Tournament presence · pick + ban
13.2%#55 of 173 champions
Pick
6.2%picked in 165 of 2,644 games
Ban
7.0%138 bans over 1,958 games, against 2.8% in soloQ
Win rate as Top44.0% between 37.3% and 50.9% over 141 gamesSoloQ 52.1%: clear gap
Median length29.6 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    44.0%
    SoloQ
    52.1%
    44.0% win rate in amateur play over 141 games, against 52.1% in soloQ over 14,983 games.
  • DraftBanned more often in amateur play
    Amateur
    7.1%
    SoloQ
    2.8%
    7.1% ban rate in amateur play over 1,329 games, against 2.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.9 min
    Median of 29.6 min in amateur play, against 27.9 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    56%
    SoloQ
    60%
    Played in 56% of amateur games; soloQ sticks to Flash + Ignite (60%).
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying77% · 11,566
Same in amateur play
SpellsFlash + Ignite60% · 8,989
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 56% · 148 games
SkillsQnot collected in soloQ
Amateur: 99% · 168 games
Core (3 legendaries)45% · 2,433
45%of soloQ games
  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 88% of top laners.

  1. Team damagetop12%25% · top laners: 20%
  2. Takes its kills in duelstop25%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 65 in lane, 89 in mid game and 60 in late game, out of 100 top laners.

629+30 vs 599
970+102 vs 868
1,110+30 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Camilletop laners

Gold vs. direct opponent

At 20 min, ahead of 71% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 65 of 100 among top laners629 · median 599
  • Damage in mid game · rank 89 of 100 among top laners970 · median 868
  • Damage in late game · rank 60 of 100 among top laners1,110 · median 1,079
  • Gold at 15 min · rank 53 of 100 among top laners+121 · median +119
  • Gold at 20 min · rank 71 of 100 among top laners+353 · median +100
  • Absorbs damage · rank 67 of 100 among top laners1,129 · median 970
  • Plays teamfights · rank 27 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 75 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 24 of 100 among top lanersrank 24 of 100
  • Crowd control (CC) · rank 51 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 88 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Sion15 games
    —SoloQ: 49.0% · 208 g
  • Ornn13 games
    —SoloQ: 48.9% · 411 g
  • Ambessa11 games
    —SoloQ: 51.4% · 473 g
  • Garen9 games
    —SoloQ: 55.5% · 710 g
  • Olaf9 games
    —SoloQ: 53.7% · 268 g
Jungle15 champions
  • Wukong13 games
    —SoloQ: 50.0% · 600 g
  • Pantheon9 games
    —SoloQ: 51.4% · 37 g
  • Vi8 games
    —SoloQ: 58.2% · 220 g
  • Cho'Gath7 games
    —SoloQ: 51.5% · 408 g
  • Nocturne7 games
    —SoloQ: 52.1% · 190 g
Mid11 champions
  • Ahri15 games
    —SoloQ: 53.8% · 749 g
  • Viktor13 games
    —SoloQ: 54.8% · 733 g
  • Orianna11 games
    —SoloQ: 56.7% · 268 g
  • Syndra11 games
    —SoloQ: 53.2% · 624 g
  • Hwei7 games
    —SoloQ: 50.8% · 297 g
ADC13 champions
  • Yunara13 games
    —SoloQ: 49.1% · 1,052 g
  • Kai'Sa12 games
    —SoloQ: 52.2% · 933 g
  • Caitlyn11 games
    —SoloQ: 54.1% · 771 g
  • Ezreal10 games
    —SoloQ: 58.6% · 805 g
  • Ashe9 games
    —SoloQ: 50.9% · 375 g
Support11 champions
  • Braum12 games
    —SoloQ: 49.6% · 425 g
  • Lulu12 games
    —SoloQ: 55.6% · 871 g
  • Milio11 games
    —SoloQ: 51.2% · 434 g
  • Karma10 games
    —SoloQ: 53.7% · 503 g
  • Rakan10 games
    —SoloQ: 48.8% · 338 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%12,852 picks of 431,266ban 2.8% · patches 16.19 to 16.21
  • Amateur tournaments2.7%98 picks of 3,686ban 7.1% · patches 16.19 to 16.21
  • Pro5.1%113 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.8%G135 games of 733
  • 4.9%G236 games of 733
  • 7.3%G3+23 games of 316
Once picked, the series moves on toIn G2, over 35 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.