Tournament presence · pick + ban
6.2%#110 of 173 champions
Pick
4.4%picked in 801 of 18,058 games
Ban
1.8%306 bans over 17,111 games, against 0.2% in soloQ
Win rate as Top50.4% between 47.2% and 53.6% over 651 gamesSoloQ 49.5%: no clear gap
Median length29.1 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    1.9%
    SoloQ
    1.4%
    1.9% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.2%
    1.7% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.2 min
    Median of 29.1 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Rod of Ages, Archangel's Staff, and Cosmic Drive: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge59% · 5,876
Same in amateur play
SpellsFlash + Teleport94% · 9,419
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 82% · 53 games
Core (3 legendaries)7% · 129
7%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Cosmic Drive
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 96% of top laners.

  1. Crowd control (CC)top4%1.7 · top laners: 0.8
  2. Lets allies carry killstop9%rank 91 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 53 in mid game and 52 in late game, out of 100 top laners.

638+39 vs 599
873+5 vs 868
1,083+3 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gragastop laners

Gold vs. direct opponent

At 20 min, behind 91% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among top laners638 · median 599
  • Damage in mid game · rank 53 of 100 among top laners873 · median 868
  • Damage in late game · rank 52 of 100 among top laners1,083 · median 1,079
  • Gold at 15 min · rank 14 of 100 among top laners-419 · median +119
  • Gold at 20 min · rank 9 of 100 among top laners-716 · median +100
  • Absorbs damage · rank 62 of 100 among top laners1,095 · median 970
  • Plays teamfights · rank 74 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 16 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 91 of 100 among top lanersrank 91 of 100
  • Crowd control (CC) · rank 96 of 100 among top laners1.7 · median 0.8
  • Team damage · rank 51 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Xayah in amateur play: +15.3 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax55.3% · expected 50.0% · 47 g+5.3 ptSoloQ -2.8
K'Sante55.3% · expected 52.4% · 47 g+2.9 ptSoloQ +2.5
Aatrox51.4% · expected 49.0% · 35 g+2.4 ptSoloQ +1.1
Ambessa53.1% · expected 51.0% · 32 g+2.1 ptSoloQ -2.1
Junglegap to expected
Wukong49.2% · expected 46.5% · 59 g+2.6 ptSoloQ +0.6
Vi53.3% · expected 49.6% · 45 g+3.7 ptSoloQ +4.5
Midgap to expected
Syndra57.1% · expected 50.7% · 42 g+6.5 ptSoloQ -1.3
Viktor52.5% · expected 50.4% · 40 g+2.1 ptSoloQ -0.4
ADCgap to expected
Xayah63.6% · expected 48.3% · 33 g+15.3 ptSoloQ -1.1
Jhin64.0% · expected 54.6% · 50 g+9.4 ptSoloQ +0.5
Caitlyn56.6% · expected 48.5% · 53 g+8.1 ptSoloQ +1.1
Kai'Sa57.1% · expected 50.1% · 56 g+7.1 ptSoloQ +0.3
Supportgap to expected
Leona54.3% · expected 49.7% · 46 g+4.7 ptSoloQ +1.2

With

Junglegap to expected
Xin Zhao54.1% · expected 49.9% · 37 g+4.2 ptSoloQ -1.1
Midgap to expected
Sylas60.0% · expected 48.6% · 30 g+11.4 ptSoloQ -0.9
Ahri55.0% · expected 53.2% · 40 g+1.8 ptSoloQ +0.4
ADCgap to expected
Jinx61.0% · expected 54.6% · 41 g+6.3 ptSoloQ -0.8
Ezreal49.0% · expected 46.0% · 51 g+3.0 ptSoloQ -0.6
Jhin50.0% · expected 46.2% · 40 g+3.8 ptSoloQ -0.9
Aphelios50.0% · expected 45.6% · 34 g+4.4 ptSoloQ -0.8
Kai'Sa51.9% · expected 50.7% · 52 g+1.2 ptSoloQ +0.8
Supportgap to expected
Nautilus54.5% · expected 48.8% · 66 g+5.8 ptSoloQ -0.4
Rell60.6% · expected 54.6% · 33 g+6.0 ptSoloQ -5.7
Thresh54.2% · expected 52.1% · 48 g+2.1 ptSoloQ +1.1
Milio50.0% · expected 49.2% · 34 g+0.8 ptSoloQ -5.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Jax47 games
    55.3%gap +5.3 ptsSoloQ: 46.5% · 883 g
  • K'Sante47 games
    55.3%gap +2.9 ptsSoloQ: 53.5% · 372 g
  • Aatrox35 games
    51.4%gap +2.4 ptsSoloQ: 52.1% · 330 g
  • Nasus34 games
    44.1%gap -4.8 ptsSoloQ: 48.7% · 226 g
  • Ambessa32 games
    53.1%gap +2.1 ptsSoloQ: 48.0% · 300 g
Jungle18 champions
  • Lee Sin70 games
    51.4%gap -0.3 ptsSoloQ: 49.1% · 1,158 g
  • Wukong59 games
    49.2%gap +2.6 ptsSoloQ: 50.0% · 228 g
  • Vi45 games
    53.3%gap +3.7 ptsSoloQ: 55.7% · 296 g
  • Jarvan IV40 games
    42.5%gap -9.3 ptsSoloQ: 49.4% · 332 g
  • Sylas35 games
    42.9%gap -6.4 ptsSoloQ: 51.0% · 506 g
Mid20 champions
  • Syndra42 games
    57.1%gap +6.5 ptsSoloQ: 47.8% · 418 g
  • Viktor40 games
    52.5%gap +2.1 ptsSoloQ: 50.7% · 554 g
  • Ahri37 games
    43.2%gap -4.3 ptsSoloQ: 46.5% · 331 g
  • Sylas31 games
    51.6%gap -0.6 ptsSoloQ: 54.1% · 503 g
  • Orianna26 games
    —SoloQ: 55.9% · 247 g
ADC17 champions
  • Kai'Sa56 games
    57.1%gap +7.1 ptsSoloQ: 49.7% · 1,155 g
  • Yunara56 games
    42.9%gap -5.0 ptsSoloQ: 49.8% · 868 g
  • Caitlyn53 games
    56.6%gap +8.1 ptsSoloQ: 52.3% · 533 g
  • Ezreal53 games
    54.7%gap -0.1 ptsSoloQ: 55.8% · 677 g
  • Jhin50 games
    64.0%gap +9.4 ptsSoloQ: 50.4% · 1,125 g
Support16 champions
  • Lulu67 games
    44.8%gap -8.0 ptsSoloQ: 50.4% · 806 g
  • Nautilus62 games
    50.0%gap -2.0 ptsSoloQ: 47.5% · 730 g
  • Leona46 games
    54.3%gap +4.7 ptsSoloQ: 48.9% · 409 g
  • Seraphine43 games
    44.2%gap -3.9 ptsSoloQ: 45.6% · 180 g
  • Blitzcrank42 games
    38.1%gap -11.0 ptsSoloQ: 46.2% · 457 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%8,824 picks of 609,383ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments1.9%408 picks of 21,472ban 1.7% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.0%G1162 games of 4,080
  • 4.5%G2183 games of 4,082
  • 5.0%G3+87 games of 1,756
Once picked, the series moves on toIn G2, over 162 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.