Tournament presence · pick + ban
20.2%#28 of 173 champions
Pick
9.0%picked in 584 of 6,487 games
Ban
11.2%363 bans over 3,246 games, against 13.3% in soloQ
Win rate as Mid51.8% between 47.3% and 56.3% over 334 gamesSoloQ 50.1%: no clear gap
Median length28.3 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    2.5%
    SoloQ
    3.9%
    2.5% of the role's picks in amateur play, against 3.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    27.5 min
    Median of 28.3 min in amateur play, against 27.5 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    64%
    SoloQ
    49%
    Played in 64% of amateur games; soloQ sticks to Exhaust + Flash (49%).
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo68% · 20,159
Same in amateur play
SpellsExhaust + Flash49% · 14,584
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 64% · 344 games
SkillsQnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)45% · 5,821
45%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV64.1% · expected 52.6% · 39 g+11.5 ptSoloQ -1.5
Wukong53.3% · expected 51.9% · 45 g+1.4 ptSoloQ +3.3
Midgap to expected
Ahri58.1% · expected 52.4% · 31 g+5.6 ptSoloQ -3.7
Viktor52.9% · expected 51.2% · 34 g+1.8 ptSoloQ +2.8
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus54.3% · expected 48.1% · 35 g+6.2 ptSoloQ +1.1

With

Topgap to expected
Rumble65.6% · expected 58.1% · 32 g+7.5 ptSoloQ -1.7
Junglegap to expected
Wukong61.9% · expected 51.7% · 42 g+10.3 ptSoloQ -1.4
Sejuani52.6% · expected 47.6% · 38 g+5.1 ptSoloQ +0.9
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn28 games
    —SoloQ: 50.2% · 741 g
  • K'Sante21 games
    —SoloQ: 56.0% · 579 g
  • Jax18 games
    —SoloQ: 52.5% · 969 g
  • Sion16 games
    —SoloQ: 53.6% · 407 g
  • Ambessa15 games
    —SoloQ: 53.1% · 704 g
Jungle19 champions
  • Wukong45 games
    53.3%gap +1.4 ptsSoloQ: 52.4% · 1,085 g
  • Jarvan IV39 games
    64.1%gap +11.5 ptsSoloQ: 49.0% · 1,184 g
  • Xin Zhao22 games
    —SoloQ: 46.1% · 360 g
  • Maokai14 games
    —SoloQ: 39.2% · 102 g
  • Vi14 games
    —SoloQ: 51.7% · 505 g
Mid17 champions
  • Viktor34 games
    52.9%gap +1.8 ptsSoloQ: 53.4% · 1,266 g
  • Ahri31 games
    58.1%gap +5.6 ptsSoloQ: 44.9% · 1,546 g
  • Syndra26 games
    —SoloQ: 46.8% · 1,349 g
  • Orianna19 games
    —SoloQ: 49.7% · 507 g
  • Hwei18 games
    —SoloQ: 48.3% · 606 g
ADC16 champions
  • Caitlyn43 games
    46.5%gap -4.2 ptsSoloQ: 52.7% · 1,547 g
  • Yunara38 games
    42.1%gap -7.5 ptsSoloQ: 47.7% · 2,363 g
  • Jinx23 games
    —SoloQ: 51.4% · 1,832 g
  • Kai'Sa20 games
    —SoloQ: 50.6% · 2,136 g
  • Ashe19 games
    —SoloQ: 47.9% · 668 g
Support16 champions
  • Nautilus35 games
    54.3%gap +6.2 ptsSoloQ: 52.0% · 1,736 g
  • Lulu33 games
    42.4%gap -12.2 ptsSoloQ: 47.0% · 2,125 g
  • Braum27 games
    —SoloQ: 50.0% · 1,019 g
  • Karma20 games
    —SoloQ: 52.6% · 1,257 g
  • Leona20 games
    —SoloQ: 49.5% · 1,193 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%26,125 picks of 672,394ban 13.3% · patches 16.19 to 16.21
  • Amateur tournaments2.5%236 picks of 9,366ban 13.5% · patches 16.19 to 16.21
  • Pro2.3%51 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

31.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 4.4%G184 games of 1,918
  • 5.2%G2100 games of 1,918
  • 7.1%G3+45 games of 632
Once picked, the series moves on toIn G2, over 84 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.