Tournament presence · pick + ban
42.5%#2 of 173 champions
Pick
21.2%picked in 1,374 of 6,486 games
Ban
21.3%691 bans over 3,246 games, against 2.3% in soloQ
Win rate as Jungle49.2% between 47.0% and 51.4% over 1,364 gamesSoloQ 49.6%: no clear gap
Median length28.8 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    10.4%
    SoloQ
    3.9%
    10.4% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    20.5%
    SoloQ
    2.3%
    20.5% ban rate in amateur play over 1,886 games, against 2.3% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.6 min
    Median of 28.8 min in amateur play, against 27.6 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker
    Amateur
    13%
    SoloQ
    12%
    Played in 13% of amateur games; soloQ sticks to Profane Hydra, Voltaic Cyclosword, Bastionbreaker (12%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror97% · 28,316
Same in amateur play
SpellsFlash + Smite100% · 29,233
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 177 games
Core (3 legendaries)12% · 1,901
12%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Bastionbreaker
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Profane Hydra, Voltaic Cyclosword, Bastionbreaker. 13% · 783 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of junglers.

  1. Plays teamfightstop3%56% · junglers: 52%
  2. Map pressuretop10%5.5 · junglers: 4.7
  3. Absorbs damagetop14%1,176 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline
  • Teamfight

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 22 in lane, 10 in mid game and 7 in late game, out of 100 junglers.

346-38 vs 383
682-114 vs 796
891-165 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jarvan IVjunglers

Gold vs. direct opponent

At 20 min, behind 74% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 22 of 100 among junglers346 · median 383
  • Damage in mid game · rank 10 of 100 among junglers682 · median 796
  • Damage in late game · rank 7 of 100 among junglers891 · median 1,056
  • Gold at 15 min · rank 28 of 100 among junglers-133 · median +6
  • Gold at 20 min · rank 26 of 100 among junglers-261 · median +64
  • Map pressure · rank 90 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 86 of 100 among junglers1,176 · median 855
  • Plays teamfights · rank 97 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 7 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 72 of 100 among junglersrank 72 of 100
  • Crowd control (CC) · rank 64 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 36 of 100 among junglers16% · median 17%
  • Jungle farm · rank 43 of 100 among junglers65 · median 66
  • Invade · rank 41 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Karma in amateur play: +8.7 pts over 95 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Zaahen53.1% · expected 46.3% · 49 g+6.8 ptSoloQ -0.3
Gnar55.9% · expected 51.0% · 59 g+4.9 ptSoloQ +0.3
Aatrox51.3% · expected 44.3% · 39 g+7.0 ptSoloQ +0.7
Olaf46.5% · expected 40.7% · 43 g+5.8 ptSoloQ -3.1
K'Sante53.8% · expected 51.3% · 80 g+2.4 ptSoloQ +3.3
Junglegap to expected
Wukong49.6% · expected 49.3% · 276 g+0.3 ptSoloQ -0.9
Nocturne58.7% · expected 53.5% · 63 g+5.2 ptSoloQ +0.9
Xin Zhao51.2% · expected 49.7% · 121 g+1.5 ptSoloQ -0.2
Vi49.0% · expected 48.8% · 96 g+0.2 ptSoloQ -1.6
Sejuani54.7% · expected 53.4% · 64 g+1.3 ptSoloQ +1.0
Midgap to expected
Syndra52.7% · expected 48.3% · 150 g+4.3 ptSoloQ -0.1
Orianna53.4% · expected 49.2% · 116 g+4.2 ptSoloQ -1.6
Viktor50.4% · expected 48.6% · 113 g+1.9 ptSoloQ -0.5
Xerath58.8% · expected 53.8% · 34 g+5.0 ptSoloQ -2.1
ADCgap to expected
Ashe58.8% · expected 51.0% · 97 g+7.8 ptSoloQ -2.5
Yunara50.9% · expected 47.0% · 165 g+3.9 ptSoloQ +0.2
Sivir60.3% · expected 52.4% · 58 g+7.9 ptSoloQ +3.1
Xayah55.2% · expected 49.4% · 67 g+5.8 ptSoloQ -0.9
Corki50.0% · expected 47.7% · 42 g+2.3 ptSoloQ +3.8
Supportgap to expected
Karma60.0% · expected 51.3% · 95 g+8.7 ptSoloQ -1.4
Lulu59.5% · expected 52.0% · 126 g+7.5 ptSoloQ +0.7
Seraphine56.6% · expected 51.7% · 106 g+4.9 ptSoloQ -0.8
Milio53.7% · expected 49.5% · 82 g+4.2 ptSoloQ +3.0
Thresh50.7% · expected 48.6% · 67 g+2.2 ptSoloQ -0.9

With

Topgap to expected
Ambessa63.5% · expected 50.7% · 63 g+12.8 ptSoloQ -0.5
Gnar58.7% · expected 47.3% · 63 g+11.4 ptSoloQ +0.4
Gwen64.4% · expected 55.0% · 45 g+9.4 ptSoloQ +0.1
Sion55.3% · expected 50.6% · 76 g+4.7 ptSoloQ -2.7
Rumble57.1% · expected 55.6% · 56 g+1.6 ptSoloQ -0.7
Midgap to expected
Lissandra65.8% · expected 50.5% · 38 g+15.3 ptSoloQ -1.9
Orianna50.8% · expected 49.1% · 130 g+1.6 ptSoloQ +2.2
Ryze55.0% · expected 50.8% · 40 g+4.2 ptSoloQ -1.9
Hwei52.6% · expected 51.0% · 57 g+1.6 ptSoloQ +4.0
Locke54.2% · expected 54.0% · 48 g+0.1 ptSoloQ +0.7
ADCgap to expected
Corki67.7% · expected 50.7% · 31 g+17.1 ptSoloQ +3.1
Jhin61.0% · expected 51.8% · 59 g+9.2 ptSoloQ +4.0
Yunara53.3% · expected 51.4% · 152 g+1.9 ptSoloQ +0.7
Caitlyn51.9% · expected 50.3% · 104 g+1.6 ptSoloQ -0.1
Kai'Sa48.3% · expected 46.2% · 89 g+2.1 ptSoloQ +0.2
Supportgap to expected
Blitzcrank62.9% · expected 53.3% · 35 g+9.5 ptSoloQ +1.7
Nautilus55.4% · expected 52.9% · 121 g+2.5 ptSoloQ -0.4
Leona49.2% · expected 44.4% · 65 g+4.8 ptSoloQ +0.6
Rell56.7% · expected 53.8% · 90 g+2.9 ptSoloQ +0.6
Karma48.6% · expected 47.1% · 74 g+1.5 ptSoloQ -2.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn139 games
    50.4%gap -0.8 ptsSoloQ: 50.9% · 821 g
  • K'Sante80 games
    53.8%gap +2.4 ptsSoloQ: 55.6% · 559 g
  • Sion78 games
    48.7%gap +0.9 ptsSoloQ: 51.0% · 557 g
  • Renekton77 games
    41.6%gap -4.6 ptsSoloQ: 51.1% · 828 g
  • Ambessa69 games
    50.7%gap +3.0 ptsSoloQ: 51.2% · 691 g
Jungle23 champions
  • Wukong276 games
    49.6%gap +0.3 ptsSoloQ: 47.6% · 1,302 g
  • Xin Zhao121 games
    51.2%gap +1.5 ptsSoloQ: 49.9% · 401 g
  • Vi96 games
    49.0%gap +0.2 ptsSoloQ: 49.6% · 554 g
  • Lee Sin64 games
    40.6%gap -1.7 ptsSoloQ: 52.8% · 1,673 g
  • Sejuani64 games
    54.7%gap +1.3 ptsSoloQ: 49.8% · 263 g
Mid20 champions
  • Syndra150 games
    52.7%gap +4.3 ptsSoloQ: 48.4% · 1,324 g
  • Ahri142 games
    45.8%gap -4.1 ptsSoloQ: 47.8% · 1,918 g
  • Orianna116 games
    53.4%gap +4.2 ptsSoloQ: 50.2% · 530 g
  • Viktor113 games
    50.4%gap +1.9 ptsSoloQ: 49.6% · 1,145 g
  • Aurora61 games
    50.8%gap -1.9 ptsSoloQ: 47.2% · 633 g
ADC18 champions
  • Yunara165 games
    50.9%gap +3.9 ptsSoloQ: 49.5% · 2,220 g
  • Jinx108 games
    48.1%gap -3.1 ptsSoloQ: 52.1% · 2,119 g
  • Caitlyn106 games
    40.6%gap -7.5 ptsSoloQ: 48.8% · 1,575 g
  • Ashe97 games
    58.8%gap +7.8 ptsSoloQ: 47.2% · 723 g
  • Ezreal94 games
    50.0%gap -0.4 ptsSoloQ: 49.5% · 1,534 g
Support17 champions
  • Lulu126 games
    59.5%gap +7.5 ptsSoloQ: 49.9% · 2,151 g
  • Seraphine106 games
    56.6%gap +4.9 ptsSoloQ: 49.5% · 806 g
  • Nautilus102 games
    32.4%gap -13.2 ptsSoloQ: 53.0% · 1,433 g
  • Karma95 games
    60.0%gap +8.7 ptsSoloQ: 49.8% · 1,253 g
  • Braum89 games
    40.4%gap -9.7 ptsSoloQ: 47.6% · 993 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%26,012 picks of 672,396ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments10.4%977 picks of 9,366ban 20.5% · patches 16.19 to 16.21
  • Pro10.6%234 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

25.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 22.5%G1432 games of 1,918
  • 21.6%G2415 games of 1,918
  • 15.0%G3+95 games of 632
Once picked, the series moves on toIn G2, over 432 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.