Champion sheet · Mid

Yorick

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
5.5%#112 of 173 champions
Pick
1.7%picked in 112 of 6,486 games
Ban
3.8%122 bans over 3,246 games, against 3.3% in soloQ
Win rate as Mid— 1 wins over 1 games
Median length—soloQ 27.3 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

No clear gap as Mid on what can be measured.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Dead Man's Plate, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying35% · 82
Same in amateur play
SpellsFlash + Ignite40% · 95
Amateur: Flash + Teleport, gap not settled
Core (3 legendaries)9% · 7
9%of soloQ games
  1. Trinity Force
  2. Dead Man's Plate
  3. Serylda's Grudge
Amateur: Trinity Force, Spear of Shojin, Serylda's Grudge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Takes its kills in duels (rank 58).

  1. Its most marked traitTakes its kills in duelstop42%25% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Split-push

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 64% of mid laners against the direct opponent.

mid laners
2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 45 of 100 among mid laners-24 · median +25
  • Gold at 20 min · rank 37 of 100 among mid laners-133 · median +71
  • Map pressure · rank 10 of 100 among mid laners2 · median 3.2
  • Absorbs damage · rank 53 of 100 among mid laners505 · median 489
  • Plays teamfights · rank 47 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 58 of 100 among mid laners25% · median 23%
  • Crowd control (CC) · rank 17 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 26 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%200 picks of 672,394ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments0.0%1 picks of 9,366ban 3.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.