Champion sheet · Top

Udyr

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Udyr across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.2%#156 of 173 champions
Pick
1.0%picked in 268 of 27,189 games
Ban
1.2%258 bans over 22,315 games, against 1.1% in soloQ
Win rate as Top38.6% between 31.4% and 46.3% over 114 gamesSoloQ 49.8%: clear gap
Median length29.5 minsoloQ 26.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    38.6%
    SoloQ
    49.8%
    38.6% win rate in amateur play over 114 games, against 49.8% in soloQ over 7,370 games.
  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.4%
    0.2% of the role's picks in amateur play, against 0.4% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.7 min
    Median of 29.5 min in amateur play, against 26.7 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    48%
    SoloQ
    43%
    Played in 48% of amateur games; soloQ sticks to Flash + Ignite (43%).
02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Experimental Hexplate, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying70% · 5,120
Same in amateur play
SpellsFlash + Ignite43% · 3,179
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 48% · 119 games
SkillsRnot collected in soloQ
Amateur: 82% · 46 games
Core (3 legendaries)2% · 48
2%of soloQ games
  1. Titanic Hydra
  2. Experimental Hexplate
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 95% of top laners.

  1. Absorbs damagetop5%1,605 · top laners: 970
  2. Crowd control (CC)top22%1.2 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • CC

Like other top laners

  • Gold at 15 min
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 79% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 26 of 100 among top laners-187 · median +119
  • Gold at 20 min · rank 21 of 100 among top laners-414 · median +100
  • Absorbs damage · rank 95 of 100 among top laners1,605 · median 970
  • Plays teamfights · rank 53 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 39 of 100 among top laners27% · median 28%
  • Crowd control (CC) · rank 79 of 100 among top laners1.2 · median 0.8
  • Team damage · rank 8 of 100 among top laners16% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Aatrox7 games
    —SoloQ: 51.1% · 270 g
Jungle4 champions
  • Qiyana6 games
    —SoloQ: 49.0% · 357 g
  • Lee Sin5 games
    —SoloQ: 50.9% · 627 g
  • Wukong5 games
    —SoloQ: 46.2% · 251 g
  • Vi5 games
    —SoloQ: 56.0% · 166 g
Mid2 champions
  • Akali6 games
    —SoloQ: 54.0% · 235 g
  • Lissandra5 games
    —SoloQ: 47.2% · 197 g
ADC2 champions
  • Yunara8 games
    —SoloQ: 51.0% · 618 g
  • Jhin6 games
    —SoloQ: 52.2% · 756 g
Support5 champions
  • Lulu7 games
    —SoloQ: 50.9% · 546 g
  • Blitzcrank5 games
    —SoloQ: 48.6% · 296 g
  • Leona5 games
    —SoloQ: 48.4% · 320 g
  • Milio5 games
    —SoloQ: 49.7% · 161 g
  • Seraphine5 games
    —SoloQ: 49.7% · 155 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%6,543 picks of 1,713,040ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.2%70 picks of 34,524ban 1.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.3%G123 games of 6,731
  • 0.5%G234 games of 6,733
  • 0.3%G3+8 games of 2,704
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.