Tournament presence · pick + ban
12.3%#64 of 173 champions
Pick
9.1%picked in 1,643 of 18,065 games
Ban
3.2%548 bans over 17,118 games, against 1.0% in soloQ
Win rate as ADC52.9% between 50.9% and 54.9% over 1,635 gamesSoloQ 48.7%: clear gap
Median length29.2 minsoloQ 26.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    52.9%
    SoloQ
    48.7%
    52.9% win rate in amateur play over 1,635 games, against 48.7% in soloQ over 13,270 games.
  • DraftPicked more often in amateur play
    Amateur
    4.3%
    SoloQ
    1.8%
    4.3% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.7%
    SoloQ
    1.0%
    2.7% ban rate in amateur play over 10,152 games, against 1.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.3 min
    Median of 29.2 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hexoptics C44, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo98% · 13,026
Same in amateur play
SpellsFlash + Barrier54% · 7,167
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 96% · 116 games
Core (3 legendaries)35% · 1,941
35%of soloQ games
  1. Hexoptics C44
  2. Phantom Dancer
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of ADC.

  1. Crowd control (CC)top2%1.5 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 31 in lane, 44 in mid game and 30 in late game, out of 100 ADC.

500-25 vs 525
901-15 vs 915
1,323-43 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
AsheADC

Gold vs. direct opponent

At 20 min, behind 81% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among ADC500 · median 525
  • Damage in mid game · rank 44 of 100 among ADC901 · median 915
  • Damage in late game · rank 30 of 100 among ADC1,323 · median 1,366
  • Gold at 15 min · rank 16 of 100 among ADC-336 · median -54
  • Gold at 20 min · rank 19 of 100 among ADC-503 · median -85
  • Absorbs damage · rank 40 of 100 among ADC334 · median 361
  • Plays teamfights · rank 69 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 11 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 62 of 100 among ADCrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among ADC1.5 · median 0.6
  • Team damage · rank 51 of 100 among ADC23% · median 23%
04 — With / against

With whom, against whom?

Better than expected against K'Sante in amateur play: +19.1 pts over 73 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante74.0% · expected 54.9% · 73 g+19.1 ptSoloQ -0.3
Renekton63.9% · expected 52.2% · 72 g+11.7 ptSoloQ +0.1
Dr. Mundo61.9% · expected 54.6% · 63 g+7.3 ptSoloQ +0.9
Mordekaiser59.3% · expected 52.3% · 54 g+7.0 ptSoloQ -1.5
Jayce61.9% · expected 55.1% · 42 g+6.8 ptSoloQ +1.4
Junglegap to expected
Lee Sin60.5% · expected 54.2% · 167 g+6.3 ptSoloQ +0.2
Skarner66.7% · expected 54.9% · 33 g+11.8 ptSoloQ +5.1
Qiyana64.0% · expected 54.7% · 50 g+9.3 ptSoloQ +1.6
Cho'Gath57.1% · expected 50.4% · 42 g+6.8 ptSoloQ +1.2
Graves59.5% · expected 52.7% · 37 g+6.8 ptSoloQ -0.7
Midgap to expected
Orianna73.1% · expected 56.4% · 52 g+16.7 ptSoloQ -2.6
Hwei60.3% · expected 50.8% · 63 g+9.5 ptSoloQ +1.4
Lissandra62.1% · expected 54.6% · 66 g+7.6 ptSoloQ -2.6
Viktor55.6% · expected 52.9% · 108 g+2.7 ptSoloQ -2.6
Syndra54.4% · expected 53.2% · 68 g+1.2 ptSoloQ -2.8
ADCgap to expected
Kai'Sa59.1% · expected 52.6% · 110 g+6.5 ptSoloQ +1.6
Lucian59.1% · expected 53.3% · 93 g+5.8 ptSoloQ +0.5
Yunara53.0% · expected 50.4% · 183 g+2.6 ptSoloQ -0.6
Kalista58.3% · expected 51.7% · 48 g+6.7 ptSoloQ -1.7
Sivir56.9% · expected 52.0% · 51 g+4.9 ptSoloQ +4.6
Supportgap to expected
Morgana62.5% · expected 51.7% · 40 g+10.8 ptSoloQ +0.2
Lulu59.2% · expected 55.3% · 191 g+3.8 ptSoloQ -1.3
Milio59.1% · expected 54.1% · 88 g+5.0 ptSoloQ +1.8
Neeko59.6% · expected 51.5% · 47 g+8.1 ptSoloQ -0.4
Seraphine52.5% · expected 50.6% · 122 g+1.8 ptSoloQ -1.0

With

Topgap to expected
K'Sante66.3% · expected 50.9% · 95 g+15.4 ptSoloQ -0.6
Camille61.2% · expected 54.3% · 49 g+6.9 ptSoloQ +5.9
Renekton57.6% · expected 53.6% · 59 g+4.1 ptSoloQ +0.9
Ornn58.1% · expected 54.4% · 62 g+3.7 ptSoloQ +1.5
Aatrox57.4% · expected 54.3% · 68 g+3.0 ptSoloQ +2.7
Junglegap to expected
Graves75.7% · expected 53.1% · 37 g+22.5 ptSoloQ +1.5
Jarvan IV60.2% · expected 51.5% · 103 g+8.7 ptSoloQ -1.6
Viego58.1% · expected 52.4% · 62 g+5.7 ptSoloQ +6.0
Nidalee62.5% · expected 54.2% · 32 g+8.3 ptSoloQ +1.4
Sylas57.0% · expected 54.1% · 79 g+2.9 ptSoloQ -0.8
Midgap to expected
Akali67.2% · expected 52.1% · 61 g+15.2 ptSoloQ -1.6
Yone67.1% · expected 55.4% · 70 g+11.7 ptSoloQ -1.7
Aurora62.2% · expected 51.6% · 45 g+10.6 ptSoloQ +1.4
Hwei61.5% · expected 55.0% · 39 g+6.5 ptSoloQ +2.7
Ahri57.5% · expected 55.7% · 87 g+1.7 ptSoloQ +0.1
Supportgap to expected
Thresh58.0% · expected 54.6% · 69 g+3.4 ptSoloQ -2.0
Milio55.6% · expected 51.8% · 45 g+3.8 ptSoloQ +3.6
Alistar54.8% · expected 54.3% · 31 g+0.5 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Sion81 games
    49.4%gap -3.8 ptsSoloQ: 42.3% · 196 g
  • Ornn76 games
    47.4%gap -4.1 ptsSoloQ: 51.2% · 129 g
  • K'Sante73 games
    74.0%gap +19.1 ptsSoloQ: 49.8% · 524 g
  • Renekton72 games
    63.9%gap +11.7 ptsSoloQ: 49.6% · 361 g
  • Olaf69 games
    42.0%gap -9.2 ptsSoloQ: 43.1% · 445 g
Jungle22 champions
  • Lee Sin167 games
    60.5%gap +6.3 ptsSoloQ: 48.5% · 1,650 g
  • Sylas131 games
    51.9%gap +0.2 ptsSoloQ: 49.9% · 755 g
  • Jarvan IV130 games
    50.0%gap -4.3 ptsSoloQ: 47.3% · 480 g
  • Wukong103 games
    46.6%gap -2.5 ptsSoloQ: 53.9% · 319 g
  • Vi78 games
    53.8%gap +1.7 ptsSoloQ: 51.5% · 342 g
Mid20 champions
  • Sylas123 games
    51.2%gap -3.5 ptsSoloQ: 49.3% · 907 g
  • Ahri116 games
    44.8%gap -5.2 ptsSoloQ: 49.2% · 435 g
  • Viktor108 games
    55.6%gap +2.7 ptsSoloQ: 47.8% · 789 g
  • Syndra68 games
    54.4%gap +1.2 ptsSoloQ: 45.6% · 542 g
  • Lissandra66 games
    62.1%gap +7.6 ptsSoloQ: 44.3% · 361 g
ADC16 champions
  • Caitlyn190 games
    48.4%gap -2.6 ptsSoloQ: 53.0% · 953 g
  • Yunara183 games
    53.0%gap +2.6 ptsSoloQ: 47.6% · 1,238 g
  • Jhin152 games
    56.6%gap -0.5 ptsSoloQ: 49.5% · 2,093 g
  • Ezreal126 games
    49.2%gap -8.0 ptsSoloQ: 52.8% · 851 g
  • Kai'Sa110 games
    59.1%gap +6.5 ptsSoloQ: 50.2% · 1,201 g
Support17 champions
  • Lulu191 games
    59.2%gap +3.8 ptsSoloQ: 47.3% · 1,085 g
  • Nautilus147 games
    53.1%gap -1.5 ptsSoloQ: 49.7% · 912 g
  • Seraphine122 games
    52.5%gap +1.8 ptsSoloQ: 48.8% · 443 g
  • Thresh105 games
    50.5%gap -0.8 ptsSoloQ: 48.8% · 1,192 g
  • Blitzcrank100 games
    50.0%gap -1.6 ptsSoloQ: 47.5% · 766 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%11,032 picks of 609,386ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments4.3%919 picks of 21,472ban 2.7% · patches 16.19 to 16.21
  • Pro8.6%189 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 8.9%G1364 games of 4,083
  • 10.2%G2415 games of 4,083
  • 11.1%G3+195 games of 1,757
Once picked, the series moves on toIn G2, over 364 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.