Tournament presence · pick + ban
20.2%#28 of 173 champions
Pick
9.0%picked in 584 of 6,487 games
Ban
11.2%363 bans over 3,246 games, against 13.3% in soloQ
Win rate as Top49.4% between 44.1% and 54.7% over 241 gamesSoloQ 50.3%: no clear gap
Median length29 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    4.0%
    1.9% of the role's picks in amateur play, against 4.0% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.7 min
    Median of 29 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo91% · 27,924
Same in amateur play
SpellsExhaust + Flash59% · 17,979
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)25% · 3,058
25%of soloQ games
  1. Blade of The Ruined King
  2. Immortal Shieldbow
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of top laners.

  1. Team damagetop3%26% · top laners: 20%
  2. Takes its kills in duelstop4%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 60 in lane, 82 in mid game and 73 in late game, out of 100 top laners.

621+22 vs 599
954+86 vs 868
1,149+69 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonetop laners

Gold vs. direct opponent

At 20 min, ahead of 90% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 60 of 100 among top laners621 · median 599
  • Damage in mid game · rank 82 of 100 among top laners954 · median 868
  • Damage in late game · rank 73 of 100 among top laners1,149 · median 1,079
  • Gold at 15 min · rank 89 of 100 among top laners+509 · median +119
  • Gold at 20 min · rank 90 of 100 among top laners+766 · median +100
  • Absorbs damage · rank 56 of 100 among top laners1,006 · median 970
  • Plays teamfights · rank 11 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 96 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 25 of 100 among top lanersrank 25 of 100
  • Crowd control (CC) · rank 57 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 97 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong56.3% · expected 49.5% · 32 g+6.7 ptSoloQ -0.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara56.3% · expected 47.2% · 32 g+9.1 ptSoloQ -1.9
Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra53.1% · expected 50.2% · 32 g+2.9 ptSoloQ +0.6
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn34 games
    47.1%gap -4.3 ptsSoloQ: 52.5% · 1,045 g
  • Sion24 games
    —SoloQ: 56.7% · 810 g
  • Malphite15 games
    —SoloQ: 48.9% · 1,236 g
  • Renekton12 games
    —SoloQ: 49.1% · 1,231 g
  • Jax11 games
    —SoloQ: 46.8% · 935 g
Jungle18 champions
  • Wukong32 games
    56.3%gap +6.7 ptsSoloQ: 48.5% · 1,162 g
  • Jarvan IV24 games
    —SoloQ: 52.6% · 1,257 g
  • Vi17 games
    —SoloQ: 50.7% · 525 g
  • Xin Zhao11 games
    —SoloQ: 51.7% · 350 g
  • Nocturne8 games
    —SoloQ: 54.0% · 391 g
Mid15 champions
  • Syndra25 games
    —SoloQ: 48.4% · 1,476 g
  • Viktor23 games
    —SoloQ: 51.5% · 1,192 g
  • Ahri20 games
    —SoloQ: 48.2% · 1,700 g
  • Orianna15 games
    —SoloQ: 52.2% · 563 g
  • Aurora11 games
    —SoloQ: 50.0% · 672 g
ADC15 champions
  • Yunara32 games
    56.3%gap +9.1 ptsSoloQ: 48.1% · 2,447 g
  • Caitlyn21 games
    —SoloQ: 50.9% · 1,727 g
  • Xayah19 games
    —SoloQ: 51.0% · 887 g
  • Ezreal16 games
    —SoloQ: 53.3% · 1,465 g
  • Kai'Sa15 games
    —SoloQ: 51.7% · 2,238 g
Support15 champions
  • Lulu23 games
    —SoloQ: 49.7% · 2,263 g
  • Nautilus21 games
    —SoloQ: 53.7% · 1,665 g
  • Karma16 games
    —SoloQ: 52.2% · 1,313 g
  • Rakan16 games
    —SoloQ: 50.2% · 877 g
  • Braum15 games
    —SoloQ: 50.2% · 1,083 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.0%26,746 picks of 672,391ban 13.3% · patches 16.19 to 16.21
  • Amateur tournaments1.9%174 picks of 9,366ban 13.5% · patches 16.19 to 16.21
  • Pro0.5%11 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

31.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.3%G164 games of 1,918
  • 3.8%G273 games of 1,918
  • 3.5%G3+22 games of 632
Once picked, the series moves on toIn G2, over 64 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.