Tournament presence · pick + ban
18.7%#37 of 173 champions
Pick
6.7%picked in 1,213 of 18,062 games
Ban
12.0%2,051 bans over 17,115 games, against 34.7% in soloQ
Win rate as Jungle48.2% between 45.6% and 50.7% over 1,044 gamesSoloQ 51.2%: clear gap
Median length29.5 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    48.2%
    SoloQ
    51.2%
    48.2% win rate in amateur play over 1,044 games, against 51.2% in soloQ over 39,315 games.
  • DraftPicked less often in amateur play
    Amateur
    3.0%
    SoloQ
    5.6%
    3.0% of the role's picks in amateur play, against 5.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.4%
    SoloQ
    34.7%
    13.4% ban rate in amateur play over 10,152 games, against 34.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.5 min
    Median of 29.5 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike96% · 37,612
Same in amateur play
SpellsFlash + Smite100% · 39,313
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 82 games
Core (3 legendaries)29% · 5,951
29%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Blitzcrank in amateur play: +13.1 pts over 60 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Nasus55.3% · expected 46.7% · 38 g+8.6 ptSoloQ -2.0
Sion54.8% · expected 48.5% · 42 g+6.3 ptSoloQ +1.6
Dr. Mundo58.1% · expected 49.9% · 31 g+8.2 ptSoloQ -3.9
Junglegap to expected
Wukong54.9% · expected 44.3% · 71 g+10.6 ptSoloQ +2.7
Jarvan IV52.0% · expected 49.6% · 102 g+2.3 ptSoloQ +0.1
Viego54.1% · expected 48.7% · 37 g+5.3 ptSoloQ +2.7
Vi47.9% · expected 47.4% · 71 g+0.5 ptSoloQ +1.0
Nocturne52.6% · expected 50.8% · 38 g+1.8 ptSoloQ +0.1
Midgap to expected
Hwei60.0% · expected 46.0% · 35 g+14.0 ptSoloQ +2.3
Ahri50.8% · expected 45.3% · 59 g+5.5 ptSoloQ -0.1
Akali56.8% · expected 49.0% · 37 g+7.7 ptSoloQ +0.5
Viktor52.5% · expected 48.2% · 59 g+4.4 ptSoloQ +0.4
Yone51.5% · expected 45.6% · 33 g+5.9 ptSoloQ +1.1
ADCgap to expected
Jhin59.5% · expected 52.4% · 79 g+7.1 ptSoloQ -0.1
Caitlyn53.2% · expected 46.3% · 77 g+6.9 ptSoloQ -1.2
Ezreal58.0% · expected 52.6% · 88 g+5.4 ptSoloQ -1.0
Yunara50.0% · expected 45.7% · 106 g+4.3 ptSoloQ -0.1
Lucian50.7% · expected 48.6% · 71 g+2.1 ptSoloQ -0.6
Supportgap to expected
Blitzcrank60.0% · expected 46.9% · 60 g+13.1 ptSoloQ +0.3
Leona53.7% · expected 47.5% · 67 g+6.3 ptSoloQ -0.7
Yuumi51.2% · expected 46.0% · 41 g+5.2 ptSoloQ +0.5
Braum46.9% · expected 46.0% · 64 g+0.9 ptSoloQ -2.9
Seraphine47.3% · expected 45.9% · 55 g+1.4 ptSoloQ +2.1

With

Topgap to expected
Malphite60.8% · expected 49.9% · 51 g+10.9 ptSoloQ +0.9
Aatrox58.7% · expected 49.6% · 46 g+9.1 ptSoloQ -1.1
K'Sante53.7% · expected 46.2% · 54 g+7.5 ptSoloQ +0.3
Olaf57.9% · expected 49.9% · 38 g+8.0 ptSoloQ -0.3
Sion48.1% · expected 47.9% · 54 g+0.3 ptSoloQ +1.6
Midgap to expected
Syndra54.5% · expected 47.9% · 66 g+6.7 ptSoloQ -0.2
Viktor51.4% · expected 48.2% · 72 g+3.2 ptSoloQ +0.8
Xerath53.1% · expected 49.8% · 32 g+3.3 ptSoloQ +3.2
Lissandra47.6% · expected 46.5% · 42 g+1.1 ptSoloQ +0.7
ADCgap to expected
Jinx57.5% · expected 52.4% · 73 g+5.1 ptSoloQ -1.6
Kai'Sa50.0% · expected 48.5% · 96 g+1.5 ptSoloQ +0.9
Ashe54.3% · expected 51.1% · 46 g+3.2 ptSoloQ -1.5
Caitlyn50.7% · expected 50.0% · 73 g+0.6 ptSoloQ +1.4
Aphelios46.3% · expected 43.4% · 41 g+2.9 ptSoloQ +0.3
Supportgap to expected
Karma60.0% · expected 45.5% · 35 g+14.5 ptSoloQ +0.3
Nautilus53.0% · expected 46.6% · 117 g+6.4 ptSoloQ +0.3
Thresh56.3% · expected 49.8% · 80 g+6.4 ptSoloQ +0.3
Blitzcrank53.7% · expected 49.5% · 54 g+4.2 ptSoloQ -2.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • K'Sante62 games
    45.2%gap -5.0 ptsSoloQ: 50.9% · 1,669 g
  • Ambessa48 games
    47.9%gap -0.8 ptsSoloQ: 50.8% · 1,188 g
  • Renekton46 games
    43.5%gap -4.1 ptsSoloQ: 52.9% · 1,015 g
  • Sion42 games
    54.8%gap +6.3 ptsSoloQ: 52.5% · 602 g
  • Malphite39 games
    43.6%gap -2.9 ptsSoloQ: 47.9% · 1,166 g
Jungle22 champions
  • Lee Sin124 games
    43.5%gap -6.0 ptsSoloQ: 50.4% · 4,984 g
  • Jarvan IV102 games
    52.0%gap +2.3 ptsSoloQ: 53.4% · 1,527 g
  • Wukong71 games
    54.9%gap +10.6 ptsSoloQ: 53.9% · 891 g
  • Vi71 games
    47.9%gap +0.5 ptsSoloQ: 54.0% · 1,199 g
  • Sylas66 games
    43.9%gap -3.1 ptsSoloQ: 51.5% · 2,285 g
Mid18 champions
  • Sylas63 games
    47.6%gap -2.4 ptsSoloQ: 52.8% · 2,236 g
  • Ahri59 games
    50.8%gap +5.5 ptsSoloQ: 50.5% · 1,187 g
  • Viktor59 games
    52.5%gap +4.4 ptsSoloQ: 53.3% · 2,033 g
  • Syndra54 games
    48.1%gap -0.3 ptsSoloQ: 52.2% · 1,520 g
  • Orianna47 games
    55.3%gap +3.6 ptsSoloQ: 53.9% · 926 g
ADC16 champions
  • Yunara106 games
    50.0%gap +4.3 ptsSoloQ: 50.6% · 3,540 g
  • Ezreal88 games
    58.0%gap +5.4 ptsSoloQ: 53.9% · 2,893 g
  • Kai'Sa88 games
    47.7%gap -0.1 ptsSoloQ: 51.5% · 4,399 g
  • Jhin79 games
    59.5%gap +7.1 ptsSoloQ: 51.5% · 4,823 g
  • Caitlyn77 games
    53.2%gap +6.9 ptsSoloQ: 51.8% · 2,047 g
Support16 champions
  • Nautilus112 games
    41.1%gap -8.7 ptsSoloQ: 51.6% · 2,961 g
  • Lulu106 games
    49.1%gap -1.5 ptsSoloQ: 51.9% · 3,200 g
  • Leona67 games
    53.7%gap +6.3 ptsSoloQ: 48.7% · 1,557 g
  • Thresh65 games
    43.1%gap -3.4 ptsSoloQ: 49.7% · 3,073 g
  • Braum64 games
    46.9%gap +0.9 ptsSoloQ: 45.8% · 1,110 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.6%34,140 picks of 609,386ban 34.7% · patches 16.19 to 16.21
  • Amateur tournaments3.0%651 picks of 21,472ban 13.4% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.1%G1250 games of 4,082
  • 5.7%G2231 games of 4,082
  • 4.4%G3+78 games of 1,756
Once picked, the series moves on toIn G2, over 250 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.