Tournament presence · pick + ban
17.1%#40 of 173 champions
Pick
6.4%picked in 412 of 6,487 games
Ban
10.7%348 bans over 3,246 games, against 39.3% in soloQ
Win rate as Top— 0 wins over 5 games
Median length—soloQ 28 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.2%
    0.0% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    14.1%
    SoloQ
    39.3%
    14.1% ban rate in amateur play over 1,886 games, against 39.3% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror49% · 860
Amateur: Electrocute, gap not settled
SpellsFlash + Ignite92% · 1,609
Same in amateur play
Core (3 legendaries)6% · 55
6%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Serylda's Grudge
Amateur: Voltaic Cyclosword, Profane Hydra, Serylda's Grudge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,562 picks of 672,391ban 39.3% · patches 16.19 to 16.21
  • Amateur tournaments0.0%2 picks of 9,366ban 14.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.