Champion sheet · Support

Renata Glasc

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
5.5%#112 of 173 champions
Pick
4.2%picked in 272 of 6,491 games
Ban
1.3%41 bans over 3,246 games, against 0.3% in soloQ
Win rate as Support53.7% between 48.7% and 58.6% over 270 gamesSoloQ 50.7%: no clear gap
Median length28.3 minsoloQ 27.2 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.4%
    2.3% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.3%
    1.3% ban rate in amateur play over 1,886 games, against 0.3% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    27.2 min
    Median of 28.3 min in amateur play, against 27.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Zhonya's Hourglass, Rabadon's Deathcap, and Horizon Focus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian89% · 9,729
Same in amateur play
SpellsFlash + Heal84% · 9,226
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 83% · 34 games
Core (3 legendaries)— · 1
  1. Zhonya's Hourglass
  2. Rabadon's Deathcap
  3. Horizon Focus

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of supports.

  1. Plays teamfightstop1%60% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 32 in lane, 18 in mid game and 16 in late game, out of 100 supports.

240-48 vs 288
262-80 vs 342
274-114 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Renata Glascsupports

Gold vs. direct opponent

At 20 min, behind 73% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 32 of 100 among supports240 · median 288
  • Damage in mid game · rank 18 of 100 among supports262 · median 342
  • Damage in late game · rank 16 of 100 among supports274 · median 388
  • Gold at 15 min · rank 25 of 100 among supports-73 · median +105
  • Gold at 20 min · rank 27 of 100 among supports-63 · median +193
  • Map pressure · rank 39 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 63 of 100 among supports536 · median 393
  • Plays teamfights · rank 100 of 100 among supports60% · median 54%
  • Takes its kills in duels · rank 20 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 79 of 100 among supportsrank 79 of 100
  • Crowd control (CC) · rank 27 of 100 among supports0.9 · median 1
  • Team damage · rank 22 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV55.9% · expected 54.5% · 34 g+1.4 ptSoloQ +3.7
Midgap to expected
Orianna60.0% · expected 53.8% · 30 g+6.2 ptSoloQ +3.0
ADCgap to expected
Yunara63.3% · expected 51.5% · 30 g+11.8 ptSoloQ +0.6
Supportgap to expected
Lulu58.3% · expected 56.5% · 36 g+1.8 ptSoloQ -2.6

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong54.3% · expected 53.6% · 35 g+0.7 ptSoloQ +1.2
Midgap to expected
Syndra65.8% · expected 54.6% · 38 g+11.2 ptSoloQ +2.2
ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn21 games
    —SoloQ: 48.0% · 300 g
  • Renekton18 games
    —SoloQ: 49.5% · 285 g
  • K'Sante17 games
    —SoloQ: 55.0% · 211 g
  • Camille14 games
    —SoloQ: 49.7% · 322 g
  • Gnar13 games
    —SoloQ: 50.6% · 271 g
Jungle14 champions
  • Wukong37 games
    48.6%gap -5.2 ptsSoloQ: 50.6% · 449 g
  • Jarvan IV34 games
    55.9%gap +1.4 ptsSoloQ: 54.9% · 430 g
  • Vi23 games
    —SoloQ: 53.4% · 262 g
  • Xin Zhao20 games
    —SoloQ: 50.7% · 140 g
  • Nocturne13 games
    —SoloQ: 49.0% · 145 g
Mid15 champions
  • Orianna30 games
    60.0%gap +6.2 ptsSoloQ: 56.0% · 234 g
  • Syndra23 games
    —SoloQ: 51.3% · 483 g
  • Ahri20 games
    —SoloQ: 48.1% · 588 g
  • Viktor18 games
    —SoloQ: 53.5% · 426 g
  • Hwei14 games
    —SoloQ: 50.9% · 226 g
ADC15 champions
  • Yunara30 games
    63.3%gap +11.8 ptsSoloQ: 51.1% · 1,014 g
  • Tristana25 games
    —SoloQ: 47.3% · 826 g
  • Xayah25 games
    —SoloQ: 50.0% · 394 g
  • Kai'Sa24 games
    —SoloQ: 53.4% · 859 g
  • Jinx21 games
    —SoloQ: 48.4% · 661 g
Support15 champions
  • Lulu36 games
    58.3%gap +1.8 ptsSoloQ: 47.7% · 968 g
  • Rakan21 games
    —SoloQ: 50.4% · 359 g
  • Nautilus20 games
    —SoloQ: 54.2% · 589 g
  • Thresh20 games
    —SoloQ: 47.9% · 914 g
  • Rell19 games
    —SoloQ: 51.7% · 389 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%9,713 picks of 672,396ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments2.3%213 picks of 9,366ban 1.3% · patches 16.19 to 16.21
  • Pro7.3%161 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.8%G173 games of 1,918
  • 5.1%G298 games of 1,918
  • 4.7%G3+30 games of 632
Once picked, the series moves on toIn G2, over 73 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.