Tournament presence · pick + ban
12.9%#57 of 173 champions
Pick
5.4%picked in 142 of 2,644 games
Ban
7.5%146 bans over 1,958 games, against 20.9% in soloQ
Win rate as Jungle63.7% between 56.4% and 70.4% over 124 gamesSoloQ 49.4%: clear gap
Median length29.3 minsoloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    63.7%
    SoloQ
    49.4%
    63.7% win rate in amateur play over 124 games, against 49.4% in soloQ over 16,251 games.
  • DraftPicked less often in amateur play
    Amateur
    2.7%
    SoloQ
    3.3%
    2.7% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    9.3%
    SoloQ
    20.9%
    9.3% ban rate in amateur play over 1,329 games, against 20.9% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.4 min
    Median of 29.3 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike87% · 14,049
Same in amateur play
SpellsFlash + Smite100% · 16,211
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 150 games
Core (3 legendaries)17% · 1,687
17%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Amateur: Bastionbreaker, Voltaic Cyclosword, Edge of Night (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Rumble11 games
    —SoloQ: 42.9% · 126 g
  • Ornn8 games
    —SoloQ: 45.8% · 371 g
  • Aatrox7 games
    —SoloQ: 50.0% · 472 g
  • Ambessa7 games
    —SoloQ: 48.8% · 408 g
  • Sion7 games
    —SoloQ: 48.3% · 302 g
Jungle9 champions
  • Wukong20 games
    —SoloQ: 45.9% · 700 g
  • Jarvan IV15 games
    —SoloQ: 52.7% · 566 g
  • Lee Sin11 games
    —SoloQ: 51.5% · 937 g
  • Xin Zhao9 games
    —SoloQ: 46.0% · 161 g
  • Vi8 games
    —SoloQ: 50.9% · 220 g
Mid8 champions
  • Syndra15 games
    —SoloQ: 51.9% · 675 g
  • Ahri9 games
    —SoloQ: 49.2% · 736 g
  • Orianna9 games
    —SoloQ: 53.7% · 285 g
  • Viktor8 games
    —SoloQ: 51.0% · 702 g
  • Hwei7 games
    —SoloQ: 49.0% · 292 g
ADC9 champions
  • Jhin13 games
    —SoloQ: 50.8% · 1,488 g
  • Ashe12 games
    —SoloQ: 49.9% · 451 g
  • Lucian12 games
    —SoloQ: 49.3% · 663 g
  • Yunara11 games
    —SoloQ: 49.7% · 1,179 g
  • Ezreal10 games
    —SoloQ: 51.5% · 840 g
Support9 champions
  • Lulu13 games
    —SoloQ: 51.7% · 920 g
  • Nautilus12 games
    —SoloQ: 49.4% · 869 g
  • Karma11 games
    —SoloQ: 48.1% · 532 g
  • Milio11 games
    —SoloQ: 47.6% · 422 g
  • Seraphine11 games
    —SoloQ: 51.5% · 468 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%14,154 picks of 431,269ban 20.9% · patches 16.19 to 16.21
  • Amateur tournaments2.7%100 picks of 3,686ban 9.3% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.9%G136 games of 733
  • 4.1%G230 games of 733
  • 4.7%G3+15 games of 316
Once picked, the series moves on toIn G2, over 36 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.