Tournament presence · pick + ban
11.5%#70 of 173 champions
Pick
5.4%picked in 968 of 18,062 games
Ban
6.1%1,042 bans over 17,115 games, against 0.6% in soloQ
Win rate as Top50.3% between 47.3% and 53.4% over 741 gamesSoloQ 50.6%: no clear gap
Median length29.1 minsoloQ 26 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.1%
    SoloQ
    1.0%
    2.1% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    0.6%
    5.7% ban rate in amateur play over 10,152 games, against 0.6% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26 min
    Median of 29.1 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Riftmaker, Nashor's Tooth, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 6,300
Same in amateur play
SpellsFlash + Ignite34% · 2,286
Amateur: Flash + Teleport (35%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 64 games
Core (3 legendaries)14% · 297
14%of soloQ games
  1. Riftmaker
  2. Nashor's Tooth
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of top laners.

  1. Team damagetop1%27% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 59 in lane, 78 in mid game and 86 in late game, out of 100 top laners.

618+19 vs 599
935+67 vs 868
1,221+142 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwentop laners

Gold vs. direct opponent

At 20 min, ahead of 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among top laners618 · median 599
  • Damage in mid game · rank 78 of 100 among top laners935 · median 868
  • Damage in late game · rank 86 of 100 among top laners1,221 · median 1,079
  • Gold at 15 min · rank 86 of 100 among top laners+465 · median +119
  • Gold at 20 min · rank 92 of 100 among top laners+778 · median +100
  • Absorbs damage · rank 50 of 100 among top laners931 · median 970
  • Plays teamfights · rank 59 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 59 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 29 of 100 among top lanersrank 29 of 100
  • Crowd control (CC) · rank 7 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 99 of 100 among top laners27% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Thresh in amateur play: +15.0 pts over 44 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa63.3% · expected 50.9% · 30 g+12.4 ptSoloQ -0.8
Dr. Mundo55.6% · expected 52.0% · 54 g+3.5 ptSoloQ +11.3
Shen54.5% · expected 50.9% · 33 g+3.6 ptSoloQ +8.7
Junglegap to expected
Sylas53.3% · expected 49.2% · 45 g+4.1 ptSoloQ +0.4
Jarvan IV53.8% · expected 51.8% · 52 g+2.1 ptSoloQ +0.3
Midgap to expected
Syndra60.6% · expected 50.7% · 33 g+10.0 ptSoloQ +3.2
Viktor56.1% · expected 50.3% · 57 g+5.8 ptSoloQ +1.3
ADCgap to expected
Xayah57.9% · expected 48.3% · 38 g+9.6 ptSoloQ +1.4
Kai'Sa56.7% · expected 50.0% · 60 g+6.6 ptSoloQ +0.4
Zeri55.3% · expected 46.9% · 38 g+8.4 ptSoloQ -5.1
Lucian55.8% · expected 50.8% · 52 g+5.0 ptSoloQ +3.1
Jinx49.1% · expected 46.1% · 53 g+3.0 ptSoloQ +2.6
Supportgap to expected
Thresh63.6% · expected 48.7% · 44 g+15.0 ptSoloQ +1.0
Nautilus52.1% · expected 51.9% · 73 g+0.1 ptSoloQ -0.6
Milio52.3% · expected 51.5% · 44 g+0.7 ptSoloQ +4.5
Braum48.7% · expected 48.1% · 39 g+0.6 ptSoloQ +1.5
Yuumi48.5% · expected 48.2% · 33 g+0.3 ptSoloQ -2.1

With

Junglegap to expected
Lee Sin52.9% · expected 49.0% · 87 g+3.9 ptSoloQ +0.3
Wukong55.2% · expected 54.2% · 67 g+1.0 ptSoloQ +3.1
Xin Zhao51.2% · expected 49.8% · 43 g+1.3 ptSoloQ -9.8
Midgap to expected
Galio59.5% · expected 49.9% · 37 g+9.6 ptSoloQ +5.5
Yone56.5% · expected 52.9% · 46 g+3.6 ptSoloQ -4.9
ADCgap to expected
Xayah64.0% · expected 52.4% · 50 g+11.6 ptSoloQ -2.3
Lucian63.6% · expected 49.9% · 33 g+13.8 ptSoloQ -0.9
Kai'Sa61.2% · expected 50.7% · 49 g+10.6 ptSoloQ -0.1
Supportgap to expected
Rakan70.0% · expected 49.7% · 30 g+20.3 ptSoloQ +0.5
Braum62.3% · expected 52.6% · 53 g+9.7 ptSoloQ -0.4
Nautilus52.0% · expected 48.7% · 75 g+3.3 ptSoloQ -4.2
Blitzcrank54.2% · expected 51.7% · 48 g+2.5 ptSoloQ -3.6
Leona51.5% · expected 51.1% · 66 g+0.5 ptSoloQ +1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn70 games
    45.7%gap -3.1 ptsSoloQ: 49.6% · 115 g
  • Sion69 games
    43.5%gap -7.2 ptsSoloQ: 54.6% · 306 g
  • K'Sante66 games
    45.5%gap -6.9 ptsSoloQ: 46.5% · 572 g
  • Dr. Mundo54 games
    55.6%gap +3.5 ptsSoloQ: 63.1% · 293 g
  • Aatrox40 games
    45.0%gap -3.9 ptsSoloQ: 49.4% · 235 g
Jungle20 champions
  • Lee Sin77 games
    50.6%gap -1.0 ptsSoloQ: 51.3% · 842 g
  • Vi54 games
    48.1%gap -1.4 ptsSoloQ: 54.4% · 206 g
  • Jarvan IV52 games
    53.8%gap +2.1 ptsSoloQ: 53.0% · 251 g
  • Wukong48 games
    45.8%gap -0.7 ptsSoloQ: 50.0% · 160 g
  • Sylas45 games
    53.3%gap +4.1 ptsSoloQ: 51.2% · 344 g
Mid18 champions
  • Viktor57 games
    56.1%gap +5.8 ptsSoloQ: 53.6% · 401 g
  • Sylas50 games
    50.0%gap -2.1 ptsSoloQ: 54.5% · 382 g
  • Ahri47 games
    38.3%gap -9.2 ptsSoloQ: 46.1% · 191 g
  • Syndra33 games
    60.6%gap +10.0 ptsSoloQ: 53.5% · 273 g
  • Lissandra32 games
    50.0%gap -2.0 ptsSoloQ: 48.4% · 190 g
ADC17 champions
  • Yunara74 games
    40.5%gap -7.3 ptsSoloQ: 46.6% · 659 g
  • Caitlyn60 games
    43.3%gap -5.1 ptsSoloQ: 53.0% · 362 g
  • Kai'Sa60 games
    56.7%gap +6.6 ptsSoloQ: 50.9% · 756 g
  • Ezreal55 games
    52.7%gap -2.0 ptsSoloQ: 57.2% · 425 g
  • Jhin55 games
    49.1%gap -5.4 ptsSoloQ: 51.4% · 765 g
Support17 champions
  • Lulu74 games
    50.0%gap -2.7 ptsSoloQ: 48.4% · 593 g
  • Nautilus73 games
    52.1%gap +0.1 ptsSoloQ: 50.6% · 478 g
  • Leona57 games
    47.4%gap -2.3 ptsSoloQ: 44.9% · 272 g
  • Milio44 games
    52.3%gap +0.7 ptsSoloQ: 58.6% · 116 g
  • Thresh44 games
    63.6%gap +15.0 ptsSoloQ: 49.0% · 533 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%5,890 picks of 609,383ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments2.1%447 picks of 21,472ban 5.7% · patches 16.19 to 16.21
  • Pro1.9%41 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.7%G1153 games of 4,082
  • 3.9%G2160 games of 4,082
  • 3.9%G3+69 games of 1,756
Once picked, the series moves on toIn G2, over 153 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.