Tournament presence · pick + ban
10.6%#71 of 173 champions
Pick
8.1%picked in 527 of 6,488 games
Ban
2.5%82 bans over 3,246 games, against 0.1% in soloQ
Win rate as Jungle45.8% between 42.1% and 49.5% over 487 gamesSoloQ 50.8%: clear gap
Median length29.3 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    45.8%
    SoloQ
    50.8%
    45.8% win rate in amateur play over 487 games, against 50.8% in soloQ over 7,842 games.
  • DraftPicked more often in amateur play
    Amateur
    4.1%
    SoloQ
    1.0%
    4.1% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.1%
    SoloQ
    0.1%
    3.1% ban rate in amateur play over 1,886 games, against 0.1% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.7 min
    Median of 29.3 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Aftershock, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock94% · 7,405
Same in amateur play
SpellsFlash + Smite99% · 7,782
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 95% · 71 games
Core (3 legendaries)19% · 405
19%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Kaenic Rookern
Amateur: Heartsteel, Unending Despair, Jak'Sho, The Protean (23%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of junglers.

  1. Absorbs damagetop2%1,527 · junglers: 855
  2. Lets allies carry killstop6%rank 94 of 100
  3. Crowd control (CC)top17%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Map pressure
  • Plays teamfights

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 24 in lane, 11 in mid game and 20 in late game, out of 100 junglers.

346-37 vs 383
693-103 vs 796
930-126 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Sejuanijunglers

Gold vs. direct opponent

At 20 min, behind 94% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among junglers346 · median 383
  • Damage in mid game · rank 11 of 100 among junglers693 · median 796
  • Damage in late game · rank 20 of 100 among junglers930 · median 1,056
  • Gold at 15 min · rank 6 of 100 among junglers-464 · median +6
  • Gold at 20 min · rank 6 of 100 among junglers-749 · median +64
  • Map pressure · rank 52 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 98 of 100 among junglers1,527 · median 855
  • Plays teamfights · rank 74 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 15 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 94 of 100 among junglersrank 94 of 100
  • Crowd control (CC) · rank 83 of 100 among junglers1 · median 0.7
  • Team damage · rank 23 of 100 among junglers15% · median 17%
  • Jungle farm · rank 24 of 100 among junglers63 · median 66
  • Invade · rank 14 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jinx in amateur play: +12.2 pts over 45 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn48.3% · expected 47.8% · 60 g+0.6 ptSoloQ -0.6
Junglegap to expected
Xin Zhao57.1% · expected 46.3% · 35 g+10.8 ptSoloQ +0.4
Vi47.8% · expected 45.4% · 46 g+2.4 ptSoloQ +1.3
Midgap to expected
Viktor47.9% · expected 45.2% · 48 g+2.7 ptSoloQ -3.3
Syndra46.7% · expected 44.9% · 45 g+1.7 ptSoloQ +1.5
ADCgap to expected
Jinx60.0% · expected 47.8% · 45 g+12.2 ptSoloQ +1.1
Yunara47.6% · expected 43.6% · 63 g+4.0 ptSoloQ +0.4
Xayah48.5% · expected 46.0% · 33 g+2.5 ptSoloQ +2.8
Supportgap to expected
Braum56.8% · expected 46.7% · 37 g+10.1 ptSoloQ +0.3
Lulu50.0% · expected 48.6% · 60 g+1.4 ptSoloQ -3.5
Rakan45.7% · expected 43.1% · 35 g+2.6 ptSoloQ +4.9

With

Topgap to expected
Gnar48.4% · expected 44.1% · 31 g+4.2 ptSoloQ +0.4
Midgap to expected
Yone52.6% · expected 47.6% · 38 g+5.1 ptSoloQ +0.9
Ahri50.0% · expected 45.2% · 36 g+4.8 ptSoloQ +0.6
ADCgap to expected
Jinx48.9% · expected 43.8% · 47 g+5.2 ptSoloQ +0.1
Caitlyn48.0% · expected 46.9% · 50 g+1.1 ptSoloQ +3.0
Yunara48.3% · expected 48.0% · 58 g+0.3 ptSoloQ +2.8
Supportgap to expected
Braum56.5% · expected 44.9% · 46 g+11.6 ptSoloQ -3.2
Nautilus57.1% · expected 49.4% · 35 g+7.7 ptSoloQ -1.6
Lulu46.0% · expected 43.0% · 63 g+3.0 ptSoloQ -0.1
Milio51.4% · expected 45.5% · 35 g+5.9 ptSoloQ +0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn60 games
    48.3%gap +0.6 ptsSoloQ: 49.1% · 226 g
  • Ambessa29 games
    —SoloQ: 55.8% · 163 g
  • K'Sante28 games
    —SoloQ: 53.5% · 114 g
  • Sion25 games
    —SoloQ: 49.6% · 129 g
  • Malphite24 games
    —SoloQ: 54.6% · 238 g
Jungle17 champions
  • Jarvan IV64 games
    45.3%gap -1.3 ptsSoloQ: 50.2% · 263 g
  • Wukong52 games
    36.5%gap -9.4 ptsSoloQ: 54.2% · 264 g
  • Vi46 games
    47.8%gap +2.4 ptsSoloQ: 53.8% · 145 g
  • Trundle38 games
    34.2%gap -9.5 ptsSoloQ: 47.5% · 120 g
  • Xin Zhao35 games
    57.1%gap +10.8 ptsSoloQ: 51.6% · 93 g
Mid18 champions
  • Viktor48 games
    47.9%gap +2.7 ptsSoloQ: 48.0% · 348 g
  • Syndra45 games
    46.7%gap +1.7 ptsSoloQ: 51.2% · 373 g
  • Ahri39 games
    41.0%gap -5.4 ptsSoloQ: 52.7% · 414 g
  • Orianna29 games
    —SoloQ: 57.9% · 145 g
  • Hwei22 games
    —SoloQ: 41.6% · 161 g
ADC16 champions
  • Yunara63 games
    47.6%gap +4.0 ptsSoloQ: 50.9% · 605 g
  • Jinx45 games
    60.0%gap +12.2 ptsSoloQ: 50.6% · 565 g
  • Caitlyn34 games
    44.1%gap -0.6 ptsSoloQ: 54.1% · 423 g
  • Sivir33 games
    45.5%gap -3.5 ptsSoloQ: 46.9% · 179 g
  • Xayah33 games
    48.5%gap +2.5 ptsSoloQ: 51.7% · 203 g
Support16 champions
  • Lulu60 games
    50.0%gap +1.4 ptsSoloQ: 46.9% · 567 g
  • Nautilus41 games
    39.0%gap -3.2 ptsSoloQ: 51.9% · 437 g
  • Braum37 games
    56.8%gap +10.1 ptsSoloQ: 49.2% · 327 g
  • Rakan35 games
    45.7%gap +2.6 ptsSoloQ: 54.6% · 207 g
  • Rell32 games
    31.3%gap -10.0 ptsSoloQ: 47.2% · 246 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%6,819 picks of 672,396ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments4.1%380 picks of 9,366ban 3.1% · patches 16.19 to 16.21
  • Pro2.3%50 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.8%G1150 games of 1,918
  • 7.9%G2151 games of 1,918
  • 10.9%G3+69 games of 632
Once picked, the series moves on toIn G2, over 150 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.