Tournament presence · pick + ban
9.4%#87 of 173 champions
Pick
5.9%picked in 1,060 of 18,053 games
Ban
3.5%600 bans over 17,107 games, against 0.4% in soloQ
Win rate as Jungle60.7% between 53.2% and 67.6% over 122 gamesSoloQ 51.2%: clear gap
Median length28.7 minsoloQ 26.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    60.7%
    SoloQ
    51.2%
    60.7% win rate in amateur play over 122 games, against 51.2% in soloQ over 853 games.
  • DraftPicked more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.1%
    0.4% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.7%
    SoloQ
    0.4%
    3.7% ban rate in amateur play over 10,152 games, against 0.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    26.3 min
    Median of 28.7 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 810
Same in amateur play
SpellsFlash + Smite98% · 837
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 37 games
Core (3 legendaries)22% · 70
22%of soloQ games
  1. Trinity Force
  2. Stridebreaker
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 84% of junglers.

  1. Plays teamfightstop16%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 40 in lane, 58 in mid game and 84 in late game, out of 100 junglers.

371-12 vs 383
818+22 vs 796
1,173+117 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahenjunglers

Gold vs. direct opponent

At 20 min, ahead of 64% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 40 of 100 among junglers371 · median 383
  • Damage in mid game · rank 58 of 100 among junglers818 · median 796
  • Damage in late game · rank 84 of 100 among junglers1,173 · median 1,056
  • Gold at 15 min · rank 61 of 100 among junglers+75 · median +6
  • Gold at 20 min · rank 64 of 100 among junglers+215 · median +64
  • Map pressure · rank 33 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 76 of 100 among junglers1,126 · median 855
  • Plays teamfights · rank 84 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 16 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 59 of 100 among junglersrank 59 of 100
  • Crowd control (CC) · rank 60 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 71 of 100 among junglers19% · median 17%
  • Jungle farm · rank 66 of 100 among junglers67 · median 66
  • Invade · rank 48 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Gnar8 games
    —SoloQ: — · 26 g
  • Jax8 games
    —SoloQ: 58.0% · 50 g
  • K'Sante7 games
    —SoloQ: 50.0% · 30 g
  • Aatrox6 games
    —SoloQ: 62.9% · 35 g
  • Malphite6 games
    —SoloQ: — · 20 g
Jungle9 champions
  • Vi14 games
    —SoloQ: 63.3% · 30 g
  • Wukong10 games
    —SoloQ: — · 28 g
  • Sejuani10 games
    —SoloQ: — · 5 g
  • Jarvan IV8 games
    —SoloQ: 42.4% · 33 g
  • Lee Sin8 games
    —SoloQ: 47.8% · 134 g
Mid7 champions
  • Locke8 games
    —SoloQ: — · 20 g
  • Orianna8 games
    —SoloQ: — · 21 g
  • Sylas8 games
    —SoloQ: 57.5% · 40 g
  • Lissandra7 games
    —SoloQ: — · 20 g
  • Vex7 games
    —SoloQ: — · 15 g
ADC11 champions
  • Jinx14 games
    —SoloQ: 67.4% · 43 g
  • Kai'Sa13 games
    —SoloQ: 48.9% · 94 g
  • Yunara11 games
    —SoloQ: 44.9% · 69 g
  • Caitlyn10 games
    —SoloQ: 47.8% · 46 g
  • Ezreal9 games
    —SoloQ: 57.1% · 56 g
Support10 champions
  • Lulu15 games
    —SoloQ: 43.1% · 72 g
  • Nautilus12 games
    —SoloQ: 50.0% · 54 g
  • Alistar11 games
    —SoloQ: 51.1% · 45 g
  • Bard9 games
    —SoloQ: 55.6% · 36 g
  • Blitzcrank9 games
    —SoloQ: 61.7% · 47 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%726 picks of 609,386ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.4%89 picks of 21,472ban 3.7% · patches 16.19 to 16.21
  • Pro0.7%15 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G120 games of 4,078
  • 0.6%G226 games of 4,080
  • 0.9%G3+16 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.