Yasuo
Patches 16.19 to 16.21 · NA- Pick
- 3.7%picked in 97 of 2,644 games
- Ban
- 7.3%143 bans over 1,958 games, against 32.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itLethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 85% of mid laners.FrontlineDuelistSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftPriority pick: taken in G1, burned afterwards.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 1.2%
- SoloQ
- 3.9%
- DraftBanned less often in amateur play
- Amateur
- 6.7%
- SoloQ
- 32.9%
- LengthLonger games in amateur play
- Amateur
- 29.2 min
- SoloQ
- 27.8 min
How to play it?
Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.
Immortal Shieldbow
Infinity Edge
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 85% of mid laners.
- Absorbs damagetop15%944 · mid laners: 489
- Takes its kills in duelstop25%26% · mid laners: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Duelist
- Split-push
Like other mid laners
- Damage in lane
- Gold at 20 min
- Map pressure
- Plays teamfights
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 34 in lane, 21 in mid game and 9 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 74% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 34 of 100 among mid laners507 · median 528
- Damage in mid game · rank 21 of 100 among mid laners832 · median 899
- Damage in late game · rank 9 of 100 among mid laners994 · median 1,179
- Gold at 15 min · rank 79 of 100 among mid laners+250 · median +25
- Gold at 20 min · rank 74 of 100 among mid laners+371 · median +71
- Map pressure · rank 44 of 100 among mid laners3.6 · median 3.2
- Absorbs damage · rank 85 of 100 among mid laners944 · median 489
- Plays teamfights · rank 31 of 100 among mid laners53% · median 55%
- Takes its kills in duels · rank 75 of 100 among mid laners26% · median 23%
- Lets allies carry kills · rank 38 of 100 among mid lanersrank 38 of 100
- Crowd control (CC) · rank 67 of 100 among mid laners0.9 · median 0.7
- Team damage · rank 57 of 100 among mid laners22% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Priority pick: taken in G1, burned afterwards.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+3.9%16,775 picks of 431,269ban 32.9% · patches 16.19 to 16.21
- Amateur tournaments1.2%43 picks of 3,686ban 6.7% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
15.2% on 16.21Within the series
Fearless series only · as Mid- 2.2%G116 games of 733
- 2.2%G216 games of 733
- 0.6%G3+2 games of 316
Not enough series yet: published from 30.

