Champion sheet · Jungle

Udyr

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Udyr across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.2%#156 of 173 champions
Pick
1.0%picked in 268 of 27,189 games
Ban
1.2%258 bans over 22,315 games, against 1.1% in soloQ
Win rate as Jungle50.0% between 43.3% and 56.7% over 150 gamesSoloQ 49.9%: no clear gap
Median length28.8 minsoloQ 27.4 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.9%
    0.3% of the role's picks in amateur play, against 0.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.4 min
    Median of 28.8 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Spear of Shojin, Experimental Hexplate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack47% · 8,309
Amateur: Conqueror (43%), gap not settled
SpellsFlash + Smite94% · 16,587
Same in amateur play
SkillsRnot collected in soloQ
Amateur: 100% · 63 games
Core (3 legendaries)12% · 984
12%of soloQ games
  1. Spear of Shojin
  2. Experimental Hexplate
  3. Death's Dance
Amateur: Liandry's Torment, Dead Man's Plate, Spirit Visage (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Jungle farm first: farms more than 100% of junglers.

  1. Jungle farmtop1%73 · junglers: 66
  2. Absorbs damagetop18%1,155 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Heavy jungle farm

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Invade

What it is not

  • Little map pressure
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 68% of junglers against the direct opponent.

junglers
3.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 68 of 100 among junglers+127 · median +6
  • Gold at 20 min · rank 68 of 100 among junglers+236 · median +64
  • Map pressure · rank 5 of 100 among junglers3.1 · median 4.7
  • Absorbs damage · rank 82 of 100 among junglers1,155 · median 855
  • Plays teamfights · rank 75 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 29 of 100 among junglers18% · median 20%
  • Crowd control (CC) · rank 54 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 20 of 100 among junglers14% · median 17%
  • Jungle farm · rank 100 of 100 among junglers73 · median 66
  • Invade · rank 35 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn7 games
    —SoloQ: 47.8% · 418 g
Jungle5 champions
  • Wukong14 games
    —SoloQ: 46.7% · 629 g
  • Cho'Gath6 games
    —SoloQ: 50.1% · 453 g
  • Jarvan IV6 games
    —SoloQ: 45.8% · 662 g
  • Nocturne5 games
    —SoloQ: 57.7% · 215 g
  • Shyvana5 games
    —SoloQ: 52.1% · 478 g
Mid4 champions
  • Orianna8 games
    —SoloQ: 53.9% · 347 g
  • Syndra8 games
    —SoloQ: 46.2% · 807 g
  • Akali5 games
    —SoloQ: 50.4% · 448 g
  • Viktor5 games
    —SoloQ: 48.1% · 881 g
ADC6 champions
  • Sivir8 games
    —SoloQ: 50.1% · 427 g
  • Jhin6 games
    —SoloQ: 50.9% · 1,526 g
  • Yunara6 games
    —SoloQ: 48.7% · 1,351 g
  • Caitlyn5 games
    —SoloQ: 52.5% · 1,008 g
  • Jinx5 games
    —SoloQ: 47.6% · 1,341 g
Support6 champions
  • Nautilus9 games
    —SoloQ: 49.0% · 982 g
  • Leona6 games
    —SoloQ: 43.6% · 738 g
  • Lulu6 games
    —SoloQ: 50.1% · 1,179 g
  • Karma5 games
    —SoloQ: 54.7% · 684 g
  • Milio5 games
    —SoloQ: 52.8% · 460 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%14,913 picks of 1,713,051ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.3%93 picks of 34,524ban 1.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G136 games of 6,731
  • 0.4%G230 games of 6,733
  • 0.6%G3+15 games of 2,704
Once picked, the series moves on toIn G2, over 36 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.