Camille
Patches 16.19 to 16.21 · NA- Pick
- 6.2%picked in 165 of 2,644 games
- Ban
- 7.0%138 bans over 1,958 games, against 2.8% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Top.Win rateDraftLengthSpells
- How to play itGrasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.



- In a compTeam damage first: more damage than 88% of top laners.DuelistDamageSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Top.
- Win rateWins less in amateur play
- Amateur
- 44.0%
- SoloQ
- 52.1%
- DraftBanned more often in amateur play
- Amateur
- 7.1%
- SoloQ
- 2.8%
- LengthLonger games in amateur play
- Amateur
- 29.6 min
- SoloQ
- 27.9 min
- SpellsFlash + Teleport instead of Flash + Ignite
- Amateur
- 56%
- SoloQ
- 60%
How to play it?
Grasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.
Trinity Force
Ravenous Hydra
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 88% of top laners.
- Team damagetop12%25% · top laners: 20%
- Takes its kills in duelstop25%31% · top laners: 28%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Duelist
- Damage
- Split-push
Like other top laners
- Damage in lane
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Crowd control (CC)
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 65 in lane, 89 in mid game and 60 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, ahead of 71% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 65 of 100 among top laners629 · median 599
- Damage in mid game · rank 89 of 100 among top laners970 · median 868
- Damage in late game · rank 60 of 100 among top laners1,110 · median 1,079
- Gold at 15 min · rank 53 of 100 among top laners+121 · median +119
- Gold at 20 min · rank 71 of 100 among top laners+353 · median +100
- Absorbs damage · rank 67 of 100 among top laners1,129 · median 970
- Plays teamfights · rank 27 of 100 among top laners51% · median 53%
- Takes its kills in duels · rank 75 of 100 among top laners31% · median 28%
- Lets allies carry kills · rank 24 of 100 among top lanersrank 24 of 100
- Crowd control (CC) · rank 51 of 100 among top laners0.8 · median 0.8
- Team damage · rank 88 of 100 among top laners25% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Wukong13 games—SoloQ: 50.0% · 600 g
- Pantheon9 games—SoloQ: 51.4% · 37 g
- Vi8 games—SoloQ: 58.2% · 220 g
- Cho'Gath7 games—SoloQ: 51.5% · 408 g
- Nocturne7 games—SoloQ: 52.1% · 190 g
- Trundle7 games—SoloQ: 48.5% · 68 g
- Jarvan IV6 games—SoloQ: 52.1% · 499 g
- Qiyana6 games—SoloQ: 48.0% · 498 g
- Xin Zhao6 games—SoloQ: 55.0% · 151 g
- Zaahen6 games—SoloQ: 46.8% · 62 g
- Ambessa5 games—SoloQ: 51.6% · 128 g
- Hecarim5 games—SoloQ: 51.6% · 580 g
- Lee Sin5 games—SoloQ: 51.3% · 711 g
- Lillia5 games—SoloQ: 47.8% · 418 g
- Sejuani5 games—SoloQ: 52.7% · 129 g
- Ahri15 games—SoloQ: 53.8% · 749 g
- Viktor13 games—SoloQ: 54.8% · 733 g
- Orianna11 games—SoloQ: 56.7% · 268 g
- Syndra11 games—SoloQ: 53.2% · 624 g
- Hwei7 games—SoloQ: 50.8% · 297 g
- Locke7 games—SoloQ: 55.5% · 584 g
- Aurora6 games—SoloQ: 51.7% · 230 g
- LeBlanc6 games—SoloQ: 51.0% · 414 g
- Lissandra6 games—SoloQ: 49.4% · 332 g
- Akali5 games—SoloQ: 55.7% · 395 g
- Cassiopeia5 games—SoloQ: 53.2% · 77 g
- Yunara13 games—SoloQ: 49.1% · 1,052 g
- Kai'Sa12 games—SoloQ: 52.2% · 933 g
- Caitlyn11 games—SoloQ: 54.1% · 771 g
- Ezreal10 games—SoloQ: 58.6% · 805 g
- Ashe9 games—SoloQ: 50.9% · 375 g
- Jinx8 games—SoloQ: 52.4% · 1,184 g
- Lucian8 games—SoloQ: 51.9% · 613 g
- Sivir8 games—SoloQ: 54.9% · 348 g
- Xayah7 games—SoloQ: 45.9% · 362 g
- Jhin6 games—SoloQ: 53.4% · 1,323 g
- Corki5 games—SoloQ: 52.0% · 150 g
- Twitch5 games—SoloQ: 52.1% · 390 g
- Zeri5 games—SoloQ: 52.5% · 488 g
- Braum12 games—SoloQ: 49.6% · 425 g
- Lulu12 games—SoloQ: 55.6% · 871 g
- Milio11 games—SoloQ: 51.2% · 434 g
- Karma10 games—SoloQ: 53.7% · 503 g
- Rakan10 games—SoloQ: 48.8% · 338 g
- Seraphine10 games—SoloQ: 52.6% · 422 g
- Leona8 games—SoloQ: 50.4% · 566 g
- Nautilus8 games—SoloQ: 53.0% · 722 g
- Alistar7 games—SoloQ: 51.8% · 485 g
- Neeko6 games—SoloQ: 46.6% · 118 g
- Rell6 games—SoloQ: 45.0% · 362 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+3.0%12,852 picks of 431,266ban 2.8% · patches 16.19 to 16.21
- Amateur tournaments2.7%98 picks of 3,686ban 7.1% · patches 16.19 to 16.21
- Pro5.1%113 picks of 2,204bans not published · patches 16.17 to 16.20

