Zaahen
Patches 16.19 to 16.21 · EUW- Pick
- 7.1%picked in 459 of 6,487 games
- Ban
- 5.5%178 bans over 3,246 games, against 1.0% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itConqueror, then Trinity Force, Sundered Sky, and Death's Dance: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 84% of junglers.TeamfightPoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked more often in amateur play
- Amateur
- 0.9%
- SoloQ
- 0.3%
- DraftBanned more often in amateur play
- Amateur
- 5.5%
- SoloQ
- 1.0%
How to play it?
Conqueror, then Trinity Force, Sundered Sky, and Death's Dance: the most played build in soloQ.
Trinity Force
Sundered Sky
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 84% of junglers.
- Plays teamfightstop16%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Teamfight
- Poke
Like other junglers
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Lets allies carry kills
- Crowd control (CC)
- Team damage
- Jungle farm
- Invade
What it is not
- Few duels
Damage / min by phase · at equal gold
Rank 40 in lane, 58 in mid game and 84 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 64% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 40 of 100 among junglers371 · median 383
- Damage in mid game · rank 58 of 100 among junglers818 · median 796
- Damage in late game · rank 84 of 100 among junglers1,173 · median 1,056
- Gold at 15 min · rank 61 of 100 among junglers+75 · median +6
- Gold at 20 min · rank 64 of 100 among junglers+215 · median +64
- Map pressure · rank 33 of 100 among junglers4.2 · median 4.7
- Absorbs damage · rank 76 of 100 among junglers1,126 · median 855
- Plays teamfights · rank 84 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 16 of 100 among junglers16% · median 20%
- Lets allies carry kills · rank 59 of 100 among junglersrank 59 of 100
- Crowd control (CC) · rank 60 of 100 among junglers0.8 · median 0.7
- Team damage · rank 71 of 100 among junglers19% · median 17%
- Jungle farm · rank 66 of 100 among junglers67 · median 66
- Invade · rank 48 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Kai'Sa12 games—SoloQ: 50.8% · 191 g
- Yunara12 games—SoloQ: 50.7% · 229 g
- Caitlyn11 games—SoloQ: 59.8% · 127 g
- Jinx10 games—SoloQ: 53.3% · 152 g
- Tristana9 games—SoloQ: 52.6% · 152 g
- Xayah9 games—SoloQ: 50.0% · 66 g
- Lucian6 games—SoloQ: 50.8% · 63 g
- Aphelios5 games—SoloQ: 45.0% · 80 g
- Ezreal5 games—SoloQ: 57.6% · 125 g
- Milio19 games—SoloQ: 53.0% · 83 g
- Nautilus15 games—SoloQ: 50.0% · 170 g
- Braum11 games—SoloQ: 58.7% · 75 g
- Lulu9 games—SoloQ: 43.4% · 175 g
- Leona7 games—SoloQ: 55.6% · 126 g
- Nami7 games—SoloQ: 45.5% · 165 g
- Rakan6 games—SoloQ: 47.4% · 57 g
- Seraphine6 games—SoloQ: 57.4% · 68 g
- Thresh6 games—SoloQ: 48.7% · 193 g
- Rell5 games—SoloQ: 51.1% · 90 g
Ban it or pick it?
Taken at any point of the series.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%2,266 picks of 672,396ban 1.0% · patches 16.19 to 16.21
- Amateur tournaments0.9%87 picks of 9,366ban 5.5% · patches 16.19 to 16.21
- Pro0.7%15 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
10.1% on 16.21Within the series
Fearless series only · as Jungle- 2.0%G138 games of 1,918
- 1.6%G231 games of 1,918
- 2.2%G3+14 games of 632

