Champion sheet · Jungle

Jarvan IV

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
33.2%#7 of 173 champions
Pick
16.0%picked in 424 of 2,644 games
Ban
17.2%336 bans over 1,958 games, against 1.2% in soloQ
Win rate as Jungle45.4% between 41.4% and 49.4% over 421 gamesSoloQ 48.8%: no clear gap
Median length29.7 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    8.1%
    SoloQ
    3.4%
    8.1% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.1%
    SoloQ
    1.2%
    18.1% ban rate in amateur play over 1,329 games, against 1.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.2 min
    Median of 29.7 min in amateur play, against 28.2 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker
    Amateur
    14%
    SoloQ
    12%
    Played in 14% of amateur games; soloQ sticks to Profane Hydra, Voltaic Cyclosword, Bastionbreaker (12%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror96% · 16,076
Same in amateur play
SpellsFlash + Smite100% · 16,790
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 44 games
Core (3 legendaries)12% · 1,165
12%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Bastionbreaker
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker. 14% · 254 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of junglers.

  1. Plays teamfightstop3%56% · junglers: 52%
  2. Map pressuretop10%5.5 · junglers: 4.7
  3. Absorbs damagetop14%1,176 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline
  • Teamfight

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 22 in lane, 10 in mid game and 7 in late game, out of 100 junglers.

346-38 vs 383
682-114 vs 796
891-165 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jarvan IVjunglers

Gold vs. direct opponent

At 20 min, behind 74% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 22 of 100 among junglers346 · median 383
  • Damage in mid game · rank 10 of 100 among junglers682 · median 796
  • Damage in late game · rank 7 of 100 among junglers891 · median 1,056
  • Gold at 15 min · rank 28 of 100 among junglers-133 · median +6
  • Gold at 20 min · rank 26 of 100 among junglers-261 · median +64
  • Map pressure · rank 90 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 86 of 100 among junglers1,176 · median 855
  • Plays teamfights · rank 97 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 7 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 72 of 100 among junglersrank 72 of 100
  • Crowd control (CC) · rank 64 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 36 of 100 among junglers16% · median 17%
  • Jungle farm · rank 43 of 100 among junglers65 · median 66
  • Invade · rank 41 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +14.7 pts over 41 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Xin Zhao52.4% · expected 49.9% · 42 g+2.5 ptSoloQ -1.7
Midgap to expected
Viktor48.6% · expected 42.7% · 37 g+5.9 ptSoloQ +1.0
Ahri43.9% · expected 43.0% · 41 g+0.9 ptSoloQ -0.5
ADCgap to expected
Yunara58.5% · expected 43.8% · 41 g+14.7 ptSoloQ +0.4
Ashe50.0% · expected 41.3% · 30 g+8.7 ptSoloQ +0.4
Supportgap to expected
Lulu58.5% · expected 48.6% · 41 g+9.9 ptSoloQ +0.8
Karma55.3% · expected 51.2% · 38 g+4.0 ptSoloQ -2.4
Braum42.9% · expected 40.1% · 35 g+2.7 ptSoloQ -0.6

With

Topgap to expected
Rumble46.9% · expected 46.1% · 32 g+0.8 ptSoloQ -1.1
Midgap to expected
Syndra59.6% · expected 48.9% · 47 g+10.7 ptSoloQ +1.8
ADCgap to expected
Jinx58.1% · expected 45.9% · 31 g+12.2 ptSoloQ +0.1
Ashe50.0% · expected 49.5% · 30 g+0.5 ptSoloQ -2.8
Supportgap to expected
Lulu45.7% · expected 42.1% · 46 g+3.5 ptSoloQ +0.5
Karma40.0% · expected 39.6% · 30 g+0.4 ptSoloQ +0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn37 games
    35.1%gap -7.2 ptsSoloQ: 47.9% · 430 g
  • K'Sante31 games
    41.9%gap -7.2 ptsSoloQ: 49.5% · 321 g
  • Renekton28 games
    —SoloQ: 48.5% · 489 g
  • Sion22 games
    —SoloQ: 53.1% · 292 g
  • Shen20 games
    —SoloQ: 46.8% · 387 g
Jungle17 champions
  • Wukong51 games
    29.4%gap -15.4 ptsSoloQ: 46.4% · 804 g
  • Xin Zhao42 games
    52.4%gap +2.5 ptsSoloQ: 47.4% · 211 g
  • Skarner23 games
    —SoloQ: 48.6% · 111 g
  • Vi21 games
    —SoloQ: 53.7% · 242 g
  • Pantheon17 games
    —SoloQ: 55.2% · 58 g
Mid16 champions
  • Ahri41 games
    43.9%gap +0.9 ptsSoloQ: 47.9% · 858 g
  • Syndra40 games
    40.0%gap -1.9 ptsSoloQ: 49.9% · 700 g
  • Viktor37 games
    48.6%gap +5.9 ptsSoloQ: 50.2% · 743 g
  • Orianna33 games
    39.4%gap -9.3 ptsSoloQ: 52.1% · 263 g
  • Hwei22 games
    —SoloQ: 46.6% · 350 g
ADC16 champions
  • Yunara41 games
    58.5%gap +14.7 ptsSoloQ: 49.2% · 1,160 g
  • Jinx36 games
    44.4%gap -0.4 ptsSoloQ: 46.3% · 1,389 g
  • Ezreal34 games
    38.2%gap -5.4 ptsSoloQ: 49.1% · 876 g
  • Ashe30 games
    50.0%gap +8.7 ptsSoloQ: 50.0% · 510 g
  • Tristana27 games
    —SoloQ: 45.1% · 853 g
Support18 champions
  • Lulu41 games
    58.5%gap +9.9 ptsSoloQ: 50.3% · 950 g
  • Karma38 games
    55.3%gap +4.0 ptsSoloQ: 47.7% · 543 g
  • Braum35 games
    42.9%gap +2.7 ptsSoloQ: 46.7% · 503 g
  • Nautilus35 games
    37.1%gap -4.6 ptsSoloQ: 54.1% · 734 g
  • Seraphine33 games
    36.4%gap -4.0 ptsSoloQ: 50.1% · 551 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%14,812 picks of 431,269ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments8.1%300 picks of 3,686ban 18.1% · patches 16.19 to 16.21
  • Pro10.6%234 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

25.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 19.8%G1145 games of 733
  • 17.5%G2128 games of 733
  • 10.4%G3+33 games of 316
Once picked, the series moves on toIn G2, over 145 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.