Zaahen
Patches 16.19 to 16.21 · KR- Pick
- 5.9%picked in 1,060 of 18,053 games
- Ban
- 3.5%600 bans over 17,107 games, against 0.4% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraftLength
- How to play itConqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 84% of junglers.TeamfightPoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 60.7%
- SoloQ
- 51.2%
- DraftPicked more often in amateur play
- Amateur
- 0.4%
- SoloQ
- 0.1%
- DraftBanned more often in amateur play
- Amateur
- 3.7%
- SoloQ
- 0.4%
- LengthLonger games in amateur play
- Amateur
- 28.7 min
- SoloQ
- 26.3 min
How to play it?
Conqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.
Trinity Force
Stridebreaker
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 84% of junglers.
- Plays teamfightstop16%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Teamfight
- Poke
Like other junglers
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Lets allies carry kills
- Crowd control (CC)
- Team damage
- Jungle farm
- Invade
What it is not
- Few duels
Damage / min by phase · at equal gold
Rank 40 in lane, 58 in mid game and 84 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 64% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 40 of 100 among junglers371 · median 383
- Damage in mid game · rank 58 of 100 among junglers818 · median 796
- Damage in late game · rank 84 of 100 among junglers1,173 · median 1,056
- Gold at 15 min · rank 61 of 100 among junglers+75 · median +6
- Gold at 20 min · rank 64 of 100 among junglers+215 · median +64
- Map pressure · rank 33 of 100 among junglers4.2 · median 4.7
- Absorbs damage · rank 76 of 100 among junglers1,126 · median 855
- Plays teamfights · rank 84 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 16 of 100 among junglers16% · median 20%
- Lets allies carry kills · rank 59 of 100 among junglersrank 59 of 100
- Crowd control (CC) · rank 60 of 100 among junglers0.8 · median 0.7
- Team damage · rank 71 of 100 among junglers19% · median 17%
- Jungle farm · rank 66 of 100 among junglers67 · median 66
- Invade · rank 48 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jinx14 games—SoloQ: 67.4% · 43 g
- Kai'Sa13 games—SoloQ: 48.9% · 94 g
- Yunara11 games—SoloQ: 44.9% · 69 g
- Caitlyn10 games—SoloQ: 47.8% · 46 g
- Ezreal9 games—SoloQ: 57.1% · 56 g
- Jhin9 games—SoloQ: 54.2% · 83 g
- Aphelios6 games—SoloQ: 51.7% · 60 g
- Lucian6 games—SoloQ: 53.7% · 41 g
- Miss Fortune6 games—SoloQ: — · 17 g
- Tristana6 games—SoloQ: 58.1% · 43 g
- Zeri5 games—SoloQ: 42.5% · 40 g
- Lulu15 games—SoloQ: 43.1% · 72 g
- Nautilus12 games—SoloQ: 50.0% · 54 g
- Alistar11 games—SoloQ: 51.1% · 45 g
- Bard9 games—SoloQ: 55.6% · 36 g
- Blitzcrank9 games—SoloQ: 61.7% · 47 g
- Thresh8 games—SoloQ: 48.1% · 81 g
- Braum7 games—SoloQ: — · 24 g
- Milio7 games—SoloQ: — · 15 g
- Karma5 games—SoloQ: 46.9% · 32 g
- Leona5 games—SoloQ: 56.1% · 41 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%726 picks of 609,386ban 0.4% · patches 16.19 to 16.21
- Amateur tournaments0.4%89 picks of 21,472ban 3.7% · patches 16.19 to 16.21
- Pro0.7%15 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
10.1% on 16.21Within the series
Fearless series only · as Jungle- 0.5%G120 games of 4,078
- 0.6%G226 games of 4,080
- 0.9%G3+16 games of 1,756
Not enough series yet: published from 30.

