Gragas
Patches 16.19 to 16.21 · All regions- Pick
- 4.3%picked in 1,169 of 27,213 games
- Ban
- 2.2%485 bans over 22,332 games, against 0.5% in soloQ
Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Support.DraftLengthSpells
- How to play itAftershock, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compNo trait above other supports; the most marked: Absorbs damage (rank 59).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Support.
- DraftBanned more often in amateur play
- Amateur
- 2.0%
- SoloQ
- 0.5%
- LengthLonger games in amateur play
- Amateur
- 31.1 min
- SoloQ
- 27.2 min
- SpellsFlash + Heal instead of Flash + Ignite
- Amateur
- 83%
- SoloQ
- 54%
Not enough games to judge: core.
How to play it?
Aftershock, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Stormsurge
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other supports; the most marked: Absorbs damage (rank 59).
- Its most marked traitAbsorbs damagetop41%526 · supports: 393
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
Nothing above supports.
Like other supports
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Little map pressure
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 59% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 41 of 100 among supports+44 · median +105
- Gold at 20 min · rank 41 of 100 among supports+102 · median +193
- Map pressure · rank 9 of 100 among supports3.3 · median 4.5
- Absorbs damage · rank 59 of 100 among supports526 · median 393
- Plays teamfights · rank 51 of 100 among supports54% · median 54%
- Takes its kills in duels · rank 37 of 100 among supports16% · median 17%
- Crowd control (CC) · rank 46 of 100 among supports1 · median 1
- Team damage · rank 20 of 100 among supports8% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%2,306 picks of 1,713,050ban 0.5% · patches 16.19 to 16.21
- Amateur tournaments0.1%27 picks of 34,524ban 2.0% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
6.2% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

