Sejuani
Patches 16.19 to 16.21 · EUW- Pick
- 8.1%picked in 527 of 6,487 games
- Ban
- 2.5%82 bans over 3,246 games, against 0.1% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Top.Draft
- How to play itGrasp of the Undying, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 87% of top laners.TeamfightLets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Top.
- DraftBanned more often in amateur play
- Amateur
- 3.1%
- SoloQ
- 0.1%
Not enough games to judge: core.
How to play it?
Grasp of the Undying, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.
Heartsteel
Unending Despair
Kaenic Rookern
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 87% of top laners.
- Lets allies carry killstop13%rank 87 of 100
- Plays teamfightstop16%57% · top laners: 53%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Teamfight
- Lets allies carry
Like other top laners
- Damage in mid game
- Damage in late game
- Absorbs damage
- Crowd control (CC)
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 95 in lane, 69 in mid game and 26 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, behind 87% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 95 of 100 among top laners685 · median 599
- Damage in mid game · rank 69 of 100 among top laners918 · median 868
- Damage in late game · rank 26 of 100 among top laners988 · median 1,079
- Gold at 15 min · rank 18 of 100 among top laners-366 · median +119
- Gold at 20 min · rank 13 of 100 among top laners-601 · median +100
- Absorbs damage · rank 74 of 100 among top laners1,203 · median 970
- Plays teamfights · rank 84 of 100 among top laners57% · median 53%
- Takes its kills in duels · rank 19 of 100 among top laners24% · median 28%
- Lets allies carry kills · rank 87 of 100 among top lanersrank 87 of 100
- Crowd control (CC) · rank 73 of 100 among top laners1.1 · median 0.8
- Team damage · rank 36 of 100 among top laners20% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%1,264 picks of 672,391ban 0.1% · patches 16.19 to 16.21
- Amateur tournaments0.2%18 picks of 9,366ban 3.1% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
7.9% on 16.21Within the series
Fearless series only · as TopNot enough series yet: published from 30.

