Sejuani
Patches 16.19 to 16.21 · KR- Pick
- 5.5%picked in 990 of 18,051 games
- Ban
- 2.1%351 bans over 17,105 games, against 0.1% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Mid.DraftLengthRunes
- How to play itElectrocute, then Hollow Radiance, Heartsteel, and Kaenic Rookern: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 84% of mid laners.FrontlineTeamfight
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.0%
- DraftBanned more often in amateur play
- Amateur
- 2.0%
- SoloQ
- 0.1%
- LengthLonger games in amateur play
- Amateur
- 29.1 min
- SoloQ
- 26 min
- RunesPress the Attack instead of Electrocute
- Amateur
- 88%
- SoloQ
- 41%
Not enough games to judge: core.
How to play it?
Electrocute, then Hollow Radiance, Heartsteel, and Kaenic Rookern: the most played build in soloQ.
Hollow Radiance
Heartsteel
Kaenic Rookern
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 84% of mid laners.
- Absorbs damagetop16%926 · mid laners: 489
- Plays teamfightstop16%60% · mid laners: 55%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Teamfight
Like other mid laners
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Crowd control (CC)
What it is not
- Few duels
- Little damage
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 70% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 35 of 100 among mid laners-111 · median +25
- Gold at 20 min · rank 30 of 100 among mid laners-184 · median +71
- Map pressure · rank 45 of 100 among mid laners2.7 · median 3.2
- Absorbs damage · rank 84 of 100 among mid laners926 · median 489
- Plays teamfights · rank 84 of 100 among mid laners60% · median 55%
- Takes its kills in duels · rank 23 of 100 among mid laners17% · median 23%
- Crowd control (CC) · rank 51 of 100 among mid laners0.7 · median 0.7
- Team damage · rank 1 of 100 among mid laners11% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.0%132 picks of 609,385ban 0.1% · patches 16.19 to 16.21
- Amateur tournaments0.1%17 picks of 21,472ban 2.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
7.9% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

