Tournament presence · pick + ban
12.4%#65 of 173 champions
Pick
4.4%picked in 1,184 of 27,186 games
Ban
8.0%1,785 bans over 22,312 games, against 26.0% in soloQ
Win rate as Jungle— 1 wins over 3 games
Median length—soloQ 26.4 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned less often in amateur play
    Amateur
    8.3%
    SoloQ
    26.0%
    8.3% ban rate in amateur play over 13,367 games, against 26.0% in soloQ over 323,918 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Lethal Tempo, then Kraken Slayer, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo68% · 80
Same in amateur play
SpellsFlash + Smite99% · 117
Same in amateur play
Core (3 legendaries)28% · 14
28%of soloQ games
  1. Kraken Slayer
  2. Immortal Shieldbow
  3. Infinity Edge
Amateur: Immortal Shieldbow, Lord Dominik's Regards, Infinity Edge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%104 picks of 1,713,051ban 26.0% · patches 16.19 to 16.21
  • Amateur tournaments0.0%2 picks of 34,524ban 8.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.