Tournament presence · pick + ban
9.8%#85 of 173 champions
Pick
3.3%picked in 884 of 27,189 games
Ban
6.5%1,452 bans over 22,315 games, against 9.0% in soloQ
Win rate as Jungle54.3% between 45.2% and 63.1% over 81 gamesSoloQ 50.9%: no clear gap
Median length29.8 minsoloQ 27.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.4%
    0.2% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.4%
    SoloQ
    9.0%
    6.4% ban rate in amateur play over 13,367 games, against 9.0% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.7 min
    Median of 29.8 min in amateur play, against 27.7 min in soloQ.
  • BuildYoumuu's Ghostblade, Dead Man's Plate, Force of Nature instead of Youmuu's Ghostblade, Dead Man's Plate, Death's Dance
    Amateur
    28%
    SoloQ
    26%
    Played in 28% of amateur games; soloQ sticks to Youmuu's Ghostblade, Dead Man's Plate, Death's Dance (26%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Dead Man's Plate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge89% · 6,598
Same in amateur play
SpellsFlash + Smite95% · 6,980
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)26% · 1,030
26%of soloQ games
  1. Youmuu's Ghostblade
  2. Dead Man's Plate
  3. Death's Dance
≠ Amateur: Youmuu's Ghostblade, Dead Man's Plate, Force of Nature instead of Youmuu's Ghostblade, Dead Man's Plate, Death's Dance. 28% · 69 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 81% of junglers.

  1. Takes its kills in duelstop20%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 70% of junglers against the direct opponent.

junglers
3.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 64 of 100 among junglers+91 · median +6
  • Gold at 20 min · rank 70 of 100 among junglers+250 · median +64
  • Map pressure · rank 28 of 100 among junglers3.9 · median 4.7
  • Absorbs damage · rank 54 of 100 among junglers860 · median 855
  • Plays teamfights · rank 16 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 81 of 100 among junglers25% · median 20%
  • Crowd control (CC) · rank 33 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 21 of 100 among junglers14% · median 17%
  • Jungle farm · rank 84 of 100 among junglers69 · median 66
  • Invade · rank 71 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Yone5 games
    —SoloQ: 55.3% · 262 g
Jungle5 champions
  • Lee Sin13 games
    —SoloQ: 48.6% · 453 g
  • Vi7 games
    —SoloQ: 55.1% · 118 g
  • Wukong6 games
    —SoloQ: 52.5% · 257 g
  • Sylas6 games
    —SoloQ: 49.6% · 256 g
  • Xin Zhao5 games
    —SoloQ: 48.1% · 108 g
Mid3 champions
  • Xerath9 games
    —SoloQ: 56.3% · 128 g
  • Viktor8 games
    —SoloQ: 52.0% · 356 g
  • Ahri7 games
    —SoloQ: 50.4% · 353 g
ADC7 champions
  • Jhin8 games
    —SoloQ: 50.9% · 639 g
  • Jinx8 games
    —SoloQ: 51.9% · 524 g
  • Kai'Sa8 games
    —SoloQ: 53.8% · 541 g
  • Caitlyn6 games
    —SoloQ: 45.5% · 376 g
  • Ezreal6 games
    —SoloQ: 57.5% · 374 g
Support6 champions
  • Leona10 games
    —SoloQ: 49.7% · 296 g
  • Nautilus8 games
    —SoloQ: 52.2% · 404 g
  • Rell7 games
    —SoloQ: 49.1% · 222 g
  • Alistar5 games
    —SoloQ: 52.5% · 276 g
  • Blitzcrank5 games
    —SoloQ: 48.4% · 289 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%6,409 picks of 1,713,051ban 9.0% · patches 16.19 to 16.21
  • Amateur tournaments0.2%58 picks of 34,524ban 6.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.3%G118 games of 6,731
  • 0.3%G220 games of 6,733
  • 0.6%G3+15 games of 2,704
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.