Champion sheet · ADC

Xayah

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
17.0%#42 of 173 champions
Pick
11.7%picked in 757 of 6,487 games
Ban
5.3%172 bans over 3,246 games, against 0.8% in soloQ
Win rate as ADC49.8% between 46.8% and 52.8% over 757 gamesSoloQ 51.9%: no clear gap
Median length29.1 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    6.3%
    SoloQ
    2.8%
    6.3% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    0.8%
    5.5% ban rate in amateur play over 1,886 games, against 0.8% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.6 min
    Median of 29.1 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo75% · 15,923
Same in amateur play
SpellsFlash + Barrier74% · 15,710
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 117 games
Core (3 legendaries)34% · 4,286
34%of soloQ games
  1. Yun Tal Wildarrows
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 86% of ADC.

  1. Team damagetop15%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 39 in mid game and 54 in late game, out of 100 ADC.

536+11 vs 525
885-30 vs 915
1,375+9 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
XayahADC

Gold vs. direct opponent

At 20 min, ahead of 62% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among ADC536 · median 525
  • Damage in mid game · rank 39 of 100 among ADC885 · median 915
  • Damage in late game · rank 54 of 100 among ADC1,375 · median 1,366
  • Gold at 15 min · rank 66 of 100 among ADC+33 · median -54
  • Gold at 20 min · rank 62 of 100 among ADC+19 · median -85
  • Absorbs damage · rank 55 of 100 among ADC366 · median 361
  • Plays teamfights · rank 64 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 38 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 15 of 100 among ADCrank 15 of 100
  • Crowd control (CC) · rank 56 of 100 among ADC0.7 · median 0.6
  • Team damage · rank 86 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar62.9% · expected 51.6% · 35 g+11.3 ptSoloQ +0.2
Malphite66.7% · expected 56.2% · 30 g+10.4 ptSoloQ +0.1
K'Sante59.1% · expected 51.9% · 44 g+7.2 ptSoloQ +2.1
Shen58.1% · expected 54.1% · 31 g+3.9 ptSoloQ -0.4
Renekton48.6% · expected 46.7% · 35 g+1.9 ptSoloQ +0.1
Junglegap to expected
Nocturne61.4% · expected 54.1% · 57 g+7.3 ptSoloQ -1.1
Vi50.9% · expected 49.4% · 114 g+1.5 ptSoloQ +0.8
Wukong51.1% · expected 49.9% · 94 g+1.1 ptSoloQ +0.5
Midgap to expected
Orianna59.1% · expected 49.9% · 66 g+9.2 ptSoloQ +0.4
Ahri50.5% · expected 50.5% · 93 g+0.1 ptSoloQ +1.4
Hwei52.8% · expected 48.0% · 36 g+4.8 ptSoloQ -0.9
ADCgap to expected
Kai'Sa60.4% · expected 52.8% · 101 g+7.6 ptSoloQ +0.7
Jinx58.5% · expected 51.8% · 53 g+6.6 ptSoloQ +1.5
Yunara51.2% · expected 47.6% · 86 g+3.6 ptSoloQ -0.9
Supportgap to expected
Rakan57.4% · expected 47.0% · 47 g+10.4 ptSoloQ +1.9
Nautilus52.2% · expected 46.1% · 69 g+6.0 ptSoloQ +0.6
Thresh58.8% · expected 49.2% · 34 g+9.6 ptSoloQ +1.7
Alistar56.4% · expected 49.4% · 39 g+7.0 ptSoloQ -0.2
Rell48.8% · expected 45.2% · 41 g+3.6 ptSoloQ +2.3

With

Topgap to expected
Sion55.8% · expected 51.2% · 43 g+4.6 ptSoloQ +1.2
Gnar52.9% · expected 48.0% · 34 g+4.9 ptSoloQ -0.9
K'Sante50.0% · expected 47.7% · 38 g+2.3 ptSoloQ +2.6
Junglegap to expected
Lee Sin67.7% · expected 56.7% · 31 g+11.1 ptSoloQ -0.4
Xin Zhao55.1% · expected 49.3% · 49 g+5.8 ptSoloQ -1.1
Vi52.3% · expected 50.2% · 44 g+2.1 ptSoloQ +3.0
Midgap to expected
Ahri56.4% · expected 49.1% · 78 g+7.3 ptSoloQ 0.0
Orianna57.4% · expected 49.7% · 68 g+7.6 ptSoloQ +1.4
Viktor53.5% · expected 50.4% · 71 g+3.1 ptSoloQ +2.9
Syndra52.2% · expected 50.7% · 90 g+1.6 ptSoloQ +1.2
Supportgap to expected
Rakan54.6% · expected 52.6% · 271 g+2.1 ptSoloQ +0.3
Braum51.9% · expected 48.9% · 52 g+3.0 ptSoloQ +2.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn79 games
    48.1%gap -3.7 ptsSoloQ: 51.5% · 631 g
  • Ambessa48 games
    27.1%gap -21.2 ptsSoloQ: 55.9% · 512 g
  • K'Sante44 games
    59.1%gap +7.2 ptsSoloQ: 56.8% · 451 g
  • Gnar35 games
    62.9%gap +11.3 ptsSoloQ: 53.6% · 481 g
  • Renekton35 games
    48.6%gap +1.9 ptsSoloQ: 53.6% · 576 g
Jungle19 champions
  • Vi114 games
    50.9%gap +1.5 ptsSoloQ: 54.4% · 656 g
  • Wukong94 games
    51.1%gap +1.1 ptsSoloQ: 51.4% · 814 g
  • Jarvan IV67 games
    44.8%gap -5.8 ptsSoloQ: 53.2% · 728 g
  • Nocturne57 games
    61.4%gap +7.3 ptsSoloQ: 52.9% · 346 g
  • Xin Zhao46 games
    43.5%gap -6.8 ptsSoloQ: 49.4% · 241 g
Mid18 champions
  • Ahri93 games
    50.5%gap +0.1 ptsSoloQ: 51.9% · 1,176 g
  • Syndra67 games
    46.3%gap -2.7 ptsSoloQ: 49.2% · 1,028 g
  • Orianna66 games
    59.1%gap +9.2 ptsSoloQ: 54.5% · 453 g
  • Viktor63 games
    44.4%gap -4.7 ptsSoloQ: 51.1% · 885 g
  • Hwei36 games
    52.8%gap +4.8 ptsSoloQ: 50.8% · 441 g
ADC17 champions
  • Kai'Sa101 games
    60.4%gap +7.6 ptsSoloQ: 54.1% · 2,471 g
  • Yunara86 games
    51.2%gap +3.6 ptsSoloQ: 50.7% · 1,768 g
  • Tristana70 games
    44.3%gap -2.3 ptsSoloQ: 51.0% · 1,900 g
  • Jinx53 games
    58.5%gap +6.6 ptsSoloQ: 52.1% · 1,404 g
  • Lucian45 games
    46.7%gap -3.0 ptsSoloQ: 51.0% · 808 g
Support18 champions
  • Nautilus69 games
    52.2%gap +6.0 ptsSoloQ: 53.4% · 1,319 g
  • Milio55 games
    50.9%gap +0.8 ptsSoloQ: 55.7% · 664 g
  • Braum53 games
    49.1%gap -1.7 ptsSoloQ: 49.0% · 759 g
  • Lulu49 games
    49.0%gap -3.6 ptsSoloQ: 52.2% · 1,556 g
  • Rakan47 games
    57.4%gap +10.4 ptsSoloQ: 52.7% · 740 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%18,930 picks of 672,399ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments6.3%588 picks of 9,366ban 5.5% · patches 16.19 to 16.21
  • Pro5.9%131 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

17.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 11.3%G1216 games of 1,918
  • 12.7%G2243 games of 1,918
  • 13.4%G3+85 games of 632
Once picked, the series moves on toIn G2, over 216 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.