Champion sheet · Support

Karma

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
22.2%#20 of 173 champions
Pick
14.1%picked in 372 of 2,644 games
Ban
8.1%159 bans over 1,958 games, against 2.2% in soloQ
Win rate as Support44.2% between 39.9% and 48.5% over 360 gamesSoloQ 48.7%: clear gap
Median length29.5 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    44.2%
    SoloQ
    48.7%
    44.2% win rate in amateur play over 360 games, against 48.7% in soloQ over 16,982 games.
  • DraftPicked more often in amateur play
    Amateur
    7.1%
    SoloQ
    3.4%
    7.1% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.8%
    SoloQ
    2.2%
    7.8% ban rate in amateur play over 1,329 games, against 2.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    28.1 min
    Median of 29.5 min in amateur play, against 28.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Malignance, Stormsurge, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery66% · 11,172
Same in amateur play
SpellsFlash + Heal83% · 14,149
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 61% · 25 games
Core (3 legendaries)8% · 5
8%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Rabadon's Deathcap

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of supports.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 39 in mid game and 30 in late game, out of 100 supports.

300+12 vs 288
306-36 vs 342
320-67 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Karmasupports

Gold vs. direct opponent

At 20 min, behind 63% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among supports300 · median 288
  • Damage in mid game · rank 39 of 100 among supports306 · median 342
  • Damage in late game · rank 30 of 100 among supports320 · median 388
  • Gold at 15 min · rank 39 of 100 among supports+32 · median +105
  • Gold at 20 min · rank 37 of 100 among supports-6 · median +193
  • Map pressure · rank 54 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 51 of 100 among supports393 · median 393
  • Plays teamfights · rank 49 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 31 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 95 of 100 among supportsrank 95 of 100
  • Crowd control (CC) · rank 32 of 100 among supports0.9 · median 1
  • Team damage · rank 46 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn41.9% · expected 41.2% · 31 g+0.7 ptSoloQ +2.5
Junglegap to expected
Wukong52.2% · expected 43.7% · 46 g+8.5 ptSoloQ +1.5
Midgap to expected
Viktor44.4% · expected 41.6% · 45 g+2.9 ptSoloQ +1.0
Ahri46.7% · expected 41.8% · 30 g+4.8 ptSoloQ -2.6
ADCgap to expected
Caitlyn50.0% · expected 44.8% · 46 g+5.2 ptSoloQ -0.6
Ashe43.8% · expected 40.2% · 32 g+3.6 ptSoloQ +1.6
Supportgap to expected
Lulu52.0% · expected 47.4% · 50 g+4.6 ptSoloQ -2.1
Seraphine39.4% · expected 39.2% · 33 g+0.2 ptSoloQ +4.2

With

Topgap to expected
K'Sante45.2% · expected 40.5% · 31 g+4.6 ptSoloQ +1.2
Junglegap to expected
Xin Zhao51.4% · expected 39.7% · 35 g+11.7 ptSoloQ -1.0
Jarvan IV40.0% · expected 39.6% · 30 g+0.4 ptSoloQ +0.3
Midgap to expected
Orianna47.1% · expected 40.9% · 34 g+6.2 ptSoloQ -0.5
Viktor48.5% · expected 46.8% · 33 g+1.7 ptSoloQ -1.0
ADCgap to expected
Caitlyn56.0% · expected 43.5% · 50 g+12.5 ptSoloQ +2.6
Jhin53.3% · expected 49.4% · 30 g+3.9 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn31 games
    41.9%gap +0.7 ptsSoloQ: 50.0% · 414 g
  • Renekton23 games
    —SoloQ: 48.4% · 457 g
  • Ambessa22 games
    —SoloQ: 49.0% · 443 g
  • Gnar19 games
    —SoloQ: 52.8% · 286 g
  • K'Sante18 games
    —SoloQ: 53.6% · 289 g
Jungle16 champions
  • Wukong46 games
    52.2%gap +8.5 ptsSoloQ: 49.3% · 679 g
  • Jarvan IV38 games
    44.7%gap -4.0 ptsSoloQ: 52.3% · 543 g
  • Vi27 games
    —SoloQ: 52.3% · 239 g
  • Xin Zhao26 games
    —SoloQ: 51.2% · 207 g
  • Trundle21 games
    —SoloQ: 50.6% · 77 g
Mid17 champions
  • Viktor45 games
    44.4%gap +2.9 ptsSoloQ: 50.2% · 805 g
  • Syndra43 games
    34.9%gap -5.8 ptsSoloQ: 50.3% · 780 g
  • Ahri30 games
    46.7%gap +4.8 ptsSoloQ: 45.7% · 755 g
  • Orianna26 games
    —SoloQ: 45.5% · 275 g
  • Aurora19 games
    —SoloQ: 46.5% · 284 g
ADC16 champions
  • Caitlyn46 games
    50.0%gap +5.2 ptsSoloQ: 49.1% · 1,019 g
  • Yunara39 games
    38.5%gap -4.2 ptsSoloQ: 49.1% · 1,222 g
  • Ashe32 games
    43.8%gap +3.6 ptsSoloQ: 51.2% · 541 g
  • Ezreal27 games
    —SoloQ: 53.8% · 814 g
  • Jhin22 games
    —SoloQ: 49.9% · 1,555 g
Support15 champions
  • Nautilus54 games
    33.3%gap -7.2 ptsSoloQ: 46.2% · 883 g
  • Lulu50 games
    52.0%gap +4.6 ptsSoloQ: 47.3% · 1,064 g
  • Seraphine33 games
    39.4%gap +0.2 ptsSoloQ: 53.7% · 603 g
  • Milio25 games
    —SoloQ: 49.2% · 524 g
  • Rell22 games
    —SoloQ: 45.7% · 405 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%14,620 picks of 431,269ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments7.1%260 picks of 3,686ban 7.8% · patches 16.19 to 16.21
  • Pro7.8%172 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 19.8%G1145 games of 733
  • 12.1%G289 games of 733
  • 10.1%G3+32 games of 316
Once picked, the series moves on toIn G2, over 145 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.