Tournament presence · pick + ban
12.6%#60 of 173 champions
Pick
7.2%picked in 465 of 6,488 games
Ban
5.4%175 bans over 3,246 games, against 3.5% in soloQ
Win rate as Top56.3% between 52.2% and 60.3% over 407 gamesSoloQ 51.6%: clear gap
Median length29.6 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    56.3%
    SoloQ
    51.6%
    56.3% win rate in amateur play over 407 games, against 51.6% in soloQ over 23,455 games.
  • DraftBanned more often in amateur play
    Amateur
    5.0%
    SoloQ
    3.5%
    5.0% ban rate in amateur play over 1,886 games, against 3.5% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.4 min
    Median of 29.6 min in amateur play, against 27.4 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    53%
    SoloQ
    64%
    Played in 53% of amateur games; soloQ sticks to Flash + Ignite (64%).
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying77% · 18,069
Same in amateur play
SpellsFlash + Ignite64% · 14,999
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 53% · 415 games
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)44% · 3,563
44%of soloQ games
  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 88% of top laners.

  1. Team damagetop12%25% · top laners: 20%
  2. Takes its kills in duelstop25%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 65 in lane, 89 in mid game and 60 in late game, out of 100 top laners.

629+30 vs 599
970+102 vs 868
1,110+30 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Camilletop laners

Gold vs. direct opponent

At 20 min, ahead of 71% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 65 of 100 among top laners629 · median 599
  • Damage in mid game · rank 89 of 100 among top laners970 · median 868
  • Damage in late game · rank 60 of 100 among top laners1,110 · median 1,079
  • Gold at 15 min · rank 53 of 100 among top laners+121 · median +119
  • Gold at 20 min · rank 71 of 100 among top laners+353 · median +100
  • Absorbs damage · rank 67 of 100 among top laners1,129 · median 970
  • Plays teamfights · rank 27 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 75 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 24 of 100 among top lanersrank 24 of 100
  • Crowd control (CC) · rank 51 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 88 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Jarvan IV in amateur play: +14.1 pts over 45 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa71.0% · expected 54.8% · 31 g+16.2 ptSoloQ +0.5
Junglegap to expected
Jarvan IV71.1% · expected 57.1% · 45 g+14.1 ptSoloQ -1.9
Wukong57.1% · expected 56.4% · 49 g+0.7 ptSoloQ -0.5
Vi56.8% · expected 55.9% · 37 g+0.9 ptSoloQ -1.4
Midgap to expected
Ahri64.1% · expected 56.9% · 39 g+7.2 ptSoloQ +1.0
ADCgap to expected
Yunara59.2% · expected 54.1% · 49 g+5.1 ptSoloQ -0.5
Supportgap to expected
Karma66.7% · expected 58.2% · 30 g+8.5 ptSoloQ +0.5
Braum62.2% · expected 57.2% · 37 g+5.0 ptSoloQ -0.1
Lulu61.5% · expected 59.0% · 39 g+2.5 ptSoloQ -2.2

With

Junglegap to expected
Wukong66.0% · expected 56.1% · 53 g+9.9 ptSoloQ +0.4
Jarvan IV55.6% · expected 55.5% · 36 g+0.1 ptSoloQ -2.9
Midgap to expected
Orianna61.0% · expected 56.2% · 41 g+4.8 ptSoloQ -0.9
Viktor60.5% · expected 56.9% · 38 g+3.7 ptSoloQ +2.6
ADCgap to expected
Yunara73.2% · expected 58.4% · 41 g+14.8 ptSoloQ -0.9
Kai'Sa60.0% · expected 53.3% · 30 g+6.7 ptSoloQ -0.1
Supportgap to expected
Nautilus69.6% · expected 59.8% · 46 g+9.7 ptSoloQ -2.8
Lulu59.0% · expected 53.5% · 39 g+5.5 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn71 games
    54.9%gap -3.3 ptsSoloQ: 51.2% · 773 g
  • Ambessa31 games
    71.0%gap +16.2 ptsSoloQ: 54.3% · 735 g
  • K'Sante29 games
    —SoloQ: 58.7% · 438 g
  • Olaf29 games
    —SoloQ: 55.3% · 570 g
  • Renekton24 games
    —SoloQ: 52.2% · 1,087 g
Jungle19 champions
  • Wukong49 games
    57.1%gap +0.7 ptsSoloQ: 50.1% · 861 g
  • Jarvan IV45 games
    71.1%gap +14.1 ptsSoloQ: 50.1% · 886 g
  • Vi37 games
    56.8%gap +0.9 ptsSoloQ: 51.9% · 447 g
  • Xin Zhao29 games
    —SoloQ: 47.5% · 276 g
  • Nocturne17 games
    —SoloQ: 53.2% · 331 g
Mid16 champions
  • Syndra45 games
    44.4%gap -11.0 ptsSoloQ: 53.5% · 1,158 g
  • Ahri39 games
    64.1%gap +7.2 ptsSoloQ: 51.2% · 1,280 g
  • Viktor34 games
    52.9%gap -2.7 ptsSoloQ: 50.9% · 1,015 g
  • Orianna31 games
    54.8%gap -1.5 ptsSoloQ: 51.0% · 396 g
  • Hwei22 games
    —SoloQ: 52.3% · 507 g
ADC18 champions
  • Yunara49 games
    59.2%gap +5.1 ptsSoloQ: 50.8% · 1,856 g
  • Kai'Sa34 games
    58.8%gap -0.4 ptsSoloQ: 51.8% · 1,655 g
  • Jinx32 games
    53.1%gap -5.1 ptsSoloQ: 48.1% · 1,425 g
  • Caitlyn25 games
    —SoloQ: 54.4% · 1,310 g
  • Ashe24 games
    —SoloQ: 51.0% · 547 g
Support16 champions
  • Lulu39 games
    61.5%gap +2.5 ptsSoloQ: 49.0% · 1,677 g
  • Braum37 games
    62.2%gap +5.0 ptsSoloQ: 49.6% · 780 g
  • Karma30 games
    66.7%gap +8.5 ptsSoloQ: 53.6% · 964 g
  • Milio30 games
    53.3%gap -3.2 ptsSoloQ: 54.5% · 723 g
  • Nautilus29 games
    —SoloQ: 49.4% · 1,315 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%20,498 picks of 672,391ban 3.5% · patches 16.19 to 16.21
  • Amateur tournaments3.2%303 picks of 9,366ban 5.0% · patches 16.19 to 16.21
  • Pro5.1%113 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.8%G1111 games of 1,918
  • 6.8%G2130 games of 1,918
  • 6.6%G3+42 games of 632
Once picked, the series moves on toIn G2, over 111 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.