Champion sheet · ADC

Xayah

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
12.3%#63 of 173 champions
Pick
8.9%picked in 234 of 2,644 games
Ban
3.4%66 bans over 1,958 games, against 1.2% in soloQ
Win rate as ADC49.4% between 44.0% and 54.7% over 233 gamesSoloQ 51.5%: no clear gap
Median length29.9 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    4.7%
    SoloQ
    2.4%
    4.7% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    1.2%
    3.5% ban rate in amateur play over 1,329 games, against 1.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28.1 min
    Median of 29.9 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo75% · 8,669
Same in amateur play
SpellsFlash + Barrier75% · 8,745
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 343 games
Core (3 legendaries)33% · 2,312
33%of soloQ games
  1. Yun Tal Wildarrows
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 86% of ADC.

  1. Team damagetop15%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 39 in mid game and 54 in late game, out of 100 ADC.

536+11 vs 525
885-30 vs 915
1,375+9 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
XayahADC

Gold vs. direct opponent

At 20 min, ahead of 62% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among ADC536 · median 525
  • Damage in mid game · rank 39 of 100 among ADC885 · median 915
  • Damage in late game · rank 54 of 100 among ADC1,375 · median 1,366
  • Gold at 15 min · rank 66 of 100 among ADC+33 · median -54
  • Gold at 20 min · rank 62 of 100 among ADC+19 · median -85
  • Absorbs damage · rank 55 of 100 among ADC366 · median 361
  • Plays teamfights · rank 64 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 38 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 15 of 100 among ADCrank 15 of 100
  • Crowd control (CC) · rank 56 of 100 among ADC0.7 · median 0.6
  • Team damage · rank 86 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante15 games
    —SoloQ: 51.3% · 195 g
  • Ornn13 games
    —SoloQ: 51.5% · 270 g
  • Ambessa12 games
    —SoloQ: 53.3% · 291 g
  • Dr. Mundo12 games
    —SoloQ: 52.5% · 244 g
  • Renekton12 games
    —SoloQ: 50.5% · 333 g
Jungle16 champions
  • Wukong25 games
    —SoloQ: 51.0% · 510 g
  • Nocturne25 games
    —SoloQ: 54.9% · 193 g
  • Jarvan IV20 games
    —SoloQ: 52.9% · 367 g
  • Vi19 games
    —SoloQ: 60.1% · 228 g
  • Xin Zhao16 games
    —SoloQ: 52.1% · 142 g
Mid15 champions
  • Ahri20 games
    —SoloQ: 52.4% · 536 g
  • Syndra19 games
    —SoloQ: 49.7% · 471 g
  • Orianna18 games
    —SoloQ: 47.7% · 197 g
  • Viktor14 games
    —SoloQ: 50.1% · 543 g
  • Aurora12 games
    —SoloQ: 51.2% · 160 g
ADC15 champions
  • Tristana22 games
    —SoloQ: 50.9% · 918 g
  • Jinx21 games
    —SoloQ: 50.7% · 925 g
  • Kai'Sa20 games
    —SoloQ: 54.5% · 1,270 g
  • Ezreal14 games
    —SoloQ: 54.5% · 470 g
  • Lucian13 games
    —SoloQ: 51.0% · 541 g
Support15 champions
  • Alistar17 games
    —SoloQ: 52.4% · 468 g
  • Nautilus17 games
    —SoloQ: 57.5% · 751 g
  • Leona16 games
    —SoloQ: 51.1% · 546 g
  • Braum14 games
    —SoloQ: 47.4% · 350 g
  • Lulu14 games
    —SoloQ: 50.3% · 644 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%10,208 picks of 431,271ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments4.7%174 picks of 3,686ban 3.5% · patches 16.19 to 16.21
  • Pro5.9%131 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

17.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 7.0%G151 games of 733
  • 11.1%G281 games of 733
  • 14.2%G3+45 games of 316
Once picked, the series moves on toIn G2, over 51 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.