Tournament presence · pick + ban
21.9%#21 of 173 champions
Pick
8.5%picked in 226 of 2,644 games
Ban
13.4%262 bans over 1,958 games, against 4.0% in soloQ
Win rate as Top49.7% between 43.1% and 56.2% over 155 gamesSoloQ 51.2%: no clear gap
Median length29.4 minsoloQ 27.8 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.8%
    SoloQ
    1.7%
    2.8% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.8%
    SoloQ
    4.0%
    14.8% ban rate in amateur play over 1,329 games, against 4.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.8 min
    Median of 29.4 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror79% · 6,751
Same in amateur play
SpellsFlash + Ignite61% · 5,210
Amateur: Flash + Teleport (39%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 110 games
Core (3 legendaries)42% · 1,436
42%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of top laners.

  1. Team damagetop1%27% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 59 in lane, 78 in mid game and 86 in late game, out of 100 top laners.

618+19 vs 599
935+67 vs 868
1,221+142 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwentop laners

Gold vs. direct opponent

At 20 min, ahead of 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among top laners618 · median 599
  • Damage in mid game · rank 78 of 100 among top laners935 · median 868
  • Damage in late game · rank 86 of 100 among top laners1,221 · median 1,079
  • Gold at 15 min · rank 86 of 100 among top laners+465 · median +119
  • Gold at 20 min · rank 92 of 100 among top laners+778 · median +100
  • Absorbs damage · rank 50 of 100 among top laners931 · median 970
  • Plays teamfights · rank 59 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 59 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 29 of 100 among top lanersrank 29 of 100
  • Crowd control (CC) · rank 7 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 99 of 100 among top laners27% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Ornn21 games
    —SoloQ: 48.2% · 301 g
  • K'Sante17 games
    —SoloQ: 56.6% · 235 g
  • Sion17 games
    —SoloQ: 57.5% · 273 g
  • Garen10 games
    —SoloQ: 48.0% · 269 g
  • Dr. Mundo7 games
    —SoloQ: 59.8% · 301 g
Jungle9 champions
  • Xin Zhao13 games
    —SoloQ: 53.3% · 92 g
  • Wukong10 games
    —SoloQ: 45.6% · 333 g
  • Jarvan IV9 games
    —SoloQ: 50.9% · 271 g
  • Nocturne8 games
    —SoloQ: 54.3% · 127 g
  • Vi8 games
    —SoloQ: 53.7% · 108 g
Mid5 champions
  • Ahri19 games
    —SoloQ: 51.5% · 379 g
  • Syndra18 games
    —SoloQ: 59.1% · 367 g
  • Viktor16 games
    —SoloQ: 59.3% · 408 g
  • Yone9 games
    —SoloQ: 45.8% · 310 g
  • Locke6 games
    —SoloQ: 50.8% · 299 g
ADC13 champions
  • Caitlyn16 games
    —SoloQ: 51.8% · 448 g
  • Ezreal13 games
    —SoloQ: 50.6% · 439 g
  • Tristana12 games
    —SoloQ: 48.4% · 494 g
  • Yunara10 games
    —SoloQ: 49.8% · 654 g
  • Kai'Sa9 games
    —SoloQ: 50.5% · 523 g
Support14 champions
  • Nautilus16 games
    —SoloQ: 48.8% · 404 g
  • Leona13 games
    —SoloQ: 42.1% · 347 g
  • Lulu12 games
    —SoloQ: 52.6% · 481 g
  • Milio10 games
    —SoloQ: 51.2% · 207 g
  • Karma9 games
    —SoloQ: 50.7% · 280 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,243 picks of 431,266ban 4.0% · patches 16.19 to 16.21
  • Amateur tournaments2.8%104 picks of 3,686ban 14.8% · patches 16.19 to 16.21
  • Pro1.9%41 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 6.1%G145 games of 733
  • 4.8%G235 games of 733
  • 7.9%G3+25 games of 316
Once picked, the series moves on toIn G2, over 45 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.