% · 158 g
  • Xin Zhao5 games
    —SoloQ: 52.8% · 53 g
Mid1 champion
  • Syndra8 games
    —SoloQ: 56.9% · 216 g
Support3 champions
  • Lulu6 games
    —SoloQ: 51.7% · 325 g
  • Rell5 games
    —SoloQ: 52.7% · 150 g
  • Seraphine5 games
    —SoloQ: 44.2% · 120 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%3,976 picks of 1,713,048ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments0.1%29 picks of 34,524ban 6.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.1%G19 games of 6,731
  • 0.2%G215 games of 6,733
  • 0.3%G3+7 games of 2,704
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.