Tournament presence · pick + ban
33.6%#6 of 173 champions
Pick
14.6%picked in 2,635 of 18,051 games
Ban
19.0%3,253 bans over 17,105 games, against 13.1% in soloQ
Win rate as ADC57.1% between 52.4% and 61.6% over 310 gamesSoloQ 52.3%: clear gap
Median length29.1 minsoloQ 26.7 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    57.1%
    SoloQ
    52.3%
    57.1% win rate in amateur play over 310 games, against 52.3% in soloQ over 7,246 games.
  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.1%
    0.9% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.9%
    SoloQ
    13.1%
    18.9% ban rate in amateur play over 10,152 games, against 13.1% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.7 min
    Median of 29.1 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch97% · 7,052
Same in amateur play
SpellsFlash + Teleport77% · 5,574
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 36 games
Core (3 legendaries)21% · 705
21%of soloQ games
  1. Blackfire Torch
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 86% of ADC.

  1. Plays teamfightstop15%58% · ADC: 56%
  2. Crowd control (CC)top18%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • CC
  • Poke

Like other ADC

  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

Nothing below ADC.

Damage / min by phase · at equal gold

Rank 91 in lane, 99 in mid game and 93 in late game, out of 100 ADC.

607+83 vs 525
1,127+212 vs 915
1,659+293 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ViktorADC

Gold vs. direct opponent

At 20 min, behind 87% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among ADC607 · median 525
  • Damage in mid game · rank 99 of 100 among ADC1,127 · median 915
  • Damage in late game · rank 93 of 100 among ADC1,659 · median 1,366
  • Gold at 15 min · rank 15 of 100 among ADC-350 · median -54
  • Gold at 20 min · rank 13 of 100 among ADC-583 · median -85
  • Absorbs damage · rank 91 of 100 among ADC507 · median 361
  • Plays teamfights · rank 86 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 27 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 69 of 100 among ADCrank 69 of 100
  • Crowd control (CC) · rank 82 of 100 among ADC1 · median 0.6
  • Team damage · rank 67 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin58.8% · expected 58.4% · 34 g+0.4 ptSoloQ -0.3
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa58.8% · expected 56.8% · 34 g+2.1 ptSoloQ -1.2
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Leona60.0% · expected 57.8% · 40 g+2.2 ptSoloQ +4.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Aatrox21 games
    —SoloQ: 58.7% · 172 g
  • Malphite18 games
    —SoloQ: 57.3% · 220 g
  • K'Sante16 games
    —SoloQ: 54.4% · 349 g
  • Ambessa15 games
    —SoloQ: 54.5% · 202 g
  • Ornn13 games
    —SoloQ: 50.9% · 57 g
Jungle17 champions
  • Lee Sin34 games
    58.8%gap +0.4 ptsSoloQ: 51.6% · 835 g
  • Wukong23 games
    —SoloQ: 53.1% · 177 g
  • Xin Zhao22 games
    —SoloQ: 44.8% · 125 g
  • Jarvan IV20 games
    —SoloQ: 56.9% · 269 g
  • Vi18 games
    —SoloQ: 58.2% · 249 g
Mid18 champions
  • Ahri25 games
    —SoloQ: 48.7% · 189 g
  • Syndra21 games
    —SoloQ: 51.9% · 428 g
  • Sylas19 games
    —SoloQ: 57.4% · 376 g
  • Locke17 games
    —SoloQ: 56.5% · 377 g
  • Akali14 games
    —SoloQ: 52.6% · 397 g
ADC16 champions
  • Kai'Sa34 games
    58.8%gap +2.1 ptsSoloQ: 50.9% · 742 g
  • Ezreal24 games
    —SoloQ: 58.9% · 542 g
  • Yunara21 games
    —SoloQ: 49.0% · 529 g
  • Caitlyn19 games
    —SoloQ: 52.3% · 428 g
  • Jhin18 games
    —SoloQ: 49.0% · 1,009 g
Support16 champions
  • Nautilus31 games
    58.1%gap -0.6 ptsSoloQ: 56.0% · 464 g
  • Alistar27 games
    —SoloQ: 49.6% · 343 g
  • Leona23 games
    —SoloQ: 50.3% · 302 g
  • Lulu20 games
    —SoloQ: 51.0% · 574 g
  • Seraphine20 games
    —SoloQ: 41.1% · 124 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%6,645 picks of 609,386ban 13.1% · patches 16.19 to 16.21
  • Amateur tournaments0.9%187 picks of 21,472ban 18.9% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.7%G171 games of 4,078
  • 1.7%G271 games of 4,080
  • 1.9%G3+33 games of 1,754
Once picked, the series moves on toIn G2, over 71 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.