Champion sheet · ADC

Viktor

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
39.0%#3 of 173 champions
Pick
20.6%picked in 545 of 2,644 games
Ban
18.4%361 bans over 1,958 games, against 17.8% in soloQ
Win rate as ADC53.3% between 43.9% and 62.5% over 75 gamesSoloQ 52.0%: no clear gap
Median length31.5 minsoloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    1.3%
    SoloQ
    1.7%
    1.3% of the role's picks in amateur play, against 1.7% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    31.5 min
    SoloQ
    28.5 min
    Median of 31.5 min in amateur play, against 28.5 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch97% · 8,703
Same in amateur play
SpellsFlash + Teleport75% · 6,731
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 36 games
Core (3 legendaries)14% · 577
14%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 86% of ADC.

  1. Plays teamfightstop15%58% · ADC: 56%
  2. Crowd control (CC)top18%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • CC
  • Poke

Like other ADC

  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

Nothing below ADC.

Damage / min by phase · at equal gold

Rank 91 in lane, 99 in mid game and 93 in late game, out of 100 ADC.

607+83 vs 525
1,127+212 vs 915
1,659+293 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ViktorADC

Gold vs. direct opponent

At 20 min, behind 87% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among ADC607 · median 525
  • Damage in mid game · rank 99 of 100 among ADC1,127 · median 915
  • Damage in late game · rank 93 of 100 among ADC1,659 · median 1,366
  • Gold at 15 min · rank 15 of 100 among ADC-350 · median -54
  • Gold at 20 min · rank 13 of 100 among ADC-583 · median -85
  • Absorbs damage · rank 91 of 100 among ADC507 · median 361
  • Plays teamfights · rank 86 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 27 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 69 of 100 among ADCrank 69 of 100
  • Crowd control (CC) · rank 82 of 100 among ADC1 · median 0.6
  • Team damage · rank 67 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Renekton6 games
    —SoloQ: 50.3% · 286 g
  • Gnar5 games
    —SoloQ: 51.9% · 158 g
Jungle4 champions
  • Jarvan IV8 games
    —SoloQ: 54.3% · 304 g
  • Wukong8 games
    —SoloQ: 53.4% · 337 g
  • Shyvana7 games
    —SoloQ: 54.1% · 209 g
  • Vi5 games
    —SoloQ: 55.8% · 120 g
Mid3 champions
  • Syndra14 games
    —SoloQ: 51.1% · 474 g
  • Akali8 games
    —SoloQ: 46.7% · 330 g
  • Ahri5 games
    —SoloQ: 49.4% · 385 g
ADC6 champions
  • Yunara13 games
    —SoloQ: 55.5% · 613 g
  • Ezreal7 games
    —SoloQ: 51.5% · 394 g
  • Ashe5 games
    —SoloQ: 53.5% · 254 g
  • Caitlyn5 games
    —SoloQ: 56.1% · 442 g
  • Tristana5 games
    —SoloQ: 54.1% · 451 g
Support8 champions
  • Lulu9 games
    —SoloQ: 50.3% · 487 g
  • Nautilus8 games
    —SoloQ: 55.2% · 498 g
  • Karma6 games
    —SoloQ: 49.8% · 297 g
  • Braum5 games
    —SoloQ: 53.4% · 223 g
  • Leona5 games
    —SoloQ: 47.1% · 376 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,434 picks of 431,271ban 17.8% · patches 16.19 to 16.21
  • Amateur tournaments1.3%48 picks of 3,686ban 19.1% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 3.7%G127 games of 733
  • 2.6%G219 games of 733
  • 2.2%G3+7 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.