Tournament presence · pick + ban
35.7%#5 of 173 champions
Pick
19.7%picked in 5,343 of 27,189 games
Ban
16.0%3,566 bans over 22,315 games, against 13.3% in soloQ
Win rate as Jungle56.8% between 44.5% and 68.4% over 44 gamesSoloQ 43.9%: clear gap
Median length29 minsoloQ 27.9 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    56.8%
    SoloQ
    43.9%
    56.8% win rate in amateur play over 44 games, against 43.9% in soloQ over 519 games.
  • DraftPicked more often in amateur play
    Amateur
    0.1%
    SoloQ
    0.0%
    0.1% of the role's picks in amateur play, against 0.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    15.9%
    SoloQ
    13.3%
    15.9% ban rate in amateur play over 13,367 games, against 13.3% in soloQ over 323,918 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock78% · 403
Same in amateur play
SpellsFlash + Smite96% · 500
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 86% · 37 games
Core (3 legendaries)14% · 15
14%of soloQ games
  1. Liandry's Torment
  2. Sunfire Aegis
  3. Abyssal Mask
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 89% of junglers.

  1. Crowd control (CC)top12%1.2 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Absorbs damage
  • Plays teamfights

What it is not

  • Little map pressure
  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 90% of junglers against the direct opponent.

junglers
3.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 24 of 100 among junglers-180 · median +6
  • Gold at 20 min · rank 10 of 100 among junglers-597 · median +64
  • Map pressure · rank 9 of 100 among junglers3.3 · median 4.7
  • Absorbs damage · rank 69 of 100 among junglers998 · median 855
  • Plays teamfights · rank 52 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 17 of 100 among junglers15% · median 20%
  • Crowd control (CC) · rank 89 of 100 among junglers1.2 · median 0.7
  • Team damage · rank 1 of 100 among junglers8% · median 17%
  • Jungle farm · rank 22 of 100 among junglers63 · median 66
  • Invade · rank 22 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn5 games
    —SoloQ: — · 7 g
Jungle1 champion
Mid2 champions
  • Ahri6 games
    —SoloQ: 60.0% · 30 g
  • Viktor5 games
    —SoloQ: — · 27 g
ADC1 champion
  • Yunara7 games
    —SoloQ: 41.3% · 46 g
Support1 champion
  • Braum8 games
    —SoloQ: 40.0% · 40 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%458 picks of 1,713,051ban 13.3% · patches 16.19 to 16.21
  • Amateur tournaments0.1%35 picks of 34,524ban 15.9% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

35.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.