Champion sheet · Top

Zaahen

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
12.6%#60 of 173 champions
Pick
7.1%picked in 459 of 6,489 games
Ban
5.5%178 bans over 3,246 games, against 1.0% in soloQ
Win rate as Top52.9% between 48.4% and 57.4% over 329 gamesSoloQ 50.3%: no clear gap
Median length28.8 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.6%
    SoloQ
    1.7%
    2.6% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    1.0%
    5.5% ban rate in amateur play over 1,886 games, against 1.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.6 min
    Median of 28.8 min in amateur play, against 27.6 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    65%
    SoloQ
    61%
    Played in 65% of amateur games; soloQ sticks to Flash + Ignite (61%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror46% · 6,152
Same in amateur play
SpellsFlash + Ignite61% · 8,088
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 65% · 337 games
SkillsQnot collected in soloQ
Amateur: 100% · 43 games
Core (3 legendaries)31% · 1,265
31%of soloQ games
  1. Trinity Force
  2. Stridebreaker
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of top laners.

  1. Plays teamfightstop18%56% · top laners: 53%
  2. Team damagetop19%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 50 in lane, 73 in mid game and 76 in late game, out of 100 top laners.

5990 vs 599
929+61 vs 868
1,160+80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahentop laners

Gold vs. direct opponent

At 20 min, ahead of 66% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 50 of 100 among top laners599 · median 599
  • Damage in mid game · rank 73 of 100 among top laners929 · median 868
  • Damage in late game · rank 76 of 100 among top laners1,160 · median 1,079
  • Gold at 15 min · rank 48 of 100 among top laners+97 · median +119
  • Gold at 20 min · rank 66 of 100 among top laners+245 · median +100
  • Absorbs damage · rank 77 of 100 among top laners1,214 · median 970
  • Plays teamfights · rank 82 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 32 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 54 of 100 among top lanersrank 54 of 100
  • Crowd control (CC) · rank 70 of 100 among top laners1 · median 0.8
  • Team damage · rank 81 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong55.1% · expected 53.0% · 49 g+2.1 ptSoloQ +2.3
Midgap to expected
Viktor62.5% · expected 52.3% · 40 g+10.2 ptSoloQ -3.2
ADCgap to expected
Yunara56.4% · expected 50.7% · 39 g+5.7 ptSoloQ +0.2
Supportgap to expected
Nautilus54.8% · expected 49.2% · 31 g+5.6 ptSoloQ +0.1

With

Junglegap to expected
Wukong53.5% · expected 52.7% · 43 g+0.7 ptSoloQ +2.7
Jarvan IV52.9% · expected 52.1% · 34 g+0.9 ptSoloQ +3.4
Midgap to expected
Ahri56.7% · expected 52.3% · 30 g+4.4 ptSoloQ -0.1
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn36 games
    52.8%gap -2.1 ptsSoloQ: 48.2% · 413 g
  • Ambessa32 games
    46.9%gap -4.4 ptsSoloQ: 51.3% · 388 g
  • Sion25 games
    —SoloQ: 54.0% · 265 g
  • Jax20 games
    —SoloQ: 44.7% · 477 g
  • K'Sante18 games
    —SoloQ: 56.6% · 258 g
Jungle15 champions
  • Jarvan IV49 games
    46.9%gap -6.8 ptsSoloQ: 51.0% · 518 g
  • Wukong49 games
    55.1%gap +2.1 ptsSoloQ: 51.5% · 534 g
  • Vi21 games
    —SoloQ: 58.3% · 247 g
  • Xin Zhao19 games
    —SoloQ: 53.9% · 167 g
  • Nocturne18 games
    —SoloQ: 48.5% · 196 g
Mid17 champions
  • Viktor40 games
    62.5%gap +10.2 ptsSoloQ: 47.6% · 542 g
  • Ahri31 games
    41.9%gap -11.6 ptsSoloQ: 48.4% · 725 g
  • Syndra26 games
    —SoloQ: 48.5% · 654 g
  • Orianna23 games
    —SoloQ: 52.9% · 238 g
  • Hwei15 games
    —SoloQ: 48.1% · 293 g
ADC17 champions
  • Yunara39 games
    56.4%gap +5.7 ptsSoloQ: 50.2% · 996 g
  • Jinx24 games
    —SoloQ: 50.7% · 797 g
  • Tristana24 games
    —SoloQ: 50.6% · 789 g
  • Ashe23 games
    —SoloQ: 50.2% · 299 g
  • Caitlyn22 games
    —SoloQ: 51.3% · 673 g
Support16 champions
  • Lulu40 games
    55.0%gap -0.7 ptsSoloQ: 47.8% · 901 g
  • Nautilus31 games
    54.8%gap +5.6 ptsSoloQ: 51.3% · 846 g
  • Braum29 games
    —SoloQ: 51.4% · 508 g
  • Rell24 games
    —SoloQ: 50.1% · 465 g
  • Seraphine24 games
    —SoloQ: 53.4% · 305 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%11,470 picks of 672,391ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments2.6%244 picks of 9,366ban 5.5% · patches 16.19 to 16.21
  • Pro2.4%52 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.7%G191 games of 1,918
  • 5.7%G2109 games of 1,918
  • 5.9%G3+37 games of 632
Once picked, the series moves on toIn G2, over 91 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.