Jarvan IV
Patches 16.19 to 16.21 · NA- Pick
- 16.0%picked in 424 of 2,644 games
- Ban
- 17.2%336 bans over 1,958 games, against 1.2% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itElectrocute, then Umbral Glaive, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.



- In a compTakes its kills in duels first: more duels than 76% of supports.Map pressureDuelist
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.1%
- DraftBanned more often in amateur play
- Amateur
- 18.1%
- SoloQ
- 1.2%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Umbral Glaive, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.
Umbral Glaive
Voltaic Cyclosword
Edge of Night
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Takes its kills in duels first: more duels than 76% of supports.
- Takes its kills in duelstop24%23% · supports: 17%
- Map pressuretop25%5.3 · supports: 4.5
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Map pressure
- Duelist
Like other supports
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Team damage
What it is not
- Little CC
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 71% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 73 of 100 among supports+236 · median +105
- Gold at 20 min · rank 71 of 100 among supports+334 · median +193
- Map pressure · rank 75 of 100 among supports5.3 · median 4.5
- Absorbs damage · rank 68 of 100 among supports591 · median 393
- Plays teamfights · rank 41 of 100 among supports53% · median 54%
- Takes its kills in duels · rank 76 of 100 among supports23% · median 17%
- Crowd control (CC) · rank 14 of 100 among supports0.6 · median 1
- Team damage · rank 58 of 100 among supports10% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%488 picks of 431,269ban 1.2% · patches 16.19 to 16.21
- Amateur tournaments0.0%1 picks of 3,686ban 18.1% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
25.7% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

