Tournament presence · pick + ban
25.4%#14 of 173 champions
Pick
10.6%picked in 280 of 2,644 games
Ban
14.8%289 bans over 1,958 games, against 22.4% in soloQ
Win rate as Top44.4% between 37.1% and 52.0% over 117 gamesSoloQ 50.7%: no clear gap
Median length30.4 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    2.3%
    SoloQ
    3.9%
    2.3% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    14.7%
    SoloQ
    22.4%
    14.7% ban rate in amateur play over 1,329 games, against 22.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    28.2 min
    Median of 30.4 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo91% · 17,866
Same in amateur play
SpellsExhaust + Flash61% · 12,096
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 150 games
Core (3 legendaries)23% · 1,879
23%of soloQ games
  1. Blade of The Ruined King
  2. Immortal Shieldbow
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of top laners.

  1. Team damagetop3%26% · top laners: 20%
  2. Takes its kills in duelstop4%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 60 in lane, 82 in mid game and 73 in late game, out of 100 top laners.

621+22 vs 599
954+86 vs 868
1,149+69 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonetop laners

Gold vs. direct opponent

At 20 min, ahead of 90% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 60 of 100 among top laners621 · median 599
  • Damage in mid game · rank 82 of 100 among top laners954 · median 868
  • Damage in late game · rank 73 of 100 among top laners1,149 · median 1,079
  • Gold at 15 min · rank 89 of 100 among top laners+509 · median +119
  • Gold at 20 min · rank 90 of 100 among top laners+766 · median +100
  • Absorbs damage · rank 56 of 100 among top laners1,006 · median 970
  • Plays teamfights · rank 11 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 96 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 25 of 100 among top lanersrank 25 of 100
  • Crowd control (CC) · rank 57 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 97 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Sion12 games
    —SoloQ: 53.0% · 398 g
  • Ornn10 games
    —SoloQ: 49.8% · 566 g
  • Dr. Mundo8 games
    —SoloQ: 54.2% · 424 g
  • Renekton8 games
    —SoloQ: 51.0% · 700 g
  • Rumble6 games
    —SoloQ: 50.0% · 162 g
Jungle8 champions
  • Jarvan IV13 games
    —SoloQ: 51.3% · 637 g
  • Wukong9 games
    —SoloQ: 48.9% · 826 g
  • Trundle6 games
    —SoloQ: 57.9% · 95 g
  • Vi6 games
    —SoloQ: 48.0% · 269 g
  • Xin Zhao6 games
    —SoloQ: 56.7% · 238 g
Mid6 champions
  • Ahri11 games
    —SoloQ: 50.5% · 956 g
  • Syndra9 games
    —SoloQ: 51.5% · 846 g
  • Viktor8 games
    —SoloQ: 51.5% · 880 g
  • Mel6 games
    —SoloQ: 46.4% · 151 g
  • Orianna6 games
    —SoloQ: 52.8% · 303 g
ADC7 champions
  • Tristana15 games
    —SoloQ: 49.5% · 1,016 g
  • Jhin12 games
    —SoloQ: 49.3% · 1,809 g
  • Jinx10 games
    —SoloQ: 48.6% · 1,600 g
  • Caitlyn9 games
    —SoloQ: 49.9% · 1,094 g
  • Yunara8 games
    —SoloQ: 48.4% · 1,499 g
Support9 champions
  • Nautilus16 games
    —SoloQ: 52.6% · 972 g
  • Lulu10 games
    —SoloQ: 50.7% · 1,064 g
  • Karma8 games
    —SoloQ: 56.0% · 695 g
  • Milio8 games
    —SoloQ: 54.7% · 583 g
  • Rakan7 games
    —SoloQ: 46.6% · 453 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%16,875 picks of 431,266ban 22.4% · patches 16.19 to 16.21
  • Amateur tournaments2.3%83 picks of 3,686ban 14.7% · patches 16.19 to 16.21
  • Pro0.5%11 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

31.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.5%G126 games of 733
  • 3.4%G225 games of 733
  • 3.8%G3+12 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.