Tournament presence · pick + ban
17.1%#40 of 173 champions
Pick
6.4%picked in 412 of 6,488 games
Ban
10.7%348 bans over 3,246 games, against 39.3% in soloQ
Win rate as Jungle62.1% between 57.8% and 66.2% over 356 gamesSoloQ 50.8%: clear gap
Median length28.6 minsoloQ 28.1 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    62.1%
    SoloQ
    50.8%
    62.1% win rate in amateur play over 356 games, against 50.8% in soloQ over 37,260 games.
  • DraftPicked less often in amateur play
    Amateur
    3.1%
    SoloQ
    4.8%
    3.1% of the role's picks in amateur play, against 4.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    14.1%
    SoloQ
    39.3%
    14.1% ban rate in amateur play over 1,886 games, against 39.3% in soloQ over 129,307 games.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike93% · 34,766
Same in amateur play
SpellsFlash + Smite100% · 37,256
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)17% · 3,959
17%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn76.7% · expected 63.9% · 30 g+12.7 ptSoloQ +1.1
Junglegap to expected
Jarvan IV68.6% · expected 62.8% · 51 g+5.8 ptSoloQ +0.5
Midgap to expected
Viktor70.3% · expected 61.5% · 37 g+8.8 ptSoloQ +0.3
Ahri62.9% · expected 62.7% · 35 g+0.2 ptSoloQ +0.2
ADCgap to expected
Yunara63.0% · expected 60.0% · 46 g+3.1 ptSoloQ +2.4
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa80.6% · expected 59.2% · 31 g+21.4 ptSoloQ +1.0
Caitlyn73.3% · expected 63.1% · 30 g+10.2 ptSoloQ -0.1
Yunara70.3% · expected 64.1% · 37 g+6.1 ptSoloQ +0.3
Supportgap to expected
Nautilus69.4% · expected 65.5% · 49 g+3.9 ptSoloQ 0.0
Lulu61.3% · expected 59.4% · 31 g+1.9 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn30 games
    76.7%gap +12.7 ptsSoloQ: 50.8% · 1,047 g
  • Ambessa24 games
    —SoloQ: 52.1% · 979 g
  • Sion22 games
    —SoloQ: 52.5% · 731 g
  • Renekton20 games
    —SoloQ: 52.5% · 1,078 g
  • K'Sante17 games
    —SoloQ: 52.6% · 734 g
Jungle16 champions
  • Jarvan IV51 games
    68.6%gap +5.8 ptsSoloQ: 51.7% · 1,377 g
  • Wukong50 games
    62.0%gap -0.2 ptsSoloQ: 50.4% · 1,611 g
  • Xin Zhao29 games
    —SoloQ: 53.3% · 392 g
  • Vi20 games
    —SoloQ: 52.2% · 688 g
  • Skarner19 games
    —SoloQ: 49.8% · 502 g
Mid18 champions
  • Syndra46 games
    60.9%gap -0.4 ptsSoloQ: 49.8% · 1,788 g
  • Viktor37 games
    70.3%gap +8.8 ptsSoloQ: 51.7% · 1,418 g
  • Ahri35 games
    62.9%gap +0.2 ptsSoloQ: 49.6% · 1,909 g
  • Hwei18 games
    —SoloQ: 47.5% · 689 g
  • Orianna17 games
    —SoloQ: 55.8% · 708 g
ADC15 champions
  • Yunara46 games
    63.0%gap +3.1 ptsSoloQ: 52.9% · 3,025 g
  • Ezreal29 games
    —SoloQ: 54.4% · 1,885 g
  • Jhin27 games
    —SoloQ: 48.9% · 3,106 g
  • Ashe26 games
    —SoloQ: 51.7% · 933 g
  • Sivir24 games
    —SoloQ: 50.6% · 782 g
Support16 champions
  • Nautilus36 games
    58.3%gap -0.2 ptsSoloQ: 50.1% · 2,169 g
  • Lulu34 games
    58.8%gap -5.9 ptsSoloQ: 52.0% · 2,730 g
  • Seraphine28 games
    —SoloQ: 51.4% · 898 g
  • Leona25 games
    —SoloQ: 46.8% · 1,320 g
  • Milio25 games
    —SoloQ: 51.4% · 1,126 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.8%32,481 picks of 672,396ban 39.3% · patches 16.19 to 16.21
  • Amateur tournaments3.1%286 picks of 9,366ban 14.1% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.9%G1113 games of 1,918
  • 5.3%G2102 games of 1,918
  • 4.4%G3+28 games of 632
Once picked, the series moves on toIn G2, over 113 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.