Tournament presence · pick + ban
12.3%#64 of 173 champions
Pick
7.7%picked in 1,399 of 18,053 games
Ban
4.6%779 bans over 17,107 games, against 3.7% in soloQ
Win rate as Support47.3% between 45.1% and 49.6% over 1,367 gamesSoloQ 48.2%: no clear gap
Median length29.5 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    3.7%
    4.6% ban rate in amateur play over 10,152 games, against 3.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.4 min
    Median of 29.5 min in amateur play, against 26.4 min in soloQ.
  • RunesSummon Aery instead of Arcane Comet
    Amateur
    59%
    SoloQ
    50%
    Played in 59% of amateur games; soloQ sticks to Arcane Comet (50%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Malignance, Horizon Focus, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet50% · 13,802
≠ Amateur: Summon Aery instead of Arcane Comet. 59% · 1,459 games
SpellsFlash + Heal92% · 25,354
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 59% · 66 games
Core (3 legendaries)8% · 3
8%of soloQ games
  1. Malignance
  2. Horizon Focus
  3. Cryptbloom
Amateur: Malignance, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of supports.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 39 in mid game and 30 in late game, out of 100 supports.

300+12 vs 288
306-36 vs 342
320-67 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Karmasupports

Gold vs. direct opponent

At 20 min, behind 63% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among supports300 · median 288
  • Damage in mid game · rank 39 of 100 among supports306 · median 342
  • Damage in late game · rank 30 of 100 among supports320 · median 388
  • Gold at 15 min · rank 39 of 100 among supports+32 · median +105
  • Gold at 20 min · rank 37 of 100 among supports-6 · median +193
  • Map pressure · rank 54 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 51 of 100 among supports393 · median 393
  • Plays teamfights · rank 49 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 31 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 95 of 100 among supportsrank 95 of 100
  • Crowd control (CC) · rank 32 of 100 among supports0.9 · median 1
  • Team damage · rank 46 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Lux in amateur play: +16.7 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite56.7% · expected 45.6% · 60 g+11.1 ptSoloQ +4.3
Yone60.0% · expected 46.9% · 40 g+13.1 ptSoloQ +0.1
Olaf56.1% · expected 45.6% · 41 g+10.4 ptSoloQ -0.6
Ambessa53.1% · expected 48.0% · 64 g+5.2 ptSoloQ -0.3
Aatrox46.4% · expected 45.9% · 56 g+0.5 ptSoloQ -1.6
Junglegap to expected
Jayce66.7% · expected 49.2% · 30 g+17.5 ptSoloQ +1.8
Sylas54.9% · expected 46.2% · 91 g+8.7 ptSoloQ +1.5
Cho'Gath51.2% · expected 44.8% · 41 g+6.4 ptSoloQ -4.0
Nocturne52.2% · expected 50.0% · 46 g+2.2 ptSoloQ +2.1
Midgap to expected
Yone56.5% · expected 44.8% · 46 g+11.7 ptSoloQ +1.5
Viktor52.6% · expected 47.3% · 95 g+5.3 ptSoloQ +1.9
Galio54.5% · expected 47.7% · 44 g+6.8 ptSoloQ -1.9
Ahri46.2% · expected 44.5% · 91 g+1.7 ptSoloQ +2.2
Aurora54.1% · expected 48.6% · 37 g+5.5 ptSoloQ +0.3
ADCgap to expected
Lucian54.9% · expected 47.8% · 102 g+7.1 ptSoloQ +0.5
Ezreal56.2% · expected 51.7% · 130 g+4.4 ptSoloQ +1.4
Aphelios60.0% · expected 52.2% · 55 g+7.8 ptSoloQ -1.1
Jinx48.8% · expected 43.1% · 86 g+5.7 ptSoloQ +1.0
Yunara47.5% · expected 44.9% · 118 g+2.6 ptSoloQ +1.2
Supportgap to expected
Lux63.9% · expected 47.2% · 36 g+16.7 ptSoloQ +0.8
Leona59.6% · expected 46.6% · 57 g+13.1 ptSoloQ +0.2
Seraphine52.1% · expected 45.0% · 121 g+7.0 ptSoloQ -0.2
Blitzcrank55.2% · expected 46.0% · 58 g+9.2 ptSoloQ -4.3
Thresh51.6% · expected 45.7% · 91 g+6.0 ptSoloQ +1.3

With

Topgap to expected
Renekton60.4% · expected 48.0% · 53 g+12.4 ptSoloQ -0.9
Mordekaiser61.4% · expected 47.9% · 44 g+13.4 ptSoloQ +3.8
Nasus55.8% · expected 48.8% · 43 g+7.0 ptSoloQ -0.5
Shen53.7% · expected 46.7% · 41 g+6.9 ptSoloQ -0.3
Olaf55.3% · expected 49.0% · 38 g+6.2 ptSoloQ -0.6
Junglegap to expected
Qiyana60.0% · expected 45.4% · 35 g+14.6 ptSoloQ +0.3
Viego59.5% · expected 46.8% · 37 g+12.6 ptSoloQ +1.1
Lee Sin50.0% · expected 46.0% · 162 g+4.0 ptSoloQ -0.5
Jarvan IV50.0% · expected 45.9% · 92 g+4.1 ptSoloQ -2.3
Vi51.5% · expected 48.1% · 103 g+3.3 ptSoloQ +2.4
Midgap to expected
Akali56.3% · expected 46.5% · 48 g+9.8 ptSoloQ +1.3
Viktor53.8% · expected 47.3% · 80 g+6.4 ptSoloQ -1.2
Lissandra52.0% · expected 45.7% · 50 g+6.3 ptSoloQ -0.8
Ahri52.9% · expected 50.2% · 104 g+2.7 ptSoloQ +0.4
Galio51.4% · expected 46.9% · 37 g+4.4 ptSoloQ +0.7
ADCgap to expected
Yunara58.2% · expected 49.8% · 67 g+8.4 ptSoloQ -1.9
Ezreal44.1% · expected 43.0% · 490 g+1.1 ptSoloQ +2.0
Jhin45.3% · expected 43.2% · 223 g+2.1 ptSoloQ +1.6
Caitlyn49.8% · expected 49.2% · 227 g+0.6 ptSoloQ +0.1
Sivir53.2% · expected 48.3% · 47 g+4.9 ptSoloQ +4.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • K'Sante72 games
    43.1%gap -6.3 ptsSoloQ: 48.8% · 1,145 g
  • Ambessa64 games
    53.1%gap +5.2 ptsSoloQ: 48.5% · 843 g
  • Malphite60 games
    56.7%gap +11.1 ptsSoloQ: 51.0% · 790 g
  • Aatrox56 games
    46.4%gap +0.5 ptsSoloQ: 48.2% · 710 g
  • Renekton48 games
    45.8%gap -0.9 ptsSoloQ: 49.9% · 727 g
Jungle21 champions
  • Lee Sin135 games
    41.5%gap -7.2 ptsSoloQ: 47.7% · 3,367 g
  • Jarvan IV109 games
    47.7%gap -1.1 ptsSoloQ: 50.6% · 994 g
  • Wukong98 games
    42.9%gap -0.6 ptsSoloQ: 45.8% · 609 g
  • Sylas91 games
    54.9%gap +8.7 ptsSoloQ: 49.8% · 1,285 g
  • Vi86 games
    46.5%gap 0.0 ptsSoloQ: 50.1% · 817 g
Mid19 champions
  • Viktor95 games
    52.6%gap +5.3 ptsSoloQ: 51.7% · 1,555 g
  • Ahri91 games
    46.2%gap +1.7 ptsSoloQ: 49.7% · 903 g
  • Syndra90 games
    46.7%gap -0.9 ptsSoloQ: 47.5% · 1,130 g
  • Sylas59 games
    47.5%gap -1.7 ptsSoloQ: 51.3% · 1,235 g
  • Hwei53 games
    47.2%gap +2.0 ptsSoloQ: 56.0% · 564 g
ADC16 champions
  • Caitlyn182 games
    42.3%gap -3.1 ptsSoloQ: 47.4% · 2,078 g
  • Ezreal130 games
    56.2%gap +4.4 ptsSoloQ: 53.3% · 2,205 g
  • Yunara118 games
    47.5%gap +2.6 ptsSoloQ: 48.8% · 2,473 g
  • Lucian102 games
    54.9%gap +7.1 ptsSoloQ: 50.6% · 1,360 g
  • Kai'Sa101 games
    41.6%gap -5.4 ptsSoloQ: 46.8% · 3,022 g
Support16 champions
  • Lulu161 games
    46.0%gap -3.8 ptsSoloQ: 47.8% · 2,993 g
  • Nautilus152 games
    44.1%gap -4.9 ptsSoloQ: 45.3% · 2,300 g
  • Seraphine121 games
    52.1%gap +7.0 ptsSoloQ: 49.1% · 748 g
  • Thresh91 games
    51.6%gap +6.0 ptsSoloQ: 46.8% · 2,305 g
  • Milio82 games
    52.4%gap +3.9 ptsSoloQ: 52.7% · 678 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%23,990 picks of 609,385ban 3.7% · patches 16.19 to 16.21
  • Amateur tournaments3.9%841 picks of 21,472ban 4.6% · patches 16.19 to 16.21
  • Pro7.8%172 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 10.0%G1408 games of 4,078
  • 8.3%G2338 games of 4,080
  • 8.1%G3+143 games of 1,756
Once picked, the series moves on toIn G2, over 408 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.