Champion sheet · Support

Renata Glasc

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.7%#125 of 173 champions
Pick
3.8%picked in 100 of 2,655 games
Ban
0.9%18 bans over 1,965 games, against 0.3% in soloQ
Win rate as Support50.5% between 42.3% and 58.6% over 99 gamesSoloQ 50.0%: no clear gap
Median length28.6 minsoloQ 27.6 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    2.0%
    SoloQ
    1.1%
    2.0% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.3%
    0.8% ban rate in amateur play over 1,329 games, against 0.3% in soloQ over 82,299 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian78% · 4,181
Same in amateur play
SpellsFlash + Heal80% · 4,307
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 84% · 76 games
Core (3 legendaries)— · 1
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of supports.

  1. Plays teamfightstop1%60% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 32 in lane, 18 in mid game and 16 in late game, out of 100 supports.

240-48 vs 288
262-80 vs 342
274-114 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Renata Glascsupports

Gold vs. direct opponent

At 20 min, behind 73% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 32 of 100 among supports240 · median 288
  • Damage in mid game · rank 18 of 100 among supports262 · median 342
  • Damage in late game · rank 16 of 100 among supports274 · median 388
  • Gold at 15 min · rank 25 of 100 among supports-73 · median +105
  • Gold at 20 min · rank 27 of 100 among supports-63 · median +193
  • Map pressure · rank 39 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 63 of 100 among supports536 · median 393
  • Plays teamfights · rank 100 of 100 among supports60% · median 54%
  • Takes its kills in duels · rank 20 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 79 of 100 among supportsrank 79 of 100
  • Crowd control (CC) · rank 27 of 100 among supports0.9 · median 1
  • Team damage · rank 22 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kalista51.9% · expected 50.5% · 54 g+1.3 ptSoloQ -1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Rumble10 games
    —SoloQ: 45.0% · 40 g
  • Gnar7 games
    —SoloQ: 48.1% · 104 g
  • K'Sante6 games
    —SoloQ: 50.0% · 94 g
  • Ornn6 games
    —SoloQ: 48.9% · 137 g
  • Ambessa5 games
    —SoloQ: 56.4% · 117 g
Jungle5 champions
  • Wukong12 games
    —SoloQ: 49.1% · 228 g
  • Jarvan IV11 games
    —SoloQ: 58.5% · 164 g
  • Vi8 games
    —SoloQ: 52.3% · 65 g
  • Xin Zhao7 games
    —SoloQ: 49.1% · 55 g
  • Trundle6 games
    —SoloQ: 50.0% · 34 g
Mid8 champions
  • Ahri8 games
    —SoloQ: 53.0% · 251 g
  • Syndra8 games
    —SoloQ: 49.8% · 207 g
  • Hwei7 games
    —SoloQ: 42.6% · 94 g
  • Orianna7 games
    —SoloQ: 45.7% · 94 g
  • Viktor7 games
    —SoloQ: 46.0% · 226 g
ADC9 champions
  • Yunara10 games
    —SoloQ: 50.0% · 456 g
  • Ezreal8 games
    —SoloQ: 52.0% · 204 g
  • Lucian8 games
    —SoloQ: 58.0% · 212 g
  • Xayah8 games
    —SoloQ: 53.2% · 141 g
  • Jinx7 games
    —SoloQ: 51.8% · 488 g
Support8 champions
  • Lulu12 games
    —SoloQ: 51.4% · 366 g
  • Nautilus9 games
    —SoloQ: 53.2% · 297 g
  • Rakan9 games
    —SoloQ: 54.3% · 129 g
  • Milio8 games
    —SoloQ: 51.8% · 164 g
  • Seraphine8 games
    —SoloQ: 48.1% · 158 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%4,647 picks of 431,269ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments2.0%74 picks of 3,686ban 0.8% · patches 16.19 to 16.21
  • Pro7.3%161 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.9%G121 games of 734
  • 4.9%G236 games of 737
  • 6.0%G3+19 games of 318
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.