Nautilus
Patches 16.19 to 16.21 · All regions- Pick
- 19.7%picked in 5,343 of 27,189 games
- Ban
- 16.0%3,566 bans over 22,315 games, against 13.3% in soloQ
Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraft
- How to play itAftershock, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 89% of junglers.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 56.8%
- SoloQ
- 43.9%
- DraftPicked more often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.0%
- DraftBanned more often in amateur play
- Amateur
- 15.9%
- SoloQ
- 13.3%
Not enough games to judge: core.
How to play it?
Aftershock, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.
Liandry's Torment
Sunfire Aegis
Abyssal Mask
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 89% of junglers.
- Crowd control (CC)top12%1.2 · junglers: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- CC
Like other junglers
- Absorbs damage
- Plays teamfights
What it is not
- Little map pressure
- Few duels
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 90% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 24 of 100 among junglers-180 · median +6
- Gold at 20 min · rank 10 of 100 among junglers-597 · median +64
- Map pressure · rank 9 of 100 among junglers3.3 · median 4.7
- Absorbs damage · rank 69 of 100 among junglers998 · median 855
- Plays teamfights · rank 52 of 100 among junglers51% · median 52%
- Takes its kills in duels · rank 17 of 100 among junglers15% · median 20%
- Crowd control (CC) · rank 89 of 100 among junglers1.2 · median 0.7
- Team damage · rank 1 of 100 among junglers8% · median 17%
- Jungle farm · rank 22 of 100 among junglers63 · median 66
- Invade · rank 22 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.0%458 picks of 1,713,051ban 13.3% · patches 16.19 to 16.21
- Amateur tournaments0.1%35 picks of 34,524ban 15.9% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
35.3% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

