Champion sheet · Jungle

Sejuani

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
8.8%#92 of 173 champions
Pick
6.3%picked in 166 of 2,644 games
Ban
2.5%49 bans over 1,958 games, against 0.1% in soloQ
Win rate as Jungle42.6% between 36.1% and 49.3% over 148 gamesSoloQ 49.5%: clear gap
Median length29.8 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    42.6%
    SoloQ
    49.5%
    42.6% win rate in amateur play over 148 games, against 49.5% in soloQ over 4,640 games.
  • DraftPicked more often in amateur play
    Amateur
    2.8%
    SoloQ
    0.9%
    2.8% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.5%
    SoloQ
    0.1%
    2.5% ban rate in amateur play over 1,329 games, against 0.1% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.2 min
    Median of 29.8 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Aftershock, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock93% · 4,320
Same in amateur play
SpellsFlash + Smite100% · 4,626
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 139 games
Core (3 legendaries)17% · 250
17%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Kaenic Rookern
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of junglers.

  1. Absorbs damagetop2%1,527 · junglers: 855
  2. Lets allies carry killstop6%rank 94 of 100
  3. Crowd control (CC)top17%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Map pressure
  • Plays teamfights

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 24 in lane, 11 in mid game and 20 in late game, out of 100 junglers.

346-37 vs 383
693-103 vs 796
930-126 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Sejuanijunglers

Gold vs. direct opponent

At 20 min, behind 94% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among junglers346 · median 383
  • Damage in mid game · rank 11 of 100 among junglers693 · median 796
  • Damage in late game · rank 20 of 100 among junglers930 · median 1,056
  • Gold at 15 min · rank 6 of 100 among junglers-464 · median +6
  • Gold at 20 min · rank 6 of 100 among junglers-749 · median +64
  • Map pressure · rank 52 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 98 of 100 among junglers1,527 · median 855
  • Plays teamfights · rank 74 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 15 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 94 of 100 among junglersrank 94 of 100
  • Crowd control (CC) · rank 83 of 100 among junglers1 · median 0.7
  • Team damage · rank 23 of 100 among junglers15% · median 17%
  • Jungle farm · rank 24 of 100 among junglers63 · median 66
  • Invade · rank 14 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Renekton16 games
    —SoloQ: 52.9% · 121 g
  • Aatrox9 games
    —SoloQ: 50.4% · 135 g
  • Ornn9 games
    —SoloQ: 52.4% · 105 g
  • K'Sante8 games
    —SoloQ: 56.9% · 102 g
  • —SoloQ: 53.6% · 110 g
Jungle9 champions
  • Wukong18 games
    —SoloQ: 51.3% · 193 g
  • Vi13 games
    —SoloQ: 50.8% · 61 g
  • Trundle9 games
    —SoloQ: 46.4% · 56 g
  • Jarvan IV7 games
    —SoloQ: 57.7% · 156 g
  • Pantheon6 games
    —SoloQ: — · 20 g
Mid7 champions
  • Syndra22 games
    —SoloQ: 54.2% · 179 g
  • Ahri21 games
    —SoloQ: 46.7% · 214 g
  • Viktor11 games
    —SoloQ: 49.8% · 223 g
  • Hwei7 games
    —SoloQ: 42.6% · 101 g
  • Akali5 games
    —SoloQ: 53.9% · 115 g
ADC11 champions
  • Yunara13 games
    —SoloQ: 44.6% · 350 g
  • Caitlyn12 games
    —SoloQ: 52.1% · 263 g
  • Ashe10 games
    —SoloQ: 50.6% · 162 g
  • Sivir10 games
    —SoloQ: 43.3% · 97 g
  • Tristana10 games
    —SoloQ: 48.4% · 219 g
Support13 champions
  • Lulu16 games
    —SoloQ: 46.6% · 247 g
  • Milio13 games
    —SoloQ: 44.3% · 167 g
  • Nautilus10 games
    —SoloQ: 54.3% · 208 g
  • Braum9 games
    —SoloQ: 45.1% · 153 g
  • Karma9 games
    —SoloQ: 52.8% · 163 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%3,919 picks of 431,269ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments2.8%103 picks of 3,686ban 2.5% · patches 16.19 to 16.21
  • Pro2.3%50 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.7%G142 games of 733
  • 6.5%G248 games of 733
  • 6.0%G3+19 games of 316
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.