Champion sheet · Support

Renata Glasc

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
2.8%#139 of 173 champions
Pick
2.2%picked in 389 of 18,051 games
Ban
0.6%99 bans over 17,105 games, against 0.4% in soloQ
Win rate as Support48.5% between 44.3% and 52.6% over 388 gamesSoloQ 49.5%: no clear gap
Median length28.7 minsoloQ 25.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.9%
    1.1% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.7%
    SoloQ
    0.4%
    0.7% ban rate in amateur play over 10,152 games, against 0.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.4 min
    Median of 28.7 min in amateur play, against 25.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian: the most played keystone in soloQ, the core is still to be measured.

SoloQ build, amateur differences under each block
RunesGuardian89% · 5,458
Same in amateur play
SpellsFlash + Heal93% · 5,652
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 91% · 38 games
Core (3 legendaries)

No choice measured.

SoloQ core not measured: too few games with items read.

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of supports.

  1. Plays teamfightstop1%60% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 32 in lane, 18 in mid game and 16 in late game, out of 100 supports.

240-48 vs 288
262-80 vs 342
274-114 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Renata Glascsupports

Gold vs. direct opponent

At 20 min, behind 73% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 32 of 100 among supports240 · median 288
  • Damage in mid game · rank 18 of 100 among supports262 · median 342
  • Damage in late game · rank 16 of 100 among supports274 · median 388
  • Gold at 15 min · rank 25 of 100 among supports-73 · median +105
  • Gold at 20 min · rank 27 of 100 among supports-63 · median +193
  • Map pressure · rank 39 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 63 of 100 among supports536 · median 393
  • Plays teamfights · rank 100 of 100 among supports60% · median 54%
  • Takes its kills in duels · rank 20 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 79 of 100 among supportsrank 79 of 100
  • Crowd control (CC) · rank 27 of 100 among supports0.9 · median 1
  • Team damage · rank 22 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Jhin in amateur play: +17.4 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin70.0% · expected 52.6% · 30 g+17.4 ptSoloQ -0.1
Caitlyn56.3% · expected 46.6% · 32 g+9.7 ptSoloQ -1.3
Kai'Sa54.8% · expected 48.1% · 31 g+6.7 ptSoloQ +4.1
Yunara50.0% · expected 46.0% · 36 g+4.0 ptSoloQ +0.8
Supportgap to expected
Nautilus55.3% · expected 50.1% · 47 g+5.3 ptSoloQ +5.8

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong61.3% · expected 52.3% · 31 g+9.0 ptSoloQ 0.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kalista50.0% · expected 49.8% · 232 g+0.2 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante24 games
    —SoloQ: 51.9% · 264 g
  • Malphite16 games
    —SoloQ: 47.3% · 169 g
  • Nasus16 games
    —SoloQ: 49.6% · 133 g
  • Ornn16 games
    —SoloQ: 55.1% · 49 g
  • Sion15 games
    —SoloQ: 53.0% · 83 g
Jungle18 champions
  • Vi39 games
    35.9%gap -11.8 ptsSoloQ: 50.0% · 256 g
  • Wukong26 games
    —SoloQ: 50.3% · 157 g
  • Lee Sin24 games
    —SoloQ: 46.4% · 699 g
  • Jarvan IV19 games
    —SoloQ: 54.3% · 219 g
  • Sylas17 games
    —SoloQ: 51.0% · 257 g
Mid19 champions
  • Viktor29 games
    —SoloQ: 51.1% · 327 g
  • Ahri24 games
    —SoloQ: 45.8% · 177 g
  • Yone23 games
    —SoloQ: 47.9% · 259 g
  • Syndra18 games
    —SoloQ: 49.0% · 263 g
  • Taliyah17 games
    —SoloQ: 47.6% · 164 g
ADC16 champions
  • Yunara36 games
    50.0%gap +4.0 ptsSoloQ: 49.7% · 589 g
  • Ashe32 games
    43.8%gap -1.8 ptsSoloQ: 50.7% · 213 g
  • Caitlyn32 games
    56.3%gap +9.7 ptsSoloQ: 50.0% · 256 g
  • Kai'Sa31 games
    54.8%gap +6.7 ptsSoloQ: 53.5% · 665 g
  • Lucian31 games
    41.9%gap -7.0 ptsSoloQ: 54.7% · 287 g
Support17 champions
  • Nautilus47 games
    55.3%gap +5.3 ptsSoloQ: 55.9% · 408 g
  • Lulu27 games
    —SoloQ: 44.8% · 616 g
  • Milio25 games
    —SoloQ: 52.1% · 142 g
  • Leona23 games
    —SoloQ: 50.4% · 232 g
  • Thresh22 games
    —SoloQ: 47.3% · 520 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,323 picks of 609,385ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.1%231 picks of 21,472ban 0.7% · patches 16.19 to 16.21
  • Pro7.3%161 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.4%G157 games of 4,078
  • 2.4%G299 games of 4,080
  • 3.4%G3+60 games of 1,754
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.