Champion sheet · Mid

Viktor

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
39.0%#3 of 173 champions
Pick
20.6%picked in 545 of 2,644 games
Ban
18.4%361 bans over 1,958 games, against 17.8% in soloQ
Win rate as Mid52.7% between 48.9% and 56.4% over 469 gamesSoloQ 49.6%: no clear gap
Median length30.1 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    9.0%
    SoloQ
    4.6%
    9.0% of the role's picks in amateur play, against 4.6% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28.3 min
    Median of 30.1 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch93% · 22,206
Same in amateur play
SpellsFlash + Teleport76% · 18,080
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)15% · 1,454
15%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%
  2. Plays teamfightstop21%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 98 in lane, 99 in mid game and 87 in late game, out of 100 mid laners.

617+89 vs 528
1,066+166 vs 899
1,432+253 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Viktormid laners

Gold vs. direct opponent

At 20 min, behind 54% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among mid laners617 · median 528
  • Damage in mid game · rank 99 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 87 of 100 among mid laners1,432 · median 1,179
  • Gold at 15 min · rank 43 of 100 among mid laners-38 · median +25
  • Gold at 20 min · rank 46 of 100 among mid laners-3 · median +71
  • Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 65 of 100 among mid laners591 · median 489
  • Plays teamfights · rank 79 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 26 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 65 of 100 among mid lanersrank 65 of 100
  • Crowd control (CC) · rank 71 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 100 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +12.7 pts over 47 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa53.3% · expected 45.7% · 30 g+7.7 ptSoloQ +1.3
Junglegap to expected
Wukong57.4% · expected 52.1% · 61 g+5.2 ptSoloQ +1.6
Midgap to expected
Ahri57.8% · expected 50.3% · 45 g+7.5 ptSoloQ +0.4
ADCgap to expected
Jinx60.6% · expected 52.2% · 33 g+8.4 ptSoloQ -2.5
Jhin54.5% · expected 47.4% · 33 g+7.2 ptSoloQ -0.7
Supportgap to expected
Nautilus61.7% · expected 49.0% · 47 g+12.7 ptSoloQ -0.8
Leona63.9% · expected 59.2% · 36 g+4.7 ptSoloQ -0.8

With

Topgap to expected
Ornn65.8% · expected 55.7% · 38 g+10.1 ptSoloQ -1.5
K'Sante50.0% · expected 48.9% · 40 g+1.1 ptSoloQ -5.2
Junglegap to expected
Xin Zhao48.5% · expected 48.1% · 33 g+0.4 ptSoloQ -5.2
ADCgap to expected
Tristana54.5% · expected 47.8% · 33 g+6.7 ptSoloQ +3.1
Supportgap to expected
Lulu53.3% · expected 49.4% · 45 g+4.0 ptSoloQ -2.3
Karma48.5% · expected 46.8% · 33 g+1.7 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa30 games
    53.3%gap +7.7 ptsSoloQ: 51.9% · 644 g
  • Ornn30 games
    46.7%gap -3.0 ptsSoloQ: 47.5% · 615 g
  • Gnar26 games
    —SoloQ: 53.6% · 448 g
  • K'Sante24 games
    —SoloQ: 51.2% · 426 g
  • Aatrox23 games
    —SoloQ: 49.9% · 674 g
Jungle21 champions
  • Wukong61 games
    57.4%gap +5.2 ptsSoloQ: 50.4% · 981 g
  • Jarvan IV37 games
    51.4%gap -5.9 ptsSoloQ: 49.8% · 743 g
  • Xin Zhao30 games
    56.7%gap -0.5 ptsSoloQ: 51.9% · 258 g
  • Lee Sin24 games
    —SoloQ: 50.3% · 1,058 g
  • Nocturne19 games
    —SoloQ: 49.3% · 381 g
Mid18 champions
  • Syndra91 games
    48.4%gap -0.8 ptsSoloQ: 49.4% · 1,520 g
  • Ahri45 games
    57.8%gap +7.5 ptsSoloQ: 49.5% · 1,109 g
  • Hwei32 games
    40.6%gap -12.8 ptsSoloQ: 50.6% · 605 g
  • Orianna26 games
    —SoloQ: 48.2% · 488 g
  • Locke22 games
    —SoloQ: 46.9% · 928 g
ADC16 champions
  • Yunara52 games
    38.5%gap -12.6 ptsSoloQ: 50.1% · 1,860 g
  • Caitlyn38 games
    50.0%gap -3.3 ptsSoloQ: 51.0% · 1,319 g
  • Ezreal36 games
    50.0%gap -0.9 ptsSoloQ: 52.4% · 1,218 g
  • Jhin33 games
    54.5%gap +7.2 ptsSoloQ: 49.3% · 2,060 g
  • Jinx33 games
    60.6%gap +8.4 ptsSoloQ: 45.9% · 2,090 g
Support15 champions
  • Lulu60 games
    46.7%gap -9.3 ptsSoloQ: 50.3% · 1,444 g
  • Nautilus47 games
    61.7%gap +12.7 ptsSoloQ: 50.2% · 1,169 g
  • Karma45 games
    55.6%gap -2.9 ptsSoloQ: 49.8% · 805 g
  • Leona36 games
    63.9%gap +4.7 ptsSoloQ: 46.5% · 922 g
  • Seraphine31 games
    45.2%gap -2.4 ptsSoloQ: 52.6% · 723 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.6%20,008 picks of 431,269ban 17.8% · patches 16.19 to 16.21
  • Amateur tournaments9.0%331 picks of 3,686ban 19.1% · patches 16.19 to 16.21
  • Pro9.1%201 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 25.5%G1187 games of 733
  • 15.7%G2115 games of 733
  • 9.5%G3+30 games of 316
Once picked, the series moves on toIn G2, over 187 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.