Champion sheet · ADC

Ashe

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
20.7%#23 of 173 champions
Pick
13.1%picked in 348 of 2,649 games
Ban
7.6%149 bans over 1,962 games, against 1.5% in soloQ
Win rate as ADC54.2% between 49.8% and 58.6% over 343 gamesSoloQ 49.1%: clear gap
Median length29.7 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    54.2%
    SoloQ
    49.1%
    54.2% win rate in amateur play over 343 games, against 49.1% in soloQ over 14,952 games.
  • DraftPicked more often in amateur play
    Amateur
    6.6%
    SoloQ
    2.9%
    6.6% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.5%
    SoloQ
    1.5%
    7.5% ban rate in amateur play over 1,329 games, against 1.5% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.2 min
    Median of 29.7 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hexoptics C44, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo96% · 14,319
Same in amateur play
SpellsFlash + Barrier74% · 11,077
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)39% · 2,918
39%of soloQ games
  1. Hexoptics C44
  2. Phantom Dancer
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of ADC.

  1. Crowd control (CC)top2%1.5 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 31 in lane, 44 in mid game and 30 in late game, out of 100 ADC.

500-25 vs 525
901-15 vs 915
1,323-43 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
AsheADC

Gold vs. direct opponent

At 20 min, behind 81% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among ADC500 · median 525
  • Damage in mid game · rank 44 of 100 among ADC901 · median 915
  • Damage in late game · rank 30 of 100 among ADC1,323 · median 1,366
  • Gold at 15 min · rank 16 of 100 among ADC-336 · median -54
  • Gold at 20 min · rank 19 of 100 among ADC-503 · median -85
  • Absorbs damage · rank 40 of 100 among ADC334 · median 361
  • Plays teamfights · rank 69 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 11 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 62 of 100 among ADCrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among ADC1.5 · median 0.6
  • Team damage · rank 51 of 100 among ADC23% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ahri in amateur play: +22.4 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri74.2% · expected 51.8% · 31 g+22.4 ptSoloQ -1.3
Viktor53.1% · expected 51.6% · 32 g+1.6 ptSoloQ -5.4
Syndra51.4% · expected 50.7% · 35 g+0.7 ptSoloQ +2.5
ADCgap to expected
Yunara70.6% · expected 52.7% · 34 g+17.9 ptSoloQ +0.7
Supportgap to expected
Nautilus63.6% · expected 50.5% · 33 g+13.2 ptSoloQ -1.1
Seraphine54.3% · expected 49.1% · 35 g+5.2 ptSoloQ -1.0

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV50.0% · expected 49.6% · 30 g+0.4 ptSoloQ -2.8
Midgap to expected
Ahri57.1% · expected 56.6% · 35 g+0.6 ptSoloQ +0.1
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Olaf25 games
    —SoloQ: 43.9% · 310 g
  • Ornn22 games
    —SoloQ: 47.1% · 365 g
  • K'Sante21 games
    —SoloQ: 51.0% · 257 g
  • Ambessa18 games
    —SoloQ: 47.3% · 336 g
  • Malphite15 games
    —SoloQ: 49.2% · 535 g
Jungle18 champions
  • Wukong38 games
    47.4%gap -6.3 ptsSoloQ: 48.4% · 574 g
  • Jarvan IV30 games
    50.0%gap -8.8 ptsSoloQ: 50.0% · 510 g
  • Xin Zhao18 games
    —SoloQ: 46.6% · 163 g
  • Vi16 games
    —SoloQ: 47.7% · 218 g
  • Shyvana15 games
    —SoloQ: 54.0% · 426 g
Mid18 champions
  • Syndra35 games
    51.4%gap +0.7 ptsSoloQ: 51.7% · 613 g
  • Viktor32 games
    53.1%gap +1.6 ptsSoloQ: 44.2% · 702 g
  • Ahri31 games
    74.2%gap +22.4 ptsSoloQ: 47.4% · 685 g
  • Sylas21 games
    —SoloQ: 49.4% · 617 g
  • Orianna17 games
    —SoloQ: 52.3% · 235 g
ADC16 champions
  • Ezreal39 games
    48.7%gap -3.7 ptsSoloQ: 53.7% · 743 g
  • Lucian34 games
    50.0%gap -4.8 ptsSoloQ: 48.5% · 582 g
  • Yunara34 games
    70.6%gap +17.9 ptsSoloQ: 49.9% · 1,265 g
  • Caitlyn27 games
    —SoloQ: 50.5% · 952 g
  • Sivir27 games
    —SoloQ: 46.0% · 374 g
Support16 champions
  • Milio39 games
    59.0%gap -0.2 ptsSoloQ: 56.8% · 658 g
  • Seraphine35 games
    54.3%gap +5.2 ptsSoloQ: 48.9% · 505 g
  • Nautilus33 games
    63.6%gap +13.2 ptsSoloQ: 49.4% · 696 g
  • Karma32 games
    56.3%gap -3.7 ptsSoloQ: 48.8% · 541 g
  • Lulu25 games
    —SoloQ: 50.2% · 846 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%12,408 picks of 431,271ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments6.6%242 picks of 3,686ban 7.5% · patches 16.19 to 16.21
  • Pro8.6%189 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 13.5%G199 games of 733
  • 15.5%G2114 games of 734
  • 12.9%G3+41 games of 318
Once picked, the series moves on toIn G2, over 99 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.