Champion sheet · Jungle

Xin Zhao

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
18.2%#32 of 173 champions
Pick
11.8%picked in 312 of 2,644 games
Ban
6.4%125 bans over 1,958 games, against 0.6% in soloQ
Win rate as Jungle45.5% between 40.8% and 50.1% over 308 gamesSoloQ 49.6%: no clear gap
Median length29.7 minsoloQ 27.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    6.0%
    SoloQ
    1.1%
    6.0% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.5%
    SoloQ
    0.6%
    6.5% ban rate in amateur play over 1,329 games, against 0.6% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.7 min
    Median of 29.7 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror84% · 4,704
Same in amateur play
SpellsFlash + Smite100% · 5,591
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 391 games
Core (3 legendaries)35% · 907
35%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of junglers.

  1. Plays teamfightstop15%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 57 in lane, 63 in mid game and 66 in late game, out of 100 junglers.

389+5 vs 383
824+28 vs 796
1,114+58 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Xin Zhaojunglers

Gold vs. direct opponent

At 20 min, behind 78% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among junglers389 · median 383
  • Damage in mid game · rank 63 of 100 among junglers824 · median 796
  • Damage in late game · rank 66 of 100 among junglers1,114 · median 1,056
  • Gold at 15 min · rank 18 of 100 among junglers-220 · median +6
  • Gold at 20 min · rank 22 of 100 among junglers-332 · median +64
  • Map pressure · rank 59 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 67 of 100 among junglers963 · median 855
  • Plays teamfights · rank 85 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 20 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 64 of 100 among junglersrank 64 of 100
  • Crowd control (CC) · rank 66 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 67 of 100 among junglers19% · median 17%
  • Jungle farm · rank 36 of 100 among junglers65 · median 66
  • Invade · rank 43 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor43.3% · expected 42.8% · 30 g+0.5 ptSoloQ -2.0
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Viktor48.5% · expected 48.1% · 33 g+0.4 ptSoloQ -5.2
ADCgap to expected
Yunara51.1% · expected 47.0% · 45 g+4.1 ptSoloQ -2.3
Supportgap to expected
Karma51.4% · expected 39.7% · 35 g+11.7 ptSoloQ -1.0
Lulu44.6% · expected 42.2% · 56 g+2.4 ptSoloQ -3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn21 games
    —SoloQ: 50.0% · 166 g
  • Sion17 games
    —SoloQ: 58.3% · 84 g
  • Ambessa16 games
    —SoloQ: 49.2% · 124 g
  • Renekton15 games
    —SoloQ: 51.6% · 155 g
  • Gnar14 games
    —SoloQ: 58.8% · 68 g
Jungle16 champions
  • Jarvan IV42 games
    47.6%gap -2.5 ptsSoloQ: 52.6% · 211 g
  • Wukong42 games
    42.9%gap -2.1 ptsSoloQ: 46.1% · 282 g
  • Vi24 games
    —SoloQ: 49.3% · 71 g
  • Trundle20 games
    —SoloQ: 50.0% · 46 g
  • Nocturne18 games
    —SoloQ: 48.8% · 80 g
Mid17 champions
  • Syndra35 games
    34.3%gap -7.7 ptsSoloQ: 56.7% · 247 g
  • Viktor30 games
    43.3%gap +0.5 ptsSoloQ: 48.1% · 258 g
  • Orianna23 games
    —SoloQ: 51.0% · 104 g
  • Ahri22 games
    —SoloQ: 48.5% · 231 g
  • Aurora15 games
    —SoloQ: 45.6% · 90 g
ADC15 champions
  • Yunara44 games
    31.8%gap -12.1 ptsSoloQ: 51.1% · 438 g
  • Ezreal26 games
    —SoloQ: 54.6% · 260 g
  • Caitlyn25 games
    —SoloQ: 54.1% · 281 g
  • Lucian22 games
    —SoloQ: 52.2% · 207 g
  • Ashe18 games
    —SoloQ: 53.4% · 163 g
Support16 champions
  • Seraphine32 games
    37.5%gap -3.0 ptsSoloQ: 47.5% · 183 g
  • Lulu28 games
    —SoloQ: 50.2% · 325 g
  • Karma26 games
    —SoloQ: 48.8% · 207 g
  • Nautilus24 games
    —SoloQ: 52.4% · 292 g
  • Milio22 games
    —SoloQ: 56.0% · 150 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%4,889 picks of 431,269ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments6.0%221 picks of 3,686ban 6.5% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 13.1%G196 games of 733
  • 12.7%G293 games of 733
  • 16.1%G3+51 games of 316
Once picked, the series moves on toIn G2, over 96 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.