Tournament presence · pick + ban
17.1%#40 of 173 champions
Pick
6.4%picked in 412 of 6,487 games
Ban
10.7%348 bans over 3,246 games, against 39.3% in soloQ
Win rate as Mid64.0% between 52.4% and 74.2% over 50 gamesSoloQ 51.6%: clear gap
Median length29 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    64.0%
    SoloQ
    51.6%
    64.0% win rate in amateur play over 50 games, against 51.6% in soloQ over 12,474 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.6%
    0.3% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    14.1%
    SoloQ
    39.3%
    14.1% ban rate in amateur play over 1,886 games, against 39.3% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Electrocute, then Voltaic Cyclosword, Bastionbreaker, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute80% · 9,918
Same in amateur play
SpellsFlash + Ignite98% · 12,250
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)10% · 609
10%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Serylda's Grudge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of mid laners.

  1. Takes its kills in duelstop2%31% · mid laners: 23%
  2. Map pressuretop8%4.9 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 88 in lane, 39 in mid game and 30 in late game, out of 100 mid laners.

594+67 vs 528
867-33 vs 899
1,137-41 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanamid laners

Gold vs. direct opponent

At 20 min, ahead of 92% of mid laners against the direct opponent.

mid laners
4.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 88 of 100 among mid laners594 · median 528
  • Damage in mid game · rank 39 of 100 among mid laners867 · median 899
  • Damage in late game · rank 30 of 100 among mid laners1,137 · median 1,179
  • Gold at 15 min · rank 93 of 100 among mid laners+423 · median +25
  • Gold at 20 min · rank 92 of 100 among mid laners+610 · median +71
  • Map pressure · rank 92 of 100 among mid laners4.9 · median 3.2
  • Absorbs damage · rank 40 of 100 among mid laners421 · median 489
  • Plays teamfights · rank 4 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 98 of 100 among mid laners31% · median 23%
  • Lets allies carry kills · rank 7 of 100 among mid lanersrank 7 of 100
  • Crowd control (CC) · rank 47 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 62 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Wukong6 games
    —SoloQ: 50.8% · 532 g
  • Sejuani5 games
    —SoloQ: 48.6% · 179 g
Mid1 champion
  • Viktor5 games
    —SoloQ: 52.1% · 426 g
ADC1 champion
  • Yunara6 games
    —SoloQ: 48.8% · 957 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,807 picks of 672,394ban 39.3% · patches 16.19 to 16.21
  • Amateur tournaments0.3%27 picks of 9,366ban 14.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.