Champion sheet · Jungle

Zaahen

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
12.6%#60 of 173 champions
Pick
7.1%picked in 459 of 6,487 games
Ban
5.5%178 bans over 3,246 games, against 1.0% in soloQ
Win rate as Jungle55.5% between 48.2% and 62.5% over 128 gamesSoloQ 52.0%: no clear gap
Median length28.4 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.9%
    SoloQ
    0.3%
    0.9% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    1.0%
    5.5% ban rate in amateur play over 1,886 games, against 1.0% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 2,381
Same in amateur play
SpellsFlash + Smite99% · 2,598
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 37 games
Core (3 legendaries)16% · 185
16%of soloQ games
  1. Trinity Force
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 84% of junglers.

  1. Plays teamfightstop16%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 40 in lane, 58 in mid game and 84 in late game, out of 100 junglers.

371-12 vs 383
818+22 vs 796
1,173+117 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahenjunglers

Gold vs. direct opponent

At 20 min, ahead of 64% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 40 of 100 among junglers371 · median 383
  • Damage in mid game · rank 58 of 100 among junglers818 · median 796
  • Damage in late game · rank 84 of 100 among junglers1,173 · median 1,056
  • Gold at 15 min · rank 61 of 100 among junglers+75 · median +6
  • Gold at 20 min · rank 64 of 100 among junglers+215 · median +64
  • Map pressure · rank 33 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 76 of 100 among junglers1,126 · median 855
  • Plays teamfights · rank 84 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 16 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 59 of 100 among junglersrank 59 of 100
  • Crowd control (CC) · rank 60 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 71 of 100 among junglers19% · median 17%
  • Jungle farm · rank 66 of 100 among junglers67 · median 66
  • Invade · rank 48 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Ornn12 games
    —SoloQ: 55.0% · 80 g
  • Renekton12 games
    —SoloQ: 51.2% · 80 g
  • Gnar10 games
    —SoloQ: 63.1% · 65 g
  • Malphite7 games
    —SoloQ: 49.0% · 104 g
  • Gwen6 games
    —SoloQ: 48.6% · 37 g
Jungle8 champions
  • Wukong26 games
    —SoloQ: 51.7% · 120 g
  • Jarvan IV14 games
    —SoloQ: 51.8% · 110 g
  • Xin Zhao13 games
    —SoloQ: 50.0% · 44 g
  • Sejuani9 games
    —SoloQ: — · 29 g
  • Lee Sin8 games
    —SoloQ: 58.2% · 153 g
Mid9 champions
  • Viktor16 games
    —SoloQ: 57.3% · 103 g
  • Ahri13 games
    —SoloQ: 46.4% · 138 g
  • Syndra12 games
    —SoloQ: 45.8% · 131 g
  • Orianna9 games
    —SoloQ: 55.7% · 61 g
  • Yone8 games
    —SoloQ: 44.0% · 100 g
ADC9 champions
  • Kai'Sa12 games
    —SoloQ: 50.8% · 191 g
  • Yunara12 games
    —SoloQ: 50.7% · 229 g
  • Caitlyn11 games
    —SoloQ: 59.8% · 127 g
  • Jinx10 games
    —SoloQ: 53.3% · 152 g
  • Tristana9 games
    —SoloQ: 52.6% · 152 g
Support10 champions
  • Milio19 games
    —SoloQ: 53.0% · 83 g
  • Nautilus15 games
    —SoloQ: 50.0% · 170 g
  • Braum11 games
    —SoloQ: 58.7% · 75 g
  • Lulu9 games
    —SoloQ: 43.4% · 175 g
  • Leona7 games
    —SoloQ: 55.6% · 126 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,266 picks of 672,396ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments0.9%87 picks of 9,366ban 5.5% · patches 16.19 to 16.21
  • Pro0.7%15 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.0%G138 games of 1,918
  • 1.6%G231 games of 1,918
  • 2.2%G3+14 games of 632
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.