Tournament presence · pick + ban
33.9%#6 of 173 champions
Pick
20.2%picked in 533 of 2,644 games
Ban
13.7%268 bans over 1,958 games, against 10.9% in soloQ
Win rate as Support53.7% between 50.1% and 57.3% over 516 gamesSoloQ 48.6%: clear gap
Median length29.5 minsoloQ 27.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    53.7%
    SoloQ
    48.6%
    53.7% win rate in amateur play over 516 games, against 48.6% in soloQ over 25,502 games.
  • DraftPicked more often in amateur play
    Amateur
    10.2%
    SoloQ
    5.0%
    10.2% of the role's picks in amateur play, against 5.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.5%
    SoloQ
    10.9%
    14.5% ban rate in amateur play over 1,329 games, against 10.9% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.7 min
    Median of 29.5 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Kaenic Rookern, Unending Despair, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock88% · 22,463
Same in amateur play
SpellsFlash + Ignite68% · 17,333
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 45 games
Core (3 legendaries)— · 1
  1. Kaenic Rookern
  2. Unending Despair
  3. Force of Nature

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of supports.

  1. Absorbs damagetop3%1,114 · supports: 393
  2. Crowd control (CC)top3%1.9 · supports: 1
  3. Plays teamfightstop12%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 42 in lane, 30 in mid game and 27 in late game, out of 100 supports.

255-33 vs 288
287-55 vs 342
317-71 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Nautilussupports

Gold vs. direct opponent

At 20 min, behind 85% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 42 of 100 among supports255 · median 288
  • Damage in mid game · rank 30 of 100 among supports287 · median 342
  • Damage in late game · rank 27 of 100 among supports317 · median 388
  • Gold at 15 min · rank 24 of 100 among supports-80 · median +105
  • Gold at 20 min · rank 15 of 100 among supports-143 · median +193
  • Map pressure · rank 68 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 97 of 100 among supports1,114 · median 393
  • Plays teamfights · rank 88 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 34 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 45 of 100 among supportsrank 45 of 100
  • Crowd control (CC) · rank 97 of 100 among supports1.9 · median 1
  • Team damage · rank 32 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn60.0% · expected 50.7% · 35 g+9.3 ptSoloQ +3.4
Junglegap to expected
Wukong60.7% · expected 53.2% · 61 g+7.5 ptSoloQ +1.6
Jarvan IV62.9% · expected 58.3% · 35 g+4.6 ptSoloQ -3.9
Midgap to expected
Orianna65.8% · expected 57.0% · 38 g+8.8 ptSoloQ +1.6
ADCgap to expected
Jinx60.6% · expected 53.2% · 33 g+7.4 ptSoloQ -2.7
Caitlyn60.5% · expected 54.3% · 38 g+6.2 ptSoloQ -0.5
Ezreal54.2% · expected 51.9% · 59 g+2.3 ptSoloQ -0.5
Supportgap to expected
Karma66.7% · expected 59.4% · 54 g+7.2 ptSoloQ +3.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong62.3% · expected 54.2% · 53 g+8.1 ptSoloQ +0.7
Midgap to expected
Syndra59.1% · expected 57.2% · 66 g+1.9 ptSoloQ +1.6
Ahri56.5% · expected 56.1% · 46 g+0.5 ptSoloQ +0.1
Orianna51.5% · expected 50.3% · 33 g+1.2 ptSoloQ +1.3
ADCgap to expected
Jinx76.3% · expected 54.2% · 38 g+22.1 ptSoloQ +0.3
Jhin61.9% · expected 58.9% · 42 g+3.0 ptSoloQ -3.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn35 games
    60.0%gap +9.3 ptsSoloQ: 50.8% · 581 g
  • Renekton35 games
    37.1%gap -12.0 ptsSoloQ: 47.2% · 744 g
  • K'Sante24 games
    —SoloQ: 55.8% · 532 g
  • Aatrox23 games
    —SoloQ: 47.6% · 782 g
  • Ambessa21 games
    —SoloQ: 49.5% · 610 g
Jungle22 champions
  • Wukong61 games
    60.7%gap +7.5 ptsSoloQ: 49.3% · 1,083 g
  • Jarvan IV35 games
    62.9%gap +4.6 ptsSoloQ: 45.9% · 734 g
  • Nocturne31 games
    51.6%gap -1.9 ptsSoloQ: 51.9% · 341 g
  • Xin Zhao24 games
    —SoloQ: 47.6% · 292 g
  • Lee Sin20 games
    —SoloQ: 50.1% · 1,137 g
Mid18 champions
  • Ahri48 games
    47.9%gap -3.4 ptsSoloQ: 46.9% · 1,189 g
  • Syndra48 games
    47.9%gap -2.3 ptsSoloQ: 47.5% · 1,104 g
  • Viktor47 games
    38.3%gap -12.7 ptsSoloQ: 49.8% · 1,169 g
  • Orianna38 games
    65.8%gap +8.8 ptsSoloQ: 52.2% · 425 g
  • Hwei23 games
    —SoloQ: 51.3% · 554 g
ADC15 champions
  • Yunara72 games
    48.6%gap -3.5 ptsSoloQ: 48.0% · 1,941 g
  • Ezreal59 games
    54.2%gap +2.3 ptsSoloQ: 51.9% · 1,396 g
  • Caitlyn38 games
    60.5%gap +6.2 ptsSoloQ: 49.0% · 1,368 g
  • Jhin36 games
    44.4%gap -3.9 ptsSoloQ: 50.2% · 2,284 g
  • Ashe33 games
    36.4%gap -13.2 ptsSoloQ: 50.6% · 696 g
Support16 champions
  • Lulu76 games
    55.3%gap -1.7 ptsSoloQ: 50.1% · 1,394 g
  • Karma54 games
    66.7%gap +7.2 ptsSoloQ: 53.8% · 883 g
  • Braum48 games
    31.3%gap -17.1 ptsSoloQ: 45.7% · 1,380 g
  • Leona42 games
    52.4%gap -7.8 ptsSoloQ: 42.6% · 1,229 g
  • Rell38 games
    47.4%gap -9.3 ptsSoloQ: 43.0% · 748 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.0%21,727 picks of 431,269ban 10.9% · patches 16.19 to 16.21
  • Amateur tournaments10.2%377 picks of 3,686ban 14.5% · patches 16.19 to 16.21
  • Pro8.9%196 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

35.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 22.1%G1162 games of 733
  • 18.4%G2135 games of 733
  • 13.6%G3+43 games of 316
Once picked, the series moves on toIn G2, over 162 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.