Viktor
Patches 16.19 to 16.21 · NA- Pick
- 20.6%picked in 545 of 2,644 games
- Ban
- 18.4%361 bans over 1,958 games, against 17.8% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.DraftLength
- How to play itDeathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 86% of ADC.TeamfightCCPoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftPriority pick: taken in G1, burned afterwards.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 1.3%
- SoloQ
- 1.7%
- LengthLonger games in amateur play
- Amateur
- 31.5 min
- SoloQ
- 28.5 min
How to play it?
Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.
Blackfire Torch
Lich Bane
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 86% of ADC.
- Plays teamfightstop15%58% · ADC: 56%
- Crowd control (CC)top18%1 · ADC: 0.6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Teamfight
- CC
- Poke
Like other ADC
- Takes its kills in duels
- Lets allies carry kills
- Team damage
What it is not
Nothing below ADC.
Damage / min by phase · at equal gold
Rank 91 in lane, 99 in mid game and 93 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 87% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 91 of 100 among ADC607 · median 525
- Damage in mid game · rank 99 of 100 among ADC1,127 · median 915
- Damage in late game · rank 93 of 100 among ADC1,659 · median 1,366
- Gold at 15 min · rank 15 of 100 among ADC-350 · median -54
- Gold at 20 min · rank 13 of 100 among ADC-583 · median -85
- Absorbs damage · rank 91 of 100 among ADC507 · median 361
- Plays teamfights · rank 86 of 100 among ADC58% · median 56%
- Takes its kills in duels · rank 27 of 100 among ADC16% · median 19%
- Lets allies carry kills · rank 69 of 100 among ADCrank 69 of 100
- Crowd control (CC) · rank 82 of 100 among ADC1 · median 0.6
- Team damage · rank 67 of 100 among ADC25% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Priority pick: taken in G1, burned afterwards.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.7%7,434 picks of 431,271ban 17.8% · patches 16.19 to 16.21
- Amateur tournaments1.3%48 picks of 3,686ban 19.1% · patches 16.19 to 16.21
- Pro0.6%14 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
26.2% on 16.21Within the series
Fearless series only · as ADC- 3.7%G127 games of 733
- 2.6%G219 games of 733
- 2.2%G3+7 games of 316
Not enough series yet: published from 30.

