Tournament presence · pick + ban
10.9%#77 of 173 champions
Pick
4.0%picked in 720 of 18,058 games
Ban
6.9%1,185 bans over 17,111 games, against 3.8% in soloQ
Win rate as Top53.3% between 50.2% and 56.5% over 677 gamesSoloQ 48.1%: clear gap
Median length29.2 minsoloQ 26 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    53.3%
    SoloQ
    48.1%
    53.3% win rate in amateur play over 677 games, against 48.1% in soloQ over 8,454 games.
  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    1.2%
    1.8% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.6%
    SoloQ
    3.8%
    6.6% ban rate in amateur play over 10,152 games, against 3.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26 min
    Median of 29.2 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Black Cleaver, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying48% · 4,035
Same in amateur play
SpellsFlash + Teleport67% · 5,621
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 93% · 49 games
Core (3 legendaries)5% · 135
5%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of top laners.

  1. Team damagetop11%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Takes its kills in duels

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 96 in lane, 88 in mid game and 55 in late game, out of 100 top laners.

692+93 vs 599
967+99 vs 868
1,084+5 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yoricktop laners

Gold vs. direct opponent

At 20 min, ahead of 70% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among top laners692 · median 599
  • Damage in mid game · rank 88 of 100 among top laners967 · median 868
  • Damage in late game · rank 55 of 100 among top laners1,084 · median 1,079
  • Gold at 15 min · rank 66 of 100 among top laners+211 · median +119
  • Gold at 20 min · rank 70 of 100 among top laners+350 · median +100
  • Absorbs damage · rank 47 of 100 among top laners890 · median 970
  • Plays teamfights · rank 17 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 71 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 75 of 100 among top lanersrank 75 of 100
  • Crowd control (CC) · rank 13 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 89 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton60.6% · expected 52.7% · 33 g+7.9 ptSoloQ +6.8
Jax60.0% · expected 52.9% · 30 g+7.1 ptSoloQ -0.2
Nasus55.6% · expected 51.8% · 45 g+3.7 ptSoloQ -2.8
Irelia59.4% · expected 54.6% · 32 g+4.7 ptSoloQ +0.9
Sion55.6% · expected 53.7% · 36 g+1.9 ptSoloQ -8.6
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Sylas67.7% · expected 55.1% · 31 g+12.6 ptSoloQ +3.7
Viktor57.6% · expected 53.3% · 59 g+4.3 ptSoloQ -0.7
ADCgap to expected
Caitlyn54.7% · expected 51.4% · 64 g+3.2 ptSoloQ -0.3
Jhin60.0% · expected 57.5% · 55 g+2.5 ptSoloQ +0.1
Supportgap to expected
Leona60.0% · expected 52.6% · 50 g+7.4 ptSoloQ +2.0
Braum51.2% · expected 51.1% · 43 g+0.1 ptSoloQ -1.1

With

Junglegap to expected
Lee Sin54.8% · expected 52.0% · 62 g+2.8 ptSoloQ -0.2
Xin Zhao60.0% · expected 52.8% · 30 g+7.2 ptSoloQ -1.2
Vi56.5% · expected 54.1% · 46 g+2.4 ptSoloQ -1.2
Midgap to expected
Ahri60.6% · expected 56.1% · 33 g+4.5 ptSoloQ +1.2
Viktor55.6% · expected 53.3% · 45 g+2.2 ptSoloQ -2.6
ADCgap to expected
Xayah63.0% · expected 55.4% · 46 g+7.7 ptSoloQ -0.6
Ezreal55.6% · expected 48.9% · 54 g+6.6 ptSoloQ +0.4
Caitlyn60.3% · expected 55.2% · 68 g+5.1 ptSoloQ -1.4
Lucian57.5% · expected 52.9% · 40 g+4.6 ptSoloQ -1.7
Jhin50.9% · expected 49.1% · 55 g+1.8 ptSoloQ +0.4
Supportgap to expected
Leona61.5% · expected 54.0% · 52 g+7.5 ptSoloQ +2.8
Thresh60.4% · expected 55.0% · 53 g+5.4 ptSoloQ -2.1
Lulu52.5% · expected 50.9% · 59 g+1.6 ptSoloQ 0.0
Blitzcrank56.4% · expected 54.6% · 39 g+1.8 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Nasus45 games
    55.6%gap +3.7 ptsSoloQ: 45.5% · 233 g
  • Yone43 games
    30.2%gap -22.6 ptsSoloQ: 42.1% · 323 g
  • K'Sante36 games
    55.6%gap +0.2 ptsSoloQ: 48.0% · 296 g
  • Sion36 games
    55.6%gap +1.9 ptsSoloQ: 39.2% · 158 g
  • Renekton33 games
    60.6%gap +7.9 ptsSoloQ: 55.8% · 226 g
Jungle23 champions
  • Lee Sin70 games
    44.3%gap -10.4 ptsSoloQ: 47.7% · 1,017 g
  • Jarvan IV58 games
    46.6%gap -8.2 ptsSoloQ: 49.3% · 302 g
  • Wukong50 games
    42.0%gap -7.5 ptsSoloQ: 44.8% · 194 g
  • Sylas48 games
    47.9%gap -4.3 ptsSoloQ: 45.8% · 389 g
  • Vi42 games
    52.4%gap -0.2 ptsSoloQ: 47.4% · 232 g
Mid19 champions
  • Viktor59 games
    57.6%gap +4.3 ptsSoloQ: 49.1% · 483 g
  • Ahri32 games
    50.0%gap -0.5 ptsSoloQ: 48.2% · 284 g
  • Sylas31 games
    67.7%gap +12.6 ptsSoloQ: 54.0% · 454 g
  • Syndra26 games
    —SoloQ: 45.2% · 341 g
  • Aurora25 games
    —SoloQ: 48.9% · 174 g
ADC16 champions
  • Caitlyn64 games
    54.7%gap +3.2 ptsSoloQ: 49.6% · 462 g
  • Jhin55 games
    60.0%gap +2.5 ptsSoloQ: 48.6% · 995 g
  • Yunara53 games
    35.8%gap -15.0 ptsSoloQ: 43.8% · 777 g
  • Ezreal51 games
    52.9%gap -4.7 ptsSoloQ: 56.1% · 572 g
  • Kai'Sa51 games
    49.0%gap -4.0 ptsSoloQ: 48.6% · 877 g
Support17 champions
  • Nautilus62 games
    54.8%gap -0.1 ptsSoloQ: 49.2% · 590 g
  • Lulu51 games
    52.9%gap -2.8 ptsSoloQ: 46.1% · 674 g
  • Leona50 games
    60.0%gap +7.4 ptsSoloQ: 48.3% · 333 g
  • Thresh49 games
    44.9%gap -6.7 ptsSoloQ: 43.9% · 688 g
  • Braum43 games
    51.2%gap +0.1 ptsSoloQ: 44.4% · 252 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%7,275 picks of 609,383ban 3.8% · patches 16.19 to 16.21
  • Amateur tournaments1.8%385 picks of 21,472ban 6.6% · patches 16.19 to 16.21
  • Pro2.3%51 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.1%G1167 games of 4,080
  • 3.7%G2150 games of 4,082
  • 3.6%G3+64 games of 1,756
Once picked, the series moves on toIn G2, over 167 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.